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Forcing a graphic option for a mod...
Posted: Mon Feb 20, 2012 8:59 pm
by Michael Slaunwhite
I was playing a nap scenario, and I'm using Jacks map edit to give it a test drive, and since he requests that you have to set your map detail to medium, I am wondering how I would set it up that a user doesn't have to set this option himself?
I'm not quite sure on where to look to do this so if someone can point me in the right direction I would very much appreciate it.

Re: Forcing a graphic option for a mod...
Posted: Mon Feb 20, 2012 9:21 pm
by Michael Slaunwhite
Okay I found the .ini file I need to edit but what would be the map objects level command be that I need to set?
Also, if I setup a map objects level in the map .ini will the users options override this?
...working the brain can be fun, and just a ball busting experience.

Re: Forcing a graphic option for a mod...
Posted: Mon Feb 20, 2012 9:42 pm
by Michael Slaunwhite
Okay I am trying to set the objlevel=1 in the defaults in the map .ini but it just doesn't seem to want to work for me when I load the map via loading the Nap scenario, or by playing a sandbox game.
Here is what the map .ini file has...
Map: 1_McPherson
[Contents of .ini file]
[About]
MapName=Mac Map
MapDesc=The Mac Map
Author=e.w.s
Contrib=Derek
[Files]
LSLFile=1_McPherson.lsl
CSVFile=1_McPherson.csv
Grayscale=1_McPherson.bmp
Minimap=1_McPherson_MM.dds
;Default settings for the map, one or more can be overridden by the scenario
;NearClip & FarClip should be performance options
;Visibility Radius should be a performance option
[Defaults]
WorldWrap=1
objlevel=1 <<= This is what I am trying to get to work, and it just won't.
I have also tried placing this in the .ini as well...
[MapPerf]
objlevel=1
...and this isn't working.
Not too sure why it's not working... :pinch:
Re: Forcing a graphic option for a mod...
Posted: Tue Feb 21, 2012 2:44 am
by norb
objlevel is a general ini option, not map specific.
Re: Forcing a graphic option for a mod...
Posted: Tue Feb 21, 2012 2:55 am
by Michael Slaunwhite
objlevel is a general ini option, not map specific.
Thanks, so the only place then is the Scenario.ini file. Do I require to have it under the header [MapPerf], or does it matter?
Re: Forcing a graphic option for a mod...
Posted: Tue Feb 21, 2012 3:06 am
by norb
I think the only place in the sowgb.ini file.
Re: Forcing a graphic option for a mod...
Posted: Tue Feb 21, 2012 9:29 pm
by Michael Slaunwhite
Thanks Norb so I guess it can't be done then.
Request: Could you in a later patch allow these values to be changed so a person can customize the graphics levels to suit the mods requirements?
Just thinking Sir.

Re: Forcing a graphic option for a mod...
Posted: Wed Feb 22, 2012 6:59 am
by norb
Graphic options are a user preference, not a scenario preference. A scenario should always be written to look it's best. Then the user scales it down on how they need it to perform on their box.
Re: Forcing a graphic option for a mod...
Posted: Wed Feb 22, 2012 8:08 am
by Michael Slaunwhite
Thanks Norb.