Realism Mod.
Posted: Thu Sep 20, 2012 11:44 pm
Ive been putting off releasing this for ages but if I don't do it now I never will.
Heres an early version of a mod im working on - it's an amalgamation of a few existing mods and a few tweaks of my own and other members of the team. It's for SP, because the movement speed tweak can't be used in MP. If people like parts of it I can seperate them for MP.
I had planned on doing alot more but have been sidetracked - this is just a beta beta. It will be added to.
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1. Smokemod (lite). Originally TheBayMonster, then edited by Stevedrumsdw. I have included Stevedrumsdw's version.
2. Old Message Mod - Davinci and Born2See.
3. 1x Mod - Never released, a tweak RebBugler did for me and Larry. Halves movement speeds to make them more realistic. Think twice before approaching a battery....Can't be used in MP.
4. New Artillery and Musket Fire Sounds - LittlePowell
5. Map icons changed - con20or. Now the map icons wont change when the enemy capture an OBJ. You wont know they have it until you see them there. Also, the player 'eye' location has been removed from the map. Takes a while to orientate yourself at the start of a game, but definitely adds to the immersion once you get going. Your compass is vital.
Heres an early version of a mod im working on - it's an amalgamation of a few existing mods and a few tweaks of my own and other members of the team. It's for SP, because the movement speed tweak can't be used in MP. If people like parts of it I can seperate them for MP.
I had planned on doing alot more but have been sidetracked - this is just a beta beta. It will be added to.
----------------------------------------
1. Smokemod (lite). Originally TheBayMonster, then edited by Stevedrumsdw. I have included Stevedrumsdw's version.
2. Old Message Mod - Davinci and Born2See.
3. 1x Mod - Never released, a tweak RebBugler did for me and Larry. Halves movement speeds to make them more realistic. Think twice before approaching a battery....Can't be used in MP.
4. New Artillery and Musket Fire Sounds - LittlePowell
5. Map icons changed - con20or. Now the map icons wont change when the enemy capture an OBJ. You wont know they have it until you see them there. Also, the player 'eye' location has been removed from the map. Takes a while to orientate yourself at the start of a game, but definitely adds to the immersion once you get going. Your compass is vital.