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Certain Mods makes game crash

Posted: Tue Mar 06, 2012 9:22 am
by Goldberg
I hope I'm posting this in the right section, but here's my problem. Every time I enable the Flags and Bugles mod, the game would load, I would push space-bar and it would crash. I have the same experience for the Gettysburg 7 hour - 3 days user scenario map. All other mods seems to work fine though, like the bloodbath mod etc.

Note: I'm using version 1.4026

Thanks!

Re: Certain Mods makes game crash

Posted: Tue Mar 06, 2012 10:09 am
by RebBugler
Make sure you have Bugles and Flags v08. The GB scenarios mentioned should not be a problem. Please post a copy of your SOWGB.log file found in the Work folder, immediately after a crash. Thanks

Re: Certain Mods makes game crash

Posted: Wed Mar 07, 2012 5:06 am
by Goldberg
Game Launched
19:00:07 Version:SOWGB
1.4026
19:00:08 Loading Defined Lists
19:00:08 Initializing
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:09 Ansi:16, TexH:8192, TexW:8192
19:00:09 SOWGB Loaded
19:00:09 19:00:09
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:28 You must first complete GB3D2-July2-Gettysburg Day Two (C-Army) SR10 DRF in order to play this scenario.
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:35 Loading GB-DRF-July2-Little Round Top (C-Brig)
19:00:35 Load your muskets...
19:00:35 19:00:35
19:00:35 Loading GB-DRF-July2-Little Round Top (C-Brig)
19:00:35 Loading Map (2_DD_RT)
16:50:00 Loading Defined Lists
16:50:00 Loading Graphics
16:50:00 ----------------loading: GFX_Obj_Major
16:50:00 ----------------loading: GFX_Obj_UMajor
16:50:00 ----------------loading: GFX_Obj_CMajor
16:50:00 Loading Drills
16:50:00 Loading Experience Levels
16:50:00 Loading Personalities
16:50:00 Loading Tables
16:50:00 Loading Orders
16:50:00 Loading Battle Plans
16:50:00 Loading Ground Map
16:50:00 Building Map
16:50:00 Loading Explosions
16:50:00 ----------------loading: GFX_Smoke_1A
16:50:00 ----------------loading: GFX_Smoke_1B
16:50:00 ----------------loading: GFX_Smoke_1C
16:50:00 ----------------loading: GFX_Smoke_1D
16:50:00 ----------------loading: GFX_Smoke_2A
16:50:00 ----------------loading: GFX_Smoke_2B
16:50:00 ----------------loading: GFX_Smoke_2C
16:50:00 ----------------loading: GFX_Smoke_2D
16:50:00 ----------------loading: GFX_Smoke_3A
16:50:00 ----------------loading: GFX_Smoke_3B
16:50:00 ----------------loading: GFX_Smoke_3C
16:50:00 ----------------loading: GFX_Smoke_3D
16:50:00 Loading Artillery Ammo
16:50:00 ----------------loading: GFX_Burst_Solid
16:50:00 ----------------loading: GFX_Burst_Shell
16:50:00 ----------------loading: GFX_Burst_Shrapnel
16:50:00 ----------------loading: GFX_Burst_Canister
16:50:00 Loading Arsenal
16:50:00 Applying layout to map
16:50:00 Loading 2nd String
16:50:00 ----------------loading: GFX_Burst_Ground_1
16:50:00 ----------------loading: GFX_Burst_Ground_2
16:50:00 ----------------loading: GFX_Burst_Ground_3
16:50:00 ----------------loading: GFX_Burst_Ground_4
16:50:00 ----------------loading: GFX_Obj_Shadow
16:50:00 Building Armies
16:50:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Cdr_01-3_Run
16:50:00 ----------------loading: GFX_USA_Cdr_01-4_Death
16:50:00 ----------------loading: GFX_USA_Cav_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Cav_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Cav_01-4_Run
16:50:00 ----------------loading: GFX_USA_Cav_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Cav_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
16:50:00 ----------------loading: GFX_US_National
16:50:00 ----------------loading: GFX_FlagFlair
16:50:00 Texture file not found NAME:GFX_FLAGFLAIR at PATH: FILE:FLAG_EFFECTS.DDS
16:50:00 Could not load sprite GFX_FlagFlair at Graphics\Flags\
16:50:00 ----------------loading: GFX_Wheel
16:50:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
16:50:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
16:50:00 ----------------loading: GFX_USA_Cdr_02-3_Run
16:50:00 ----------------loading: GFX_USA_Cdr_02-4_Death
16:50:00 ----------------loading: GFX_US_3C_HQ
16:50:00 ----------------loading: GFX_US_2C1D
16:50:00 ----------------loading: GFX_US_2C1D1B
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
16:50:00 ----------------loading: GFX_US_National_Regt
16:50:00 ----------------loading: GFX_US_NH_Regt
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_US_NY_Regt
16:50:00 ----------------loading: GFX_US_PA_Regt
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
16:50:00 ----------------loading: GFX_US_2C1D2B
16:50:00 ----------------loading: GFX_US_Irish_Regt
16:50:00 ----------------loading: GFX_US_2C1D3B
16:50:00 ----------------loading: GFX_US_2C1D4B
16:50:00 ----------------loading: GFX_US_CT_Regt
16:50:00 ----------------loading: GFX_US_DE_Regt
16:50:00 ----------------loading: GFX_US_NJ
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
16:50:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
16:50:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
16:50:00 ----------------loading: GFX_US_National_Cav
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
16:50:00 ----------------loading: GFX_TRANS_Mules_Walk
16:50:00 ----------------loading: GFX_TRANS_Mules_Stand
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
16:50:00 ----------------loading: GFX_US_3C1D
16:50:00 ----------------loading: GFX_US_3C1D2B
16:50:00 ----------------loading: GFX_US_IN_Regt
16:50:00 ----------------loading: GFX_US_ME_Regt
16:50:00 ----------------loading: GFX_US_3C1D3B
16:50:00 ----------------loading: GFX_US_MI_Regt
16:50:00 ----------------loading: GFX_US_3C2D3B
16:50:00 ----------------loading: GFX_US_NJ_Regt
16:50:00 ----------------loading: GFX_US_NY
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
16:50:00 ----------------loading: GFX_US_5C_HQ
16:50:00 ----------------loading: GFX_US_5C1D
16:50:00 ----------------loading: GFX_US_5C1D1B
16:50:00 ----------------loading: GFX_US_MA_Regt
16:50:00 ----------------loading: GFX_US_5C1D2B
16:50:00 ----------------loading: GFX_US_5C1D3B
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge
16:50:00 ----------------loading: GFX_US_Eagle_Regt
16:50:00 ----------------loading: GFX_US_Eagle
16:50:00 ----------------loading: GFX_US_5C2D
16:50:00 ----------------loading: GFX_US_5C2D1B
16:50:00 ----------------loading: GFX_US_5C2D2B
16:50:00 ----------------loading: GFX_US_5C2D3B
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
16:50:00 ----------------loading: GFX_US_Art_Res_1BV
16:50:00 ----------------loading: GFX_US_MA
16:50:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
16:50:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
16:50:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cav_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
16:50:00 ----------------loading: GFX_CS_HQ_Lee
16:50:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
16:50:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
16:50:00 ----------------loading: GFX_CS_3rdBunting_Corps
16:50:00 ----------------loading: GFX_CS_3rdBunting_Div
16:50:00 ----------------loading: GFX_CS_SouthCarolinaState
16:50:00 ----------------loading: GFX_CS_SouthCarolina1st
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
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16:50:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
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16:50:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
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16:50:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
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16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
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16:50:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
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16:50:00 ----------------loading: GFX_CS_GeorgiaState2
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16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
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16:50:00 ----------------loading: GFX_CS_ArtilleryVa
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16:50:00 ----------------loading: GFX_CS_SouthernCross1863
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16:50:00 ----------------loading: GFX_CS_GeorgiaState
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16:50:00 ----------------loading: GFX_CS_ANV1863_Honors
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16:50:00 ----------------loading: GFX_CS_Georgia1863
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16:50:00 ----------------loading: GFX_CS_National_Art
16:50:00 Loading GUI
16:50:00 ----------------loading: GFX_Terrain
16:50:00 ----------------loading: GFX_Weather
16:50:00 ----------------loading: GFX_MP_Stars
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16:50:00 ----------------loading: GFX_MS_Background
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16:50:00 ----------------loading: GFX_BS_RegBackground
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16:50:00 ----------------loading: GFX_BS_AmmoWBackground
16:50:00 ----------------loading: GFX_BS_FBackground
16:50:00 ----------------loading: GFX_Surrender
16:50:00 Planting Fields
16:50:00 Creating Forests
16:50:00 ----------------loading: GFX_Tree_1
16:50:00 ----------------loading: GFX_Tree_2
16:50:00 ----------------loading: GFX_Tree_3
16:50:00 ----------------loading: GFX_Tree_4
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16:50:00 ----------------loading: GFX_Breastworks_3
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16:50:00 ----------------loading: GFX_Rock_1
16:50:00 ----------------loading: GFX_Tree_Bare_6
16:50:00 ----------------loading: GFX_Rock_5
16:50:00 Bringing out the dead
16:50:00 Buying Shrubbery
16:50:00 ----------------loading: GFX_Tree_A_6
16:50:00 ----------------loading: GFX_Tree_Bare_1
16:50:00 ----------------loading: GFX_Tree_Bare_3
16:50:00 ----------------loading: GFX_Bracken_A_3
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16:50:00 ----------------loading: GFX_Stonewall_5
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16:50:00 ----------------loading: GFX_Tree_Large_1
16:50:00 ----------------loading: GFX_Orchard_Peach_2
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16:50:00 ----------------loading: GFX_Oats_1
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16:50:00 ----------------loading: GFX_Wheat_1
16:50:00 ----------------loading: GFX_Breastworks_1
16:50:00 ----------------loading: GFX_Breastworks_2
16:50:00 Verifying Terrain Integrity
16:50:00 Planting Shrubbery
16:50:00 Mapping Roads
16:50:00 Avoiding Buildings
16:50:00 Total Collision Objs:182
16:50:00 Drafting chain of command
16:50:00 Chain of Command: Top Commander Maj Gen George G Meade
16:50:00 Chain of Command: Top Commander General Robert E Lee
16:50:00 Loading Battle Events
16:50:00 PRESS SPACE BAR TO BEGIN
16:50:00 SOWGB Level Loaded...
16:50:00 19:01:16

Re: Certain Mods makes game crash

Posted: Wed Mar 07, 2012 9:22 am
by RebBugler
That FlagFlair error is probably being caused by B&F, but I can't reproduce it and I'm loading the same files shown on your log. Right now I'm stumped, already spent a couple of hours trying to solve it. No other crashes reported with these mods and the latest patch, but I'll keep on it, besides, I have an upgrade due soon adjusting the files better for packing textures.

Thanks for the report and log

Re: Certain Mods makes game crash

Posted: Thu Mar 08, 2012 12:12 am
by RebBugler
The attachment gfx.csv is no longer available
Try this: Replace the gfx file with this one - Path: Bugles and Flags v08\Logistics\gfx

...overwrite the gfx older version.

Hope this does it...let us know please.

Re: Certain Mods makes game crash

Posted: Thu Mar 08, 2012 3:58 am
by Goldberg
I replaced the file just like you asked, and it worked. Everything is running fine now! B)

Thanks for the help!