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Mod update including new sprites

Posted: Thu Dec 15, 2011 5:03 am
by gunship24
Been a while since I finished the first version and I will be updating it. Below is a list of items that will be updated so far:

New Sprites
+ Bavarian Dragoons cavalry
+ Bavarian Chevaulegeres cavalry
+ Bavarian Artillery
+ Bavarian Mounted officer
+ Bavarian Bavarian General
+ Hungarian fusiler
+ Hungarian grenadier


New Minimap Icons
+Replaces ACW icons (see picture below)

New Toolbar
+In corporation of RebBuglers toolbar with additions of Napoleonic mod

Core file updates
+Various bug fixes

Updating all sprites to the new packed version (takes some time). Done so far:
+France
Fusilier
Legere
Mounted Officer
General
Voltigeur
Line Voltigeur
Ammo Wagon
Train Horses


+Austria
Fusilier



First off I am adding to the Bavarian sprites:

Dragoons
The attachment test0123.png is no longer available
CheavauLeger
The attachment test0119.png is no longer available
Artillery
The attachment test0117.png is no longer available
Mounted Officer
The attachment test0121.png is no longer available
Mounted General
The attachment test0120.png is no longer available

And adding some Wurttenberg:

Light Infantry
The attachment test0116.png is no longer available

The next version will also have new splash screens, updated toolbar which will be different to the stock one.

New map icons:
The attachment screen0169_2011-12-14.jpg is no longer available
Some tweaked formations also.

Re: Mod update including new sprites

Posted: Thu Dec 15, 2011 7:59 am
by Michael Slaunwhite
Hi gunship24.

Any news on when you might be releasing low rez sprites?

Re: Mod update including new sprites

Posted: Thu Dec 15, 2011 1:59 pm
by gunship24
If I just have to resize the files like the other game then they will be out with this update as a batch resize will be quick. If I have to make new renders and sprite sheets it might be a few weeks after.

Re: Mod update including new sprites

Posted: Thu Dec 15, 2011 8:26 pm
by pcelt
May I ask please whether there are any firm plans or timing aim re British sprites
Thanks

Re: Mod update including new sprites

Posted: Thu Dec 15, 2011 9:32 pm
by gunship24
May I ask please whether there are any firm plans or timing aim re British sprites
Thanks
There will be a Peninsula addon after this one. I did lots of Waterloo sprites for the other game so there are sprites but they all need re-rendering. I wanted to do something on one of the other campaigns to suit the maps that the game came with which dont look very Peninsula. The good thing about the Peninsula is that the British records for OOBs are very detailed, escpecially with Wellington's dispatches with cover casualties and returns. Even the French records are good, so OOBs should be easier to do, plus the array of uniforms is alot smaller than the Wagram campaign.

Re: Mod update including new sprites

Posted: Thu Dec 15, 2011 10:20 pm
by Jack ONeill
Gun,

Thanks for all your hard work! The new sprites look outstanding. Looking forward to the Peninsula Campaign troops. Looking forward to commanding the KGL. My Mom's family is from Hanover, (Family name Von Trimpa), and some of my distant relatives served in Spain in the KGL. Woot!

Question - will I have to edit the existing Modded OOBs to bring in the new sprites or not? It's okay if I do. Started gearing up for it last night, just in case. ;)

Redcoat,

You might want to dabble a bit on the MP side of this game. The community is really good and the game-play can be outstanding. I play MP very infrequently, due to my screwed up life schedule, but it can be great fun. Don't cut yourself out just yet. ;)

Jack B)

Re: Mod update including new sprites

Posted: Fri Dec 16, 2011 12:43 am
by pcelt
Many thanks Gunship-- these sprites are so good and the range of uniform types is becoming so much more comprehensive than I recall with the add-on with 2 Manassas, I am just drooling to get my hands on a British force.
Will look forward to the Peninsula ---many thanks again

Re: Mod update including new sprites

Posted: Fri Dec 16, 2011 3:35 am
by gunship24
Question - will I have to edit the existing Modded OOBs to bring in the new sprites or not? It's okay if I do. Started gearing up for it last night, just in case. ;)
Yes, although i dont know what they are called yet but will most likely be the same as Austrian but with BAV_ instead of AUS_.

Re: Mod update including new sprites

Posted: Fri Dec 16, 2011 6:59 am
by Jack ONeill
Gun,

No problem - Have had lots of practice lately :laugh:

Jack B)

Re: Mod update including new sprites

Posted: Fri Dec 16, 2011 7:15 am
by Tacloban
gunship,
If it would help, I have a lot of Peninsula OOBs for TC2M, large and small. I know you can do better, but, with the help of the OOB converter, maybe they would be a good start for you. I'm really glad to hear you'll be doing Peninsula sprites!