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Screen Shots

Posted: Fri Mar 21, 2008 10:33 pm
by MarkT
The two you have added are very nice. The fog in the trees on the first, will add such a good flavor to the playing of the game..

Nicely done.

Re:Screen Shots

Posted: Sat Mar 22, 2008 10:19 am
by JohnD
Thanks Mark. We try harder. B)

Re:Screen Shots

Posted: Sat Mar 22, 2008 10:45 am
by MarkT
The neat thing about the fog is it almost looks like troops waiting in there..
It will add alot to the HITS scenarios.

People try to rely on their eyes too much. The jump maps are cheats in a way. This is cool.
I hope this is a controlable feature in modding....

again, Very nice!

Re:Screen Shots

Posted: Sat Mar 22, 2008 12:25 pm
by JohnD
Thanks. Prototyping continues when we can...:

Image

Re:Screen Shots

Posted: Sat Mar 29, 2008 12:29 am
by MarkT
Very nice... the open space makes you look at all those treetops on the horizon and expect flags to appear..
splatting is a nice texture effect

Re:Screen Shots

Posted: Sat Mar 29, 2008 12:40 am
by EarlofWarwick
Are we looking at Cowpens in the one shown above?

Re:Screen Shots

Posted: Sat Mar 29, 2008 12:40 pm
by JohnD
No, it is not Cowpens...though that would be really cool. I am authorized to say that what we were trying to replicate in these screenshots was terrain and foliage often seen on the third rock from the Sun. B)

Re:Screen Shots

Posted: Thu Apr 24, 2008 2:48 am
by MarkT
New Screenies! Non-descript Openeness! :)

Really nice buildings too.

They look like they need armies added. (or some farmers)

Nice job guys. Near Photo quality.........

Re:Screen Shots

Posted: Fri Apr 25, 2008 7:37 am
by norb
The units that the art team has done are awesome! We'll work on getting some shots up as soon as possible.

Re:Screen Shots

Posted: Fri Apr 25, 2008 8:40 am
by MarkT
Can't wait to see the tell-tale screens...

Your product will bring new life into a much needed area of gaming...

Keep up the good work, all of you.


Well Back to Stones River... A half dozen more scenarios before midnight.