Peninsular Mod v1.01 (requires Road to Wagram v1.5)

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Little Powell
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Little Powell »

I played this mod while testing a map yesterday. Just want to say great work gunship. I have never been much of a Napoleonic guy but I have always wanted to explore it further. It seems like you have captured the look and feel of that period very well, with the shorter gun ranges, formations, and of course the uniforms. Again, great job.
gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

Glad you had fun LP :)

Thanks to Norb and the rest of the team for developing the game to allow mods like this to exist. I had fun making the mod and there are plenty of things in it yet to tweak to make it feal more napoleonic but its getting there.
redcoat
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by redcoat »

been a bit quiet around here geezah,you still with us? cheers
gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

yes im here :). Ive been on holiday and working a lot of hours, i pop on here every day though still. I have a patch coming up with some new goodies, including officer sprites and new OOBs. I wanted to get it out months ago but its stil not finished yet. will be soon though, next week B)
Davinci
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Davinci »

yes im here :). Ive been on holiday and working a lot of hours, i pop on here every day though still.
Well if anyone deserves a brief holiday, I think that it should be you!

I still find it amazing that you are able to create the Napoleon Sprites as fast as you have been doing without burning out!


Keep up the excellent work!

davinci
The only true logic is that, there is no true logic!
gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

New patch coming:

Been a while since the last release. I have a patch that adds a few fixes and units to the game. the patch will include:
1)Updated Albeuera OOB
2)NEW OOBs Large and Medium for Corunna and Talavera
3)NEW units: battalion officers, GB Heavy Dragoons, GB infantry in buff leather, Hessian infantry for the French OOBs
4)OOBs with cavalry are not split into squadrons and balanced for greater flexibilty

These are some the changed plus a few graphic tweaks and fixes.
gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

New Legere uniforms for 1808-1810 and officer sprite.
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redcoat
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by redcoat »

looking good mate.
you had any luck getting the sounds i got together ingame?

be nice to see (hear?)one of 'em in there! cheers
Davinci
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Davinci »

@gunship - Hey, how many sets of uniforms have you done?

Is anybody running all of them, or do certain uniforms go with certain battles?

davinci
The only true logic is that, there is no true logic!
gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

Hi Dav, i have done 25 uniforms for the Peninsula mod. Probably not all used in the same OOB, but nearly all used. That doesnt include the uniforms used from the Road to Wagram mod so maybe 30 or so uniforms in total on the large OOBs, could be more.
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