A Jolly ol' BloodBath

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Post Reply
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

A Jolly ol' BloodBath

Post by RebBugler »

Combined Mod compatible to SOW patch 1.4

BloodBath III - RebBugler

Trees and Terrain - Jolly



BloodBathIII_Trees_Terrain.7z
(You'll need 7zip to extract...large file 31 MB, over 300 MB uncompressed)


Threads for these mods:
BloodBath III http://www.norbsoftdev.net/forum/modifi ... big-browns
Trees and Terrain http://www.norbsoftdev.com/forum/modifi ... es-terrain

Hopefully this is just a temporary fix, as modded sprites will now slow FPS if not texture packed. They work on my machine, 2 GB RAM, running all the Antietam scenarios, but do slow the FPS by 3 or 4, still manage 10 FPS on the larger battles.

When I learn and manage the texture packing method, this mod will definitely be upgraded to a more FPS friendly form.

Jolly probably knows how to do this already and will have his up and running 'packed' soon...in the meantime...

Enjoy this Jolly ol' BloodBath :laugh: :evil:
Last edited by RebBugler on Thu Dec 29, 2011 9:15 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: A Jolly ol' BloodBath

Post by Davinci »

Reb - Hey, What's New, I hope that you had a very good Christmas.

Question - SO, are you saying that the Terrain Mod - is in the new packed png files, or not?

Also - Which Team Member knows how to pack the new files?

I need a rather rough explanation about the process, I tried doing a sample mod but that didn't work out to well!

Thanks,

davinci
The only true logic is that, there is no true logic!
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: A Jolly ol' BloodBath

Post by RebBugler »

Hey D

Tim and Norb have put together the new texture packing files. The big hurtle is capturing each individual frame and naming it. Supposedly Tim has a macros built to make this faster, maybe he'll enlighten us.

Also Gunship has done some work packing, maybe he'll show the way.

I have no answers at present, only questions.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: A Jolly ol' BloodBath

Post by Davinci »

I have no answers at present, only questions.
Thanks, I'm see if I can get some answers in another topic, so as not to clutter this one!

davinci
The only true logic is that, there is no true logic!
gbs
Reactions:
Posts: 244
Joined: Tue Aug 05, 2008 8:36 pm

Re: A Jolly ol' BloodBath

Post by gbs »

What language are y'all speaking?
Gunfreak
Reactions:
Posts: 415
Joined: Thu Jul 17, 2008 7:26 pm

Re: A Jolly ol' BloodBath

Post by Gunfreak »

were do I put the files?
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: A Jolly ol' BloodBath

Post by RebBugler »

were do I put the files?
Extract/unzip into the Mods folder, start game and activate in the Modifications section...
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: A Jolly ol' BloodBath

Post by Davinci »

What language are y'all speaking?
I missed this post from a month ago, now that is pretty funny!

Oh,.....ugh..... Southern Modding ..... I think!

davinci
The only true logic is that, there is no true logic!
Post Reply