OOB - Interesting Edits
Posted: Thu May 16, 2013 4:49 am
Hey, I was playing around with OOB to see if I could somehow tweak the AI into performing better, and came across this!
In the columns that pertain to these Ability, Command, Control, Leadership, Style, and Experience a value of 0 - 6 is entered with six being the best.
I placed a seven in all of the columns for the AI units, which seems to interfere with the programming, but the units perform better in my opinion.
You know how the AI Generals will ride to either the left or right of the line to inspire their troops, which will sometimes cause their line to collapse.
Well, this setting seems to stop the AI Generals from doing that, once they reach the battlefield, their regiments will engage, while they sit idle behind the line.
I'm not saying that this might not be a fluke, but this is the first battle in quite a while that two-enemy-divisions has formed together and attacked my forces.
I done quite a few other things, such as...increase the radius of the Generals so that the regiments can advance quite a distance from them, and also play with an aicount=95 .
But, changing the values of the above mentioned columns in the OOB, which breaks them from the programming-code, makes them fight, like they are supposed to.
davinci
In the columns that pertain to these Ability, Command, Control, Leadership, Style, and Experience a value of 0 - 6 is entered with six being the best.
I placed a seven in all of the columns for the AI units, which seems to interfere with the programming, but the units perform better in my opinion.
You know how the AI Generals will ride to either the left or right of the line to inspire their troops, which will sometimes cause their line to collapse.
Well, this setting seems to stop the AI Generals from doing that, once they reach the battlefield, their regiments will engage, while they sit idle behind the line.
I'm not saying that this might not be a fluke, but this is the first battle in quite a while that two-enemy-divisions has formed together and attacked my forces.
I done quite a few other things, such as...increase the radius of the Generals so that the regiments can advance quite a distance from them, and also play with an aicount=95 .
But, changing the values of the above mentioned columns in the OOB, which breaks them from the programming-code, makes them fight, like they are supposed to.
davinci