Special Waterloo HITS Event: Sat. April 13
Posted: Tue Apr 09, 2013 12:17 am
Special Waterloo HITS Event
Saturday April 13/GCM TeamSpeak HITS Channel
In Europe: 19:00 GMT; 20:00 British Summer Time; 21:00 Central European Summer Time
In the US: 3:00 pm EDT; 2:00 pm CDT; 1:00 pm MDT; 12:00 pm PDT
Through the magic of modding, Scourge of War is now the best way to recreate Napoleon-era battles in multi-player. To introduce more players to Gunship24’s wonderful Napoleonic mod, “Road to Wagram/Peninsular” a special Waterloo MP game will be hosted in the usual HITS/GCM Saturday time slot. (There are now semi-regular Napoleonic HITS games on Sundays and occasionally other days. See the Kriegspiel Forums for more info). To make this all happen, we will take advantage of Leffe7’s terrific new “Scenario Generator” to actually create the game, and Garnier’s specially created Napoleonic Large Random Maps that more closely recreate early 19th century European battlefields. But there’s no need to run the GCM Launcher or join the Battle Queue for this one!
There are many unique aspects of play involved with the Napoleonic mod. You will experience, for instance, cavalry charges, infantry squares, larger & more experienced regiments, and 120 yard rifle ranges. The style of play is also different. As Marching Thru Georgia notes, “unlike the ACW games, [in Napoleonics] there tends to be a preliminary period before the infantry engages. During that time, artillery bombardments take place, cavalry try to establish their superiority and some of the infantry can go on long marches to attack an enemy flank.” In other words, preliminary action and maneuver is typically prolonged – with less of the dash-in for a quick fight.
For more background, screenshots, etc., visit these threads:
http://www.norbsoftdev.net/forum/napole ... -sp-and-mp
http://forum.kriegsspiel.org.uk/t695-sc ... f-war#6080
http://forum.kriegsspiel.org.uk/t663-na ... king-in-mp
To play in Saturday’s event, there are a few simple things that must be done prior to game time for those new to the Napoleonics mod. Please consult the checklist below:
Waterloo Event Step-by-Step Guide
1) Download Gunship24’s Napoleonic “Road to Wagram/Peninsular” Mod and follow his directions at: http://www.norbsoftdev.net/forum/napole ... -sp-and-mp
Note there are 2 Wagram/Peninsular downloads, both of which must reside in your mods folder. These are the Road to Wagram mod and the Road to Wagram logistics/.csv folder
2) Download Garnier’s special package of 3 Napoleonic Large Random Maps and place this in your mods folder: http://www.norbsoftdev.net/forum/napole ... napoleonic
3) Download the latest "JustCouriers" and unzip into the SoW Mods folder (making sure it resides below "RandomMaps6")
https://www.dropbox.com/s/2h2tnp60wjl6b ... aps160.zip
4) Sign-up for the game and command preferences at: http://doodle.com/2bq3q7rcv2vmat8w
5) On Game Day...
*Start Scourge of War (This is NOT a GCM game so don’t boot SoW using the Launcher or join the website’s Battle Queue)
*Deactivate all Mods except:
Road to Wagram & Peninsular
Road to Wagram & Peninsular CSVs
RandomMaps6
GCM Terrain_4
JustCouriers
*Join the GCM TeamSpeak/HITS Channel at least 15 minutes before game time http://www.sowmp.com/gcm/home/teamspeak
Sides (French or Anglo-Allied) and specific commands will be determined as players show up. This will take a few minutes, so please be patient. Most standard KS and HITS/GCM game practices will be in place (e.g., Army CinC’s, 10 minute Council of War at launch; foliage remains always turned-on, etc.)
See you there!
-WJ Palmer
Saturday April 13/GCM TeamSpeak HITS Channel
In Europe: 19:00 GMT; 20:00 British Summer Time; 21:00 Central European Summer Time
In the US: 3:00 pm EDT; 2:00 pm CDT; 1:00 pm MDT; 12:00 pm PDT
Through the magic of modding, Scourge of War is now the best way to recreate Napoleon-era battles in multi-player. To introduce more players to Gunship24’s wonderful Napoleonic mod, “Road to Wagram/Peninsular” a special Waterloo MP game will be hosted in the usual HITS/GCM Saturday time slot. (There are now semi-regular Napoleonic HITS games on Sundays and occasionally other days. See the Kriegspiel Forums for more info). To make this all happen, we will take advantage of Leffe7’s terrific new “Scenario Generator” to actually create the game, and Garnier’s specially created Napoleonic Large Random Maps that more closely recreate early 19th century European battlefields. But there’s no need to run the GCM Launcher or join the Battle Queue for this one!
There are many unique aspects of play involved with the Napoleonic mod. You will experience, for instance, cavalry charges, infantry squares, larger & more experienced regiments, and 120 yard rifle ranges. The style of play is also different. As Marching Thru Georgia notes, “unlike the ACW games, [in Napoleonics] there tends to be a preliminary period before the infantry engages. During that time, artillery bombardments take place, cavalry try to establish their superiority and some of the infantry can go on long marches to attack an enemy flank.” In other words, preliminary action and maneuver is typically prolonged – with less of the dash-in for a quick fight.
For more background, screenshots, etc., visit these threads:
http://www.norbsoftdev.net/forum/napole ... -sp-and-mp
http://forum.kriegsspiel.org.uk/t695-sc ... f-war#6080
http://forum.kriegsspiel.org.uk/t663-na ... king-in-mp
To play in Saturday’s event, there are a few simple things that must be done prior to game time for those new to the Napoleonics mod. Please consult the checklist below:
Waterloo Event Step-by-Step Guide
1) Download Gunship24’s Napoleonic “Road to Wagram/Peninsular” Mod and follow his directions at: http://www.norbsoftdev.net/forum/napole ... -sp-and-mp
Note there are 2 Wagram/Peninsular downloads, both of which must reside in your mods folder. These are the Road to Wagram mod and the Road to Wagram logistics/.csv folder
2) Download Garnier’s special package of 3 Napoleonic Large Random Maps and place this in your mods folder: http://www.norbsoftdev.net/forum/napole ... napoleonic
3) Download the latest "JustCouriers" and unzip into the SoW Mods folder (making sure it resides below "RandomMaps6")
https://www.dropbox.com/s/2h2tnp60wjl6b ... aps160.zip
4) Sign-up for the game and command preferences at: http://doodle.com/2bq3q7rcv2vmat8w
5) On Game Day...
*Start Scourge of War (This is NOT a GCM game so don’t boot SoW using the Launcher or join the website’s Battle Queue)
*Deactivate all Mods except:
Road to Wagram & Peninsular
Road to Wagram & Peninsular CSVs
RandomMaps6
GCM Terrain_4
JustCouriers
*Join the GCM TeamSpeak/HITS Channel at least 15 minutes before game time http://www.sowmp.com/gcm/home/teamspeak
Sides (French or Anglo-Allied) and specific commands will be determined as players show up. This will take a few minutes, so please be patient. Most standard KS and HITS/GCM game practices will be in place (e.g., Army CinC’s, 10 minute Council of War at launch; foliage remains always turned-on, etc.)
See you there!
-WJ Palmer