Hey Crikey - thanks for the heads up....As always you are right sir!Zeke
Annoyingly, SoW changed the csv layouts so that certain animations are broken into more lines in the csv. For example I think the firing animation now includes a separate line to represent loading with angle and frame entries allocated accordingly. For TCM there was no separation. You just had a firing animation whose frame and angle entries covered everything.
In converting sprites made for TCM to SoW you probably need to break down certain csv entries for particular animations. Have a look at Davinci's converted reb uniform mod but I expect the Nap sprites have different layouts to stock TCM sprites
The shoot animation in TC2M needs breaking up into: Load Ready and Fire - I think I have this addressed now but it needs some fine tuning
Charge and Run crash issue has been resolved