CTD

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
rvc
Reactions:
Posts: 44
Joined: Wed May 28, 2008 6:28 am

CTD

Post by rvc »

It is probably something I am doing wrong but I play this map (sp) and after a couple minutes I get a CTD. Here is the last part in the Work SOWGB text file:

07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:52
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Brig Gen Truman Seymour
07:00:00 Chain of Command: Top Commander Brig Gen Joseph Finegan
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 21:22:16
07:03:32 Path Failed (1356,1028) to (1343,1068)
07:04:21 Path Failed (1333,1067) to (1384,1068)
07:06:07 Path Failed (1334,866) to (1237,788)
07:06:13 Path Failed (1318,826) to (1237,788)
07:06:17 Path Failed (1324,848) to (1237,788)
07:06:27 Path Failed (1307,792) to (1228,765)
07:06:49 Path Failed (1342,913) to (1240,798)
07:06:54 Path Failed (1329,858) to (1240,798)
07:06:59 Path Failed (1318,821) to (1230,769)
07:07:23 Path Failed (1384,1069) to (1202,1173)

What did I do wrong? Thanks
born2see
Reactions:
Posts: 1326
Joined: Fri Apr 22, 2011 9:25 am

Re: CTD

Post by born2see »

What map are you playing?

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: CTD

Post by Davinci »

What did I do wrong? Thanks
What map are you playing? B
Born – it appears that he is playing on the Valverde Map.

rvc – I can’t tell which OOB that you are playing with, that could be the problem.

Do the same OOB work on another map?

Also - the path errors that are showing would not crash a game, only cause the units to not use that particular road path!
........................................................................................................

EDIT post ..........................

OK - I have just checked out the road-system, I'm not sure how you could get a road-path error with the way that the roads are designed, they do not have a center line, so it can't be any missed pixels.

Try - Redownloading the map, and Installing it again!

davinci
Last edited by Davinci on Sat Feb 04, 2012 1:48 pm, edited 1 time in total.
Reason: Adding Content
The only true logic is that, there is no true logic!
Crikey
Reactions:
Posts: 447
Joined: Mon Aug 09, 2010 4:55 pm

Re: CTD

Post by Crikey »

Davinci......Thanks for stepping in and checking out some of the possible issues. I had a quick look at the road system on Valverde but couldn't find any road problems.

Will see what develops.
Last edited by Crikey on Sat Feb 04, 2012 3:31 pm, edited 1 time in total.
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re: CTD

Post by norb »

There's a very exhaustive check of the pathing system for any map. You usually run it overnight and I am pretty sure that I sent it out to the modders. It will catch this sort of stuff before release.
rvc
Reactions:
Posts: 44
Joined: Wed May 28, 2008 6:28 am

Re: CTD

Post by rvc »

ok, here is the complete file, sorry for not being more specific.

Game Launched
21:18:58 Version:SOWGB
1.3059
21:19:00 Loading Defined Lists
21:19:00 Initializing
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Blood Splatter Mod
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\drftABv1_2
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\AlpineMapMod
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\MusketSmokeFPSBoost
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced Unit Icons
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\CouriersAndMaps
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced_Arty_Fire
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Deathofyourcommander
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Musket Fire Sounds
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\New Arty Sounds
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Courier_Screen_Large
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bonus Scenarios
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Brigade Scenario Pack
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\PCL Mini Maps
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Pipe Creek SR10
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam CSA Flags
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Mini Maps
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBathIII_Trees_Terrain
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced Map Icons
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced_Arty_&_Flank_Fire
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Map_Screen
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trees_Terrain Graphics Mod
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Courier Fix
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\FoldedMessage_V4
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Sandbox Fail Grade Mod
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Brigade Scenario Pack
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\SoW - USCT mod
21:19:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Valverde
21:19:09 Ansi:16, TexH:8192, TexW:8192
21:19:09 SOWGB Loaded
21:19:09 21:19:09
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Blood Splatter Mod
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\drftABv1_2
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\AlpineMapMod
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\MusketSmokeFPSBoost
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced Unit Icons
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\CouriersAndMaps
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced_Arty_Fire
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Deathofyourcommander
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Musket Fire Sounds
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\New Arty Sounds
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Courier_Screen_Large
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bonus Scenarios
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Brigade Scenario Pack
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\PCL Mini Maps
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Pipe Creek SR10
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam CSA Flags
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Mini Maps
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBathIII_Trees_Terrain
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced Map Icons
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced_Arty_&_Flank_Fire
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Map_Screen
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trees_Terrain Graphics Mod
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Courier Fix
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\FoldedMessage_V4
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Sandbox Fail Grade Mod
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Antietam Brigade Scenario Pack
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\SoW - USCT mod
21:19:39 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Valverde
21:19:39 Loading SandBox
21:19:39 Load your muskets...
21:19:39 21:19:39
21:19:39 Loading SandBox
21:19:39 Loading Map (Valverde)
07:00:00 Loading Defined Lists
07:00:00 ERROR: Command not found - endbattle
07:00:00 Loading Graphics
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid1D
07:00:00 ----------------loading: GFX_Burst_Shell3D
07:00:00 ----------------loading: GFX_Burst_ShrapnelD3
07:00:00 ----------------loading: GFX_Burst_ShrapnelD2
07:00:00 ----------------loading: GFX_Burst_ShrapnelD4
07:00:00 ----------------loading: GFX_Burst_ShrapnelD1
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:00:00 ----------------loading: GFX_US_CT_Regt
07:00:00 ----------------loading: GFX_US_NH_Regt
07:00:00 ----------------loading: U_USCT_Walk
07:00:00 ----------------loading: U_USCT_Stand
07:00:00 ----------------loading: U_USCT_Load
07:00:00 ----------------loading: U_USCT_Ready
07:00:00 ----------------loading: U_USCT_Fire
07:00:00 ----------------loading: U_USCT_Run
07:00:00 ----------------loading: U_USCT_Charge
07:00:00 ----------------loading: U_USCT_Melee
07:00:00 ----------------loading: U_USCT_Prone
07:00:00 ----------------loading: U_USCT_Death
07:00:00 ----------------loading: U_USCT2_Walk
07:00:00 ----------------loading: U_USCT2_Stand
07:00:00 ----------------loading: U_USCT2_Load
07:00:00 ----------------loading: U_USCT2_Ready
07:00:00 ----------------loading: U_USCT2_Fire
07:00:00 ----------------loading: U_USCT2_Run
07:00:00 ----------------loading: U_USCT2_Charge
07:00:00 ----------------loading: U_USCT2_Melee
07:00:00 ----------------loading: U_USCT2_Prone
07:00:00 ----------------loading: U_USCT2_Death
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_h_inf_01-3_fire_2.dds
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_h_inf_01-3_fire_4.dds
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_LOAD_T at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_h_inf_01-3_fire_2.dds
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_READY_T at PATH:c:\norbsoftdev\scourge of war - gettysburg\base\graphics\units\csa_h_inf_01-3_fire_4.dds
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: V_Cactus_2
07:00:00 ----------------loading: V_Dead1
07:00:00 ----------------loading: V_Dead9
07:00:00 ----------------loading: V_Tree_Bare_6
07:00:00 ----------------loading: V_Dead11
07:00:00 ----------------loading: V_Cactus_3
07:00:00 ----------------loading: V_Tree_Bare_5
07:00:00 ----------------loading: V_Dead2
07:00:00 ----------------loading: V_Dead10
07:00:00 ----------------loading: V_Tree_Winter_2
07:00:00 ----------------loading: V_Tree_Dead_5
07:00:00 ----------------loading: V_Tree_Dead_6
07:00:00 ----------------loading: V_Dead13
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: V_Brush_7
07:00:00 ----------------loading: V_Brush_1
07:00:00 ----------------loading: V_Broomsedge3
07:00:00 ----------------loading: V_Rock_b
07:00:00 ----------------loading: V_Brush_6
07:00:00 ----------------loading: V_Brush_3
07:00:00 ----------------loading: V_Rock_01
07:00:00 ----------------loading: V_Broomsedge2
07:00:00 ----------------loading: V_Broomsedge4
07:00:00 ----------------loading: V_Stubble
07:00:00 ----------------loading: V_Broomsedge6
07:00:00 ----------------loading: V_Wall_01
07:00:00 ----------------loading: V_Wall_02
07:00:00 ----------------loading: V_Wall_03
07:00:00 ----------------loading: V_Wall_04
07:00:00 ----------------loading: V_Wall_05
07:00:00 ----------------loading: V_Tree_Bare_1
07:00:00 ----------------loading: V_Tree_Bare_2a
07:00:00 ----------------loading: V_Tree_Bare_3
07:00:00 ----------------loading: V_Tree_Bare_4a
07:00:00 ----------------loading: V_Tree_Winter_3
07:00:00 ----------------loading: V_Tree_Winter_4
07:00:00 ----------------loading: V_Brush_8
07:00:00 ----------------loading: V_Brush_9
07:00:00 ----------------loading: V_Broomsedge
07:00:00 ----------------loading: V_Tree_Bare_5a
07:00:00 ----------------loading: V_Tree_Bare_6a
07:00:00 ----------------loading: V_Tree_Winter_1
07:00:00 ----------------loading: V_Tree_Bare_4
07:00:00 ----------------loading: V_Dead12
07:00:00 ----------------loading: V_Broomsedge5
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:52
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Brig Gen Truman Seymour
07:00:00 Chain of Command: Top Commander Brig Gen Joseph Finegan
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 21:22:16
07:03:32 Path Failed (1356,1028) to (1343,1068)
07:04:21 Path Failed (1333,1067) to (1384,1068)
07:06:07 Path Failed (1334,866) to (1237,788)
07:06:13 Path Failed (1318,826) to (1237,788)
07:06:17 Path Failed (1324,848) to (1237,788)
07:06:27 Path Failed (1307,792) to (1228,765)
07:06:49 Path Failed (1342,913) to (1240,798)
07:06:54 Path Failed (1329,858) to (1240,798)
07:06:59 Path Failed (1318,821) to (1230,769)
07:07:23 Path Failed (1384,1069) to (1202,1173)
ADukes
Reactions:
Posts: 862
Joined: Mon Nov 26, 2007 10:38 pm

Re: CTD

Post by ADukes »

Install the latest patch and crash should be gone.
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: CTD

Post by Davinci »

I'm still finding it hard to believe that all of those Mods are working together!

SSSShocking.....

davinci
The only true logic is that, there is no true logic!
rvc
Reactions:
Posts: 44
Joined: Wed May 28, 2008 6:28 am

Re: CTD

Post by rvc »

I thought I had the current patch installed but it was the beta patch. I downloaded the latest patch and will give it a try, thank you very much for the help.
Beef Stu
Reactions:
Posts: 118
Joined: Sat Apr 02, 2011 10:08 am

Re: CTD

Post by Beef Stu »

RVC, you know ... you don't have to run every mod you have at once... my computer is crying after looking at that log file.
Post Reply