SB_Gunsmoke Ver1.5a

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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CoB4thTEXAS
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SB_Gunsmoke Ver1.5a

Post by CoB4thTEXAS »

SB_Gunsmoke Ver1.5a

To install, just extract to desktop then copy/move to Mods Folder.

Changes:

1. Lowered rifle and arty smoke.
2. New canister explosion gfx
3. New shrapnel explosion gfx
4. New sound for Whitworth rifled arty.
5. New shell expolsion gfx.
6. i'm sure i'm forgeting something.

To set this mod up. just rename munitions file by removing the _XDD, etc.

example:

munitions_XDD to munitions = 1.5 sec delay with drift

munitions_XD to munitions = drift only

munitions_X to munitions = no delay and no drift, just a few new gfx's.

Enjoy, and let me know if you see anything wrong.

Only known problems are that the arty solid shot and canister explosions are to loud, have'nt figured these out yet.


Git it here: http://www.mediafire.com/?3ax62a7xe8653vf


*S*


CoB4thTEXAS
Last edited by CoB4thTEXAS on Wed Nov 14, 2012 7:03 am, edited 1 time in total.
Reason: New filehost
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RebBugler
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Re: SB_Gunsmoke Ver1.5a

Post by RebBugler »

Sounds cool, and great, another modder. :)

Don't understand this, why isn't just the edited munitions file included in the mod?
To set this mod up. just rename munitions file by removing the _XDD, etc.

example:

munitions_XDD to munitions = 1.5 sec delay with drift

munitions_XD to munitions = drift only

munitions_X to munitions = no delay and no drift, just a few new gfx's.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Saddletank
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Re: SB_Gunsmoke Ver1.5a

Post by Saddletank »

And why haven't we seen you in any HITS games recently 4T?
HITS & Couriers - a different and realistic way to play SoW MP.
CoB4thTEXAS
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Re: SB_Gunsmoke Ver1.5a

Post by CoB4thTEXAS »

Sounds cool, and great, another modder. :)

Don't understand this, why isn't just the edited munitions file included in the mod?
To set this mod up. just rename munitions file by removing the _XDD, etc.

example:

munitions_XDD to munitions = 1.5 sec delay with drift

munitions_XD to munitions = drift only

munitions_X to munitions = no delay and no drift, just a few new gfx's.



There are three different munitions.csv files. Though some would like having the 1.5 sec. delay with drifting airburst, others would like just drifting airburst alone, could'nt think of a better way to do that (but there probly is). :whistle:
Last edited by CoB4thTEXAS on Wed Nov 14, 2012 2:53 am, edited 1 time in total.
Reason: add quote
CoB4thTEXAS
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Re: SB_Gunsmoke Ver1.5a

Post by CoB4thTEXAS »

And why haven't we seen you in any HITS games recently 4T?
Kinda lost interest in mp, but i'll be around shortly i'm sure, can feel that mp bug moving. :pinch:
Blaugrana
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Re: SB_Gunsmoke Ver1.5a

Post by Blaugrana »

It'd be good to see you.

Jeff
rudy
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Re: SB_Gunsmoke Ver1.5a

Post by rudy »

the download is an excel file.

What are we supposed to do with it?
CoB4thTEXAS
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Re: SB_Gunsmoke Ver1.5a

Post by CoB4thTEXAS »

the download is an excel file.

What are we supposed to do with it?

No it's not, its RAR file. On that file shareing site you have to go to the second DL button, type in the little code they got then download the file, sorry i knew this would be confusing.

Just changed the file host.
Last edited by CoB4thTEXAS on Wed Nov 14, 2012 7:05 am, edited 1 time in total.
Reason: update
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