Re: Analysis of Variance of Firing Angles and Hit Percentages on the Battlefield
Posted: Tue Oct 16, 2012 2:28 am
Making life simpler
https://www.norbsoftdev.net/phpBB3/
The answer is very simple and has nothing to do with mathmatics and everything to do with human nature. Inexperienced shooters have a tendancy to shoot too high and basic marksmanship was something not worked on often enough in the ACW. More time was spent on drill and march than actually shooting rounds down range. To overcompensate with green troops, the command was to fire low minimize the problem.If these numbers are correct why were they always told to low? Doesn't the bullet fall enough already.
Obviously the game doesn't calculate ballistics, because if it did, shots would be able to fly past the target and hit someone 500 meters away.This is the equation that Norb uses:
First off, I would appreciate it if you would kindly refrain yourself from belittling my credibility; I understand that you may have significant experience in the area of projectile motion, but that does not give you permission to "teach".Incorrect again. Your homework for today is to calculate the drop of a bullet traveling 950 ft/sec over the distances of 50, 100 and 150 yd neglecting air friction. Then calculate dTheta from this result. Tomorrow we will add air friction back in. Note, you can save yourself some work by reorienting your frame of reference so you only have to solve for one triangle.
This is what I am hoping to get at: the game models ballistics in a fashion that is potentially inconsistent with reality. Hopefully we will gain access to these factors.Obviously the game doesn't calculate ballistics, because if it did, shots would be able to fly past the target and hit someone 500 meters away.This is the equation that Norb uses:
Better to keep it simple and just have a factor for different ranges. But we would love to know what that factor is, since it seems to have an extremely small effect. Troops firing at 200 yards kill almost as many as at 20 yards.
As an actual physicist, I can tell you that what you have been writing is shear nonsense. Gravity does not act linearly as you are trying to assume, but as the square of the time the projectile has been in flight. It cannot be omitted. Until you grasp this fact, you are simply digging the hole you are in deeper. I must say that trying to invoke general relativity, incorrectly, was original but nonetheless wrong.First off, I would appreciate it if you would kindly refrain yourself from belittling my credibility; I understand that you may have significant experience in the area of projectile motion, but that does not give you permission to "teach".
Second, I checked my work with one of my physics professors, and as I expected, my physics were sound; it is perfectly reasonable to omit gravity as long as we assume that each bullet will fall approximately the same distance (which I will proceed to show why this works). Remember, I am trying to estimate the angle of error needed to just hit the target, not find any exact angle. The statistical analysis can be compared to that of an Analysis of Variance Test (ANOVA).
Since each of the three hypothetical bullets will travel roughly the same distance; at 10 yards the distances are different by 4 orders of magnitude, which will not influence my work with 3 significant figures. Thus, since the distances, velocities and times can be considered the same, gravity will affect each bullet the same (in terms of vertical displacement). Taking advantage of the accelerating reference frame of the bullet, each bullet can be assumed to travel in a straight line. Remember, I am not trying to find specific angles. The amount I add due to gravity to the lowest angle, I would have to add to the upper angle. So when I "subtract" the two angles (I actually bypassed the step using triangles and the law of cosines), the angle difference due to gravity is cancelled out, further indicating that using the accelerating reference frame of the bullet is a reasonable approach, considering I am merely exact to 3 significant figures.
Hopefully this will sway readers as to why my approach can be considered accurate.
As I have evidently been unable to communicate: I have abandoned gravity all together. The downward trend of the bullet in the screen is from firing at below a horizontal angle. The effect of gravity is not accounted for because as I showed in the previous post, the time it takes for each of the three bullets to hit the target is the same to three significant figures, thus the effect of gravity (verticle displacement) is the same on each bullet to three significant figures. So when I find the difference of the angles, the angle added due to gravity (as the projectile takes an parabola instead of a line) is cancelled on both sides of the equation.As an actual physicist, I can tell you that what you have been writing is shear nonsense. Gravity does not act linearly as you are trying to assume, but as the square of the time the projectile has been in flight. It cannot be omitted. Until you grasp this fact, you are simply digging the hole you are in deeper. I must say that trying to invoke general relativity, incorrectly, was original but nonetheless wrong.