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Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 5:23 am
by Davinci
Well, this is basically the map that I have chosen for release - the date is pending - but this is just about all that I can do with this map. Adding any more type of terrain will slow the map down to an unacceptable level.
This is basically an Open Map - without the houses, and the fences - based on the five-mile-Alpine-map.
Any,
criticizes , or suggestions are more than welcome, as I use this in the hope of making the map better!
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davinci
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 5:32 am
by Marching Thru Georgia
Great looking map. You just can't stay away from this one.
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 5:44 am
by Garnier
Flatten all of the hills to about 1/10 their current height, and it might be fun for MP.

Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 6:05 am
by Davinci
Great looking map. You just can't stay away from this one.
If
I remember correctly, this is the first map that
you and
I altered!
Flatten all of the hills to about 1/10 their current height, and it might be fun for MP.

The hills are rougly reduced by forty percent from the normal elevation, and also the map is turned to offer a different prespective.
But , I'll try to re-adjust the hills a little bit lower and see what happens, as long as I don't have to re-do the creek-banks, and the creek-beds.
davinci
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 6:21 am
by Garnier
Maybe release two versions? Basically identical, but one with much less elevation variation. That should be easy to do since the heightmap is just a grayscale file.
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 6:42 am
by Davinci
Maybe release two versions? Basically identical, but one with much less elevation variation. That should be easy to do since the heightmap is just a grayscale file.
Great idea
G-Man , I think that I destroyed most of the creek-banks when reducing the height of the map, so making an additional map with a drastic reduction of the heights would work for an identical map.
I’ve already started on this, after this experiment, so it shouldn’t take too long to reform the creek-banks with this map with reduced heights.
Thanks,
davinci
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 7:32 am
by SamSmith
Looks beautiful! Great work.
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 8:21 am
by Davinci
Looks beautiful! Great work.
Thanks, SamSmith, RDBoles,MTG, and G-Man!
OK, I have reduced the height from (25) to (15) this way it will bypass the (height.tga) file, and I have redone the creek-banks.
What, I'm going to do also is to change the rotation of this map making it different from the
Alpine2, which is also different from the origianl Alpine.
Basically, all three will have the roads in a different place.
davinci
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 11:44 am
by Damned Black Hat
Can't wait to get my hands on this one.
Re: Alpine2 - Pending Release Date
Posted: Wed Feb 29, 2012 12:54 pm
by Crikey
A thing of beauty, D.
The terrain blend and the ground textures are superb. Like the new sprites too.
B)