Charge/Retreat Tactic
Posted: Mon Jan 05, 2009 8:48 am
In TC2M it is possible to draw a charging unit well into your lines by retreating the unit that it has charged. The charging unit continues to follow the retreating unit until it is totally unsupported and usually get dispatched pretty quickly by reserves and artillery. I have tried this tactic and it works. I don't use it as I don't think that it reflects accurate ACW tactics but is rather an exploitation of a quark in the AI. It would be nice to be able to stop a charge in process if the unit that is being charged either withdrew on the double quick or retreated. That way you would be rewarding better game play not penalizing a player for driving the enemy from a position.
By the way, did I read correctly that you guys are working on a Shiloh add on!? IMO the most significant battle of the entire ACW. If Grant loses the 2nd day I don't think Lincoln could have reinstated his command after Halleck removed him. That would mean Grant never gets control over all the Union armies. That means more Union losses vs the ANV. McClellan beats Lincoln in 1864 and sues for peace. Ugh, the thought of it, CSA/USA, forever.
Greg
By the way, did I read correctly that you guys are working on a Shiloh add on!? IMO the most significant battle of the entire ACW. If Grant loses the 2nd day I don't think Lincoln could have reinstated his command after Halleck removed him. That would mean Grant never gets control over all the Union armies. That means more Union losses vs the ANV. McClellan beats Lincoln in 1864 and sues for peace. Ugh, the thought of it, CSA/USA, forever.
Greg