Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek
Posted: Sat Oct 13, 2012 3:10 pm
This mod can be downloaded here - http://www.mediafire.com/?qqqverop0gkx9i9
Installation
Download and extract using winrar.
Copy the Desaturated Terrain mod folder to the Mod folder in SoW.
Activation Readme
Desaturated Terrain
Version 1.00
This mod activates the desaturated terrain (trees etc) for Gettysburg, Antietam and Pipe Creek in SANDBOX play.
To play, select the mod (make sure a 'yellow block' is shown next to the mod) in the modifications selection screen, then choose the map of your choice in the map selection screen.
Credit is due to 2nd_TX, Jolly and NSD for providing the materials for this mod.
Time constraints have meant that I have not altered any csvs for the stock maps, but those for Antietam would benefit from modding to thin out or mix up certain terrain to better fit with this mod. The csvs for the Antietam maps are available in the latest SDK.
This desaturated terrain can be made to work in non-sandbox mode - i.e. in scenarios - but that involves replacing the terrain.dds and terrain.plist files in the main Base/Graphics/Packed folder. If you are new to modding you may wish to avoid this added complication and just use this mod for sandbox play. If you do experiment - that is your choice. Back up the stock files first.
Installation
Download and extract using winrar.
Copy the Desaturated Terrain mod folder to the Mod folder in SoW.
Activation Readme
Desaturated Terrain
Version 1.00
This mod activates the desaturated terrain (trees etc) for Gettysburg, Antietam and Pipe Creek in SANDBOX play.
To play, select the mod (make sure a 'yellow block' is shown next to the mod) in the modifications selection screen, then choose the map of your choice in the map selection screen.
Credit is due to 2nd_TX, Jolly and NSD for providing the materials for this mod.
Time constraints have meant that I have not altered any csvs for the stock maps, but those for Antietam would benefit from modding to thin out or mix up certain terrain to better fit with this mod. The csvs for the Antietam maps are available in the latest SDK.
This desaturated terrain can be made to work in non-sandbox mode - i.e. in scenarios - but that involves replacing the terrain.dds and terrain.plist files in the main Base/Graphics/Packed folder. If you are new to modding you may wish to avoid this added complication and just use this mod for sandbox play. If you do experiment - that is your choice. Back up the stock files first.