Chancellorsville - awesome new buildings and textures
Posted: Tue Nov 13, 2012 7:30 pm
I wanted to simply say a big thank you to the team for the impressive Salem Church map which I'm finding easily the most interesting and varied map of those issued with the new battle.
Your texturing and building modelling techniques have come on in leaps and bounds. I wanted to highlight a few models.
1) This shot up timber house. Its fantastic. The tones of the colours is exactly right, the shutters and windows sit perfectly with the timber walls texture and how did you get the minie bullet holes in it? Were you working from original photos and then colouring them? Also - such a small simple addition but how much extra it adds to the overall game immersion - this house has overhanging eaves and barge boards. These small details add so much to the plain box-like structures that you provided with the earlier games.

2) Another great set of textures on this house, and again looking beaten up with musket ball holes. What happened though to the railings on the end of the upper verandah?

3) This impressive red brick mansion with its portico frontage must be famous but being a Brit, I know nothing about it. It must have been the property of a very rich person, maybe a plantation owner or an entrepreneur. What's it's history please?

4) I'm impressed with the earthworks you've designed for this map. Brilliant. I presume they do give a defensive bonus in comvbat?

5 and 6) Another cool house with excellent texturing.


7) This house is fantastic. It reminds me of English Victorian railway stations. On the map it seems to be named "Idlewake" although the name is a bit hard to read. Any history on this building please?

Your texturing and building modelling techniques have come on in leaps and bounds. I wanted to highlight a few models.
1) This shot up timber house. Its fantastic. The tones of the colours is exactly right, the shutters and windows sit perfectly with the timber walls texture and how did you get the minie bullet holes in it? Were you working from original photos and then colouring them? Also - such a small simple addition but how much extra it adds to the overall game immersion - this house has overhanging eaves and barge boards. These small details add so much to the plain box-like structures that you provided with the earlier games.

2) Another great set of textures on this house, and again looking beaten up with musket ball holes. What happened though to the railings on the end of the upper verandah?

3) This impressive red brick mansion with its portico frontage must be famous but being a Brit, I know nothing about it. It must have been the property of a very rich person, maybe a plantation owner or an entrepreneur. What's it's history please?

4) I'm impressed with the earthworks you've designed for this map. Brilliant. I presume they do give a defensive bonus in comvbat?

5 and 6) Another cool house with excellent texturing.


7) This house is fantastic. It reminds me of English Victorian railway stations. On the map it seems to be named "Idlewake" although the name is a bit hard to read. Any history on this building please?
