Scourge of War: Chancellorsville Arrives on the Battlefield!

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norb
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Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by norb »

[article=link]171[/article]
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cliometrician
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Re: Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by cliometrician »

Huzzah!!
"I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby
bedbug
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Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by bedbug »

outstanding! B)
Last edited by bedbug on Wed Nov 07, 2012 5:37 pm, edited 1 time in total.
Mazikainen
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Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by Mazikainen »

"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "

Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynamic AI without scripted waypoints etc. before..
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RebBugler
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Re: Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by RebBugler »

"Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI, and play embedded within historical battle scenarios. "

Does this mean Scripted actions are now possible for AI in multiplayer? As I've understood there has only been dynamic AI without scripted waypoints etc. before..
Unfortunately not. For head to head action scripting is obviously unnecessary. However, for coop play, this would be a great addition. Hopefully, this will be considered for the next engine. It's not just a matter of requesting it, preliminary testing has shown this too buggy.
Last edited by RebBugler on Thu Nov 08, 2012 1:00 am, edited 1 time in total.
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Mazikainen
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Re: Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by Mazikainen »

Aw, nuts. I've managed to get a couple of friends to play MP with me but only coop versus AI. Yellabellies too scared at the prospect of seeing me on the other side of the field.

Ah, well. I suppose the superior general is he who needs not fight.
Last edited by Mazikainen on Thu Nov 08, 2012 12:41 am, edited 1 time in total.
tsb1stva
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Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by tsb1stva »

Does this game have a random scenerio generator for MP?
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Little Powell
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Re: Scourge of War: Chancellorsville Arrives on the Battlefield!

Post by Little Powell »

Does this game have a random scenerio generator for MP?
Not a scenario generator, but Sandbox is very similar. You have many battle options to choose from; attack, hunt them down, defend, line of sight, objectives, etc..

I believe the GCM MP group also has random scenarios or something similar.
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