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Key binding questions

Posted: Mon May 14, 2012 7:27 am
by Gen Jackson
Just bought the game,starting the tutorials, and the first thing I noticed is, being left handed, I need to change the keys. I think there are a couple of files to do that but want to make sure of the preferred way or maybe someone already made a lefty's mod somewhere. I'm sure I'll have other questions but this needs to be done before I can continue in comfort. :)

Also was wondering if there's a way to reduce camera speed when holding the right mouse button and moving the mouse. Changing all those speeds in options works with hot keys but not the mouse.

Really never heard of this game before. At Matrix there's a thread discussing many of the civil war games people play and Sow was mentioned. So I checked it out and came away very impressed.

Re: Key binding questions

Posted: Mon May 14, 2012 7:57 am
by Davinci
Welcome to the Forums:

First, make sure that you have the latest patches…..you should be at 1.4012 or higher.

Next, the file is called keyboard.csv located in your Work folder.
The attachment keyboard.jpg is no longer available
davinci

Re: Key binding questions

Posted: Wed May 16, 2012 2:26 pm
by Gen Jackson
Thank you for your post. I finally was able to look at this.

I don't see any way to patch to 1.4012. The latest patch takes the game only to 1.4000. Where can I find the 12 patch?

Then, as soon as I change one thing in the keyboard.csv file and save it, the game won't open. Is there some special way to open and save the file without crashing the game?

Re: Key binding questions

Posted: Wed May 16, 2012 3:09 pm
by Little Powell
Latest beta version of the game is here:

http://www.norbsoftdev.com/forum/techni ... beta-14026

So you save the keyboard.csv, close it, load the game, and it crashes? So your game doesn't work now? What program are you editing the keyboard.csv with? I have heard that some programs like Open Office don't handle the csv files well and can cause crashes.

Re: Key binding questions

Posted: Wed May 16, 2012 6:52 pm
by Gen Jackson
Aha. I used open office. It didn't really crash, it just wouldn't open. I backupped the key file so the game isn't ruined or anything.

Anyhow, what do you think is the best free program to open it?

And thanks for the link but I'm not sure I want to try a beta patch while learning the game.

Re: Key binding questions

Posted: Wed May 16, 2012 6:55 pm
by Michael Slaunwhite
Aha. I used open office. It didn't really crash, it just wouldn't open. I backupped the key file so the game isn't ruined or anything.

Anyhow, what do you think is the best free program to open it?

And thanks for the link but I'm not sure I want to try a beta patch while learning the game.
Norb told me of an editor called Notepad plus plus (Noteoad+++), and I haven't used anything else since... Norb's right on the money with this small editor, best part it's FREE, FREE, and very FREE!

Link: http://notepad-plus-plus.org/

Thanks again Norb for pointing me in the right direction! :)

Re: Key binding questions

Posted: Thu May 17, 2012 12:47 am
by Gen Jackson
Thanks for notepad++, I got a lot of stuff changed. But there are some things that I can't find in the manual and have no idea what they are. I've already changed the key settings so they don't conflict with my other changes but I'd like to get them setup properly. Some possibilities that I'm missing are - Take charge of entire formation, Detach unit, Return unit.

Combat Grp,A,setgroup:1
Move Grp,Z,setgroup:2
Orders Grp,Q,setgroup:3
QuickSel1,W,quicksel:1
QuickSel2,S,quicksel:2
QuickSel3,X,quicksel:3
QuickSel3,E,quicksel:4

TC On,1,Atcommon
TC Off,2,Atcommoff

Unit Locations,D,dumplocs
Dead,G,dumpdead
Stats,F,dumpgamedb

Re: Key binding questions

Posted: Thu May 17, 2012 1:09 am
by Little Powell
Thanks for notepad++, I got a lot of stuff changed. But there are some things that I can't find in the manual and have no idea what they are. I've already changed the key settings so they don't conflict with my other changes but I'd like to get them setup properly. Some possibilities that I'm missing are - Take charge of entire formation, Detach unit, Return unit.

Combat Grp,A,setgroup:1
Move Grp,Z,setgroup:2
Orders Grp,Q,setgroup:3
QuickSel1,W,quicksel:1
QuickSel2,S,quicksel:2
QuickSel3,X,quicksel:3
QuickSel3,E,quicksel:4

TC On,1,Atcommon
TC Off,2,Atcommoff

Unit Locations,D,dumplocs
Dead,G,dumpdead
Stats,F,dumpgamedb
Assuming the commands you listed are one's you aren't familiar with:

The three setgroup commands change the different button tiers on the toolbar. They change from combat buttons, move, and order.

The quick select keys can assign units or commanders to the number keys. Select a commander, hit Ctrl and a number 1-9, and it assigns that commander to the quick select key.

Atcommon TC's the selected unit and all subordinate units.
Atcommoff un-TC's the selected unit and all subordinate units.

Unit Locations - dumps a CSV file with the coordinates of all units (used for scenario design).
Dead - Dumps coordinates of all dead bodies (also used for scenarios)
Stats - Dumps a CSV with stats (killed, wounded, etc.)

Re: Key binding questions

Posted: Thu May 17, 2012 1:33 am
by Gen Jackson
That explains a lot. Just a couple more things and I think I'll have it.

In the manual page 94 there's a Keypad0 to take charge of the selected commander or fighting unit. I don't see this anywhere in the keyboard.

I don't understand the purpose of the three setgroup commands. Why would I need to use this?

I'm trying to bind the GREYENTER and the PAUSE keys but I'm just not using the proper phrase. What would I use for those?

Re: Key binding questions

Posted: Thu May 17, 2012 2:15 am
by Little Powell
Yeah, the manual is in need of some updates.

Keypad0 TC's all subordinate commanders under that commander. It's tcofficers

BTW - Atcommon is all units, not commanders. Fixed it in my last post.

Setgroup - It's the same thing as clicking on the three different button group tiers on the right of the toolbar. Try it out in game and you'll see what I mean.

The numpad Enter and Pause keys may be disabled if you can't get them to work. I know of them are disabled for use in the code..