Game crashes with mods active
Game crashes with mods active
So last week I buy myself a new computer, and buy another copy of SOW:G and Antietam, since I want to keep my original copies on my laptop due to me traveling a lot for work. Anyway, download and install the game... go to install the mods we use in the GCM group, along with Bugles and Flags because I really like that toolbar. Fire the game up, activate the mods, make a sandbox game... then when I hit the spacebar to start the game, CRASH (to desktop even). I tried running it with various single mods to the same effect. It runs fine with NO mods, and the Antietam mods are fine in the expansion maps. But the mods I've been using forever, and that still work on my laptop, are causing a CTD with my new copy.
Before its suggested... I'm running it as admin, I've tried uninstalling and reinstalling, I've tried deleted the mods and redownloading them, and I've tried running the game as XP and Vista compatible, just in case. All with the same results.
Before its suggested... I'm running it as admin, I've tried uninstalling and reinstalling, I've tried deleted the mods and redownloading them, and I've tried running the game as XP and Vista compatible, just in case. All with the same results.
Re: Game crashes with mods active
Post the content of the SOWGB.log file.
Re: Game crashes with mods active
Game Launched
12:53:41 Version:SOWGB
1.4005
12:53:42 Loading Defined Lists
12:53:42 Initializing
12:53:42 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
12:53:42 Ansi:16, TexH:8192, TexW:8192
12:53:42 SOWGB Loaded
12:53:42 12:53:42
12:54:07 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\GCM_Terrain
12:54:07 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\GCM_Toolbar
12:54:07 Loading SandBox
12:54:07 Load your muskets...
12:54:07 12:54:07
12:54:07 Loading SandBox
12:54:07 Loading Map (1_mcpherson)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 Texture file not found NAME:GFX_SMOKE_1A at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1A at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 Texture file not found NAME:GFX_SMOKE_1B at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1B at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 Texture file not found NAME:GFX_SMOKE_1C at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1C at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 Texture file not found NAME:GFX_SMOKE_1D at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1D at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 Texture file not found NAME:GFX_SMOKE_2A at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2A at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 Texture file not found NAME:GFX_SMOKE_2B at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2B at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 Texture file not found NAME:GFX_SMOKE_2C at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2C at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 Texture file not found NAME:GFX_SMOKE_2D at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2D at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 Texture file not found NAME:GFX_SMOKE_3A at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3A at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 Texture file not found NAME:GFX_SMOKE_3B at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3B at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 Texture file not found NAME:GFX_SMOKE_3C at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3C at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Texture file not found NAME:GFX_SMOKE_3D at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3D at Graphics\Effects\
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 Texture file not found NAME:GFX_BURST_SOLID at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Solid at Graphics\Effects\
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 Texture file not found NAME:GFX_BURST_SHELL at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Shell at Graphics\Effects\
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 Texture file not found NAME:GFX_BURST_SHRAPNEL at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Shrapnel at Graphics\Effects\
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Texture file not found NAME:GFX_BURST_CANISTER at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Canister at Graphics\Effects\
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 Texture file not found NAME:GFX_FLAGFLAIR at PATH: FILE:FLAG_EFFECTS.DDS
07:00:00 Could not load sprite GFX_FlagFlair at Graphics\Flags\
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_NJ
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_VT_Regt
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_RI
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:00:00 Loading GUI
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_ICHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_LIEDOWN
07:00:00 ERROR - Can't load sound SFX_BU_RISEUP
07:00:00 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_ICHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_CCHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_CCHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 Formation not found: DRIL_Lvl6_Inf_Column_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Inf_Column_Spread
07:00:00 Formation not found: DRIL_Lvl5_Inf_Column_HalfSpread
07:00:00 Formation not found: DRIL_Lvl5_Inf_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Inf_ColumninLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl4_Inf_Line_Columns
07:00:00 Formation not found: DRIL_Lvl4_Inf_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl4_Inf_Line_HoldForm
07:00:00 Formation not found: DRIL_Lvl6_Cav_Column_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd1000
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HalfSpread_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_ColumninLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl6_Cav_Column_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd1000
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HalfSpread_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_ColumninLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Art_Line_20Forward
07:00:00 Formation not found: DRIL_Lvl5_Art_Line_50Forward
07:00:00 Formation not found: DRIL_Lvl4_Art_Line_20Forward
07:00:00 Formation not found: DRIL_Lvl4_Art_Line_50Forward
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:346
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen William B. Franklin
07:00:00 Chain of Command: Top Commander Maj Gen James Longstreet
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 12:54:21
12:53:41 Version:SOWGB
1.4005
12:53:42 Loading Defined Lists
12:53:42 Initializing
12:53:42 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
12:53:42 Ansi:16, TexH:8192, TexW:8192
12:53:42 SOWGB Loaded
12:53:42 12:53:42
12:54:07 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\GCM_Terrain
12:54:07 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\GCM_Toolbar
12:54:07 Loading SandBox
12:54:07 Load your muskets...
12:54:07 12:54:07
12:54:07 Loading SandBox
12:54:07 Loading Map (1_mcpherson)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 Texture file not found NAME:GFX_SMOKE_1A at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1A at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 Texture file not found NAME:GFX_SMOKE_1B at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1B at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 Texture file not found NAME:GFX_SMOKE_1C at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1C at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 Texture file not found NAME:GFX_SMOKE_1D at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_1D at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 Texture file not found NAME:GFX_SMOKE_2A at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2A at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 Texture file not found NAME:GFX_SMOKE_2B at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2B at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 Texture file not found NAME:GFX_SMOKE_2C at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2C at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 Texture file not found NAME:GFX_SMOKE_2D at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_2D at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 Texture file not found NAME:GFX_SMOKE_3A at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3A at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 Texture file not found NAME:GFX_SMOKE_3B at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3B at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 Texture file not found NAME:GFX_SMOKE_3C at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3C at Graphics\Effects\
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Texture file not found NAME:GFX_SMOKE_3D at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Smoke_3D at Graphics\Effects\
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 Texture file not found NAME:GFX_BURST_SOLID at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Solid at Graphics\Effects\
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 Texture file not found NAME:GFX_BURST_SHELL at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Shell at Graphics\Effects\
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 Texture file not found NAME:GFX_BURST_SHRAPNEL at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Shrapnel at Graphics\Effects\
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Texture file not found NAME:GFX_BURST_CANISTER at PATH: FILE:EFFECTS_01.DDS
07:00:00 Could not load sprite GFX_Burst_Canister at Graphics\Effects\
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 Texture file not found NAME:GFX_FLAGFLAIR at PATH: FILE:FLAG_EFFECTS.DDS
07:00:00 Could not load sprite GFX_FlagFlair at Graphics\Flags\
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_NJ
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_VT_Regt
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_RI
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:00:00 Loading GUI
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_ICHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_LIEDOWN
07:00:00 ERROR - Can't load sound SFX_BU_RISEUP
07:00:00 ERROR - Can't load sound SFX_BU_ISKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_ICHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_HALT
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_CCHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_CCHARGE
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
07:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
07:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
07:00:00 ERROR - Can't load sound SFX_BU_CHALT
07:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
07:00:00 ERROR - Can't load sound SFX_BU_RETREAT
07:00:00 Formation not found: DRIL_Lvl6_Inf_Column_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Inf_Line_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Inf_Column_Spread
07:00:00 Formation not found: DRIL_Lvl5_Inf_Column_HalfSpread
07:00:00 Formation not found: DRIL_Lvl5_Inf_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Inf_ColumninLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl4_Inf_Line_Columns
07:00:00 Formation not found: DRIL_Lvl4_Inf_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl4_Inf_Line_HoldForm
07:00:00 Formation not found: DRIL_Lvl6_Cav_Column_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd1000
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HalfSpread_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_ColumninLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl6_Cav_Column_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd50
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd1000
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_HoldForm_Fwd100
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HalfSpread_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_Line_Columns_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_DoubleLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Cav_ColumninLine_HoldForm
07:00:00 Formation not found: DRIL_Lvl5_Art_Line_20Forward
07:00:00 Formation not found: DRIL_Lvl5_Art_Line_50Forward
07:00:00 Formation not found: DRIL_Lvl4_Art_Line_20Forward
07:00:00 Formation not found: DRIL_Lvl4_Art_Line_50Forward
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:346
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen William B. Franklin
07:00:00 Chain of Command: Top Commander Maj Gen James Longstreet
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 12:54:21
Re: Game crashes with mods active
Yeah same CTD is happening to me when I try to use Reb Buglar's Toolbar mod in sandbox. I'm wondering if it has to be updated to sync with the latest patch?
Here is the log:
Game Launched
14:50:56 Version:SOWGB
1.4000
14:51:00 Loading Defined Lists
14:51:00 Initializing
14:51:00 Ansi:16, TexH:4096, TexW:4096
14:51:00 SOWGB Loaded
14:51:00 14:51:00
14:51:14 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\MP_Toolbar_v02
14:51:14 Loading SandBox
14:51:14 Load your muskets...
14:51:14 14:51:14
14:51:14 Loading SandBox
14:51:14 Loading Map (2_DD_RT)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_1C_HQ
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 Texture file not found NAME:GFX_FLAGFLAIR at PATH: FILE:FLAG_EFFECTS.DDS
07:00:00 Could not load sprite GFX_FlagFlair at Graphics\Flags\
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_US_1C1D
07:00:00 ----------------loading: GFX_US_1C1D2B
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:300
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen Abner Doubleday
07:00:00 Chain of Command: Top Commander Lt Gen Richard S Ewell
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 14:51:27
Here is the log:
Game Launched
14:50:56 Version:SOWGB
1.4000
14:51:00 Loading Defined Lists
14:51:00 Initializing
14:51:00 Ansi:16, TexH:4096, TexW:4096
14:51:00 SOWGB Loaded
14:51:00 14:51:00
14:51:14 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\MP_Toolbar_v02
14:51:14 Loading SandBox
14:51:14 Load your muskets...
14:51:14 14:51:14
14:51:14 Loading SandBox
14:51:14 Loading Map (2_DD_RT)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_1C_HQ
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 Texture file not found NAME:GFX_FLAGFLAIR at PATH: FILE:FLAG_EFFECTS.DDS
07:00:00 Could not load sprite GFX_FlagFlair at Graphics\Flags\
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_US_1C1D
07:00:00 ----------------loading: GFX_US_1C1D2B
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
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07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
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07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
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07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
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07:00:00 ----------------loading: GFX_CS_National_Regt
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07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
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07:00:00 ----------------loading: GFX_BS_Buttons
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07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
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07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
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07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
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07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
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07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
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07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
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07:00:00 ----------------loading: GFX_Rock_3
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07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
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07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
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07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
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07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:300
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen Abner Doubleday
07:00:00 Chain of Command: Top Commander Lt Gen Richard S Ewell
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 14:51:27
Re: Game crashes with mods active
Me too. Reb Buglers tool box is great but ctd's on the new 1.4 update. I did down load the other tool box and it works fine. No offence but I want and need Reb's tool box.
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Re: Game crashes with mods active
How long into the game does it crash?
I just played a game with it (10 minutes), with several other mods active, and it plays fine for me.
I am using the latest 1.405 patch.
Thought: Do you folks have both addon packs installed?
I just played a game with it (10 minutes), with several other mods active, and it plays fine for me.
I am using the latest 1.405 patch.
Thought: Do you folks have both addon packs installed?
Last edited by Michael Slaunwhite on Sun Feb 12, 2012 2:21 am, edited 1 time in total.
Re: Game crashes with mods active
Me too. Reb Buglers tool box is great but ctd's on the new 1.4 update. I did down load the other tool box and it works fine. No offence but I want and need Reb's tool box.
What is the "other tool box" and can u give me a link to it?
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Re: Game crashes with mods active
Baldwin,
Also noticed that you are only running V1.4 :
Game Launched
14:50:56 Version:SOWGB
1.4000
Here is the link to the Beta Patch, V1.4005
link: www.norbsoftware.com/Downloads/Beta/SOW ... 1_4005.exe
Chamberlain
Also noticed that you are only running V1.4 :
Game Launched
14:50:56 Version:SOWGB
1.4000
Here is the link to the Beta Patch, V1.4005
link: www.norbsoftware.com/Downloads/Beta/SOW ... 1_4005.exe
Chamberlain
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Re: Game crashes with mods active
Every thing is just fine now. I did have the latest patch for the 1.405 I also loaded Reb Buglers tool box and it did not work the first time I tried so I restarted the game and now it works great. As to the other tool box it was the alternate tool box by Wolfe it works as well. I'm running on windows 7 64 bit.
Last edited by RDBoles on Sun Feb 12, 2012 5:19 am, edited 1 time in total.
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Re: Game crashes with mods active
I'm lost, what is RebBuglers Tool box? Looks like something new on the mod scene.

