Unit Attributes: the File of Questions and Jewels
Posted: Tue Jan 17, 2012 3:28 am
I have oftentimes sat down at the computer and attempted to figure out this file. This time, I'm planning on following my leads to the finish.
So some questions (which probably have been answered at some point on this forum):
I understand that we cannot change many levels that are used by the game engine; especially those up to moral. However, do the commander abilities (ability, command, control, leadership, and style) fall into the category of levels that are hardcoded into the game?
Do the level points do anything? Obviously, for WEATHER, they specify the visibility; what about the others levels?
What does the SDK Manual mean when it says: "Please remember that moral is modified by leader attributes" (when talking about fallback and retreat chances)?
I assume the command radius is the radius that a general supports his troops. Why is a battalion and regiment hardcoded into the game engine (how would these be even used?) and if it is modified in percentages, how can the stock game modify something by -175% (weather level 9)? This system should be explained better, I hope.
What is the commander bonus? This makes no sense at all.
How does the wheeling lock distance work? Usually when a regiment gets low on moral, you can't wheel it, but that is not what this seems to do.
Does support distance just move the commander farther or closer to the front line or does it do something else?
What is the Unit Moral Radius?
What is Choose Objective Bonus, how does it work? Is there a reason why the SDK lists no 3 as a possible input?
Max Moral Modifier? Does this mean we could make it so units never reach High moral if necessary?
What is the difference between the Firing Time and Load Modifier?
What is the difference between the Melee Modifier and Melee Stab Time?
Could someone explain how the Moral Radius Modifier works?
The description for Fatigue Run makes little sense. Is this used to increase the penalty for running in certain situations.
Finally, I see that the stock levels have comments. Does ABILITY actually affect the speed of following out orders? The COMMAND level comment doesn't make a lot of sense. Does LEADERSHIP affect whether the commander completes his orders or not? How does Open Order affect the commander radius, and etc.
I know that this is asking a lot, but I think that it will benefit the community. If someone wants to work we me a bit on this, I could come up with a manual just for this file.
Thanks for your help!
So some questions (which probably have been answered at some point on this forum):
I understand that we cannot change many levels that are used by the game engine; especially those up to moral. However, do the commander abilities (ability, command, control, leadership, and style) fall into the category of levels that are hardcoded into the game?
Do the level points do anything? Obviously, for WEATHER, they specify the visibility; what about the others levels?
What does the SDK Manual mean when it says: "Please remember that moral is modified by leader attributes" (when talking about fallback and retreat chances)?
I assume the command radius is the radius that a general supports his troops. Why is a battalion and regiment hardcoded into the game engine (how would these be even used?) and if it is modified in percentages, how can the stock game modify something by -175% (weather level 9)? This system should be explained better, I hope.
What is the commander bonus? This makes no sense at all.
How does the wheeling lock distance work? Usually when a regiment gets low on moral, you can't wheel it, but that is not what this seems to do.
Does support distance just move the commander farther or closer to the front line or does it do something else?
What is the Unit Moral Radius?
What is Choose Objective Bonus, how does it work? Is there a reason why the SDK lists no 3 as a possible input?
Max Moral Modifier? Does this mean we could make it so units never reach High moral if necessary?
What is the difference between the Firing Time and Load Modifier?
What is the difference between the Melee Modifier and Melee Stab Time?
Could someone explain how the Moral Radius Modifier works?
The description for Fatigue Run makes little sense. Is this used to increase the penalty for running in certain situations.
Finally, I see that the stock levels have comments. Does ABILITY actually affect the speed of following out orders? The COMMAND level comment doesn't make a lot of sense. Does LEADERSHIP affect whether the commander completes his orders or not? How does Open Order affect the commander radius, and etc.
I know that this is asking a lot, but I think that it will benefit the community. If someone wants to work we me a bit on this, I could come up with a manual just for this file.
Thanks for your help!