Mods to RandomMaps5
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- Posts: 1892
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Mods to RandomMaps5
While G was getting up his new, awesome Napoleonic maps, I have done some work with his RandomMap5 sets. For those of you who want to still use these, I have gone thru several of them and removed most of the Objectives, leaving the ones which will show up in an area of the map where a commander of the day might want to fight. Generally, theseare the more open areas. If you want, download them and place them in a Mod File with a name you can find and activate it. Set your Objects options to "Medium". There will also be no walls. These will work just for these 4 maps listed - 4L.80, 4L.83, 4L.84 and 4L.89. These maps had the most open areas. Enjoy...
Jack B)
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American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
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Re: Mods to RandomMaps5
Hey MTG,
Can you move this topic to the NapMod area? I didn't realize I put it here instead of there. Thanks.
Jack B)
Can you move this topic to the NapMod area? I didn't realize I put it here instead of there. Thanks.
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Mods to RandomMaps5
Thanks, Jack, seems like a great idea. It's all about tactical maneuver.
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Re: Mods to RandomMaps5
Tac,
Yes it is. I especially like the map which has the Cleveland Objective right on the river/stream/whatever. Have had several tough fights trying to either force or repel a crossing there. Good Nap terrain in that area.
Jack B)
Yes it is. I especially like the map which has the Cleveland Objective right on the river/stream/whatever. Have had several tough fights trying to either force or repel a crossing there. Good Nap terrain in that area.
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"