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Question - Artillery Effects?

Posted: Tue Jun 18, 2013 2:33 am
by Davinci
Hey, I'm trying to get the artillery shells (Graphics) to stay at the ground height .

I don't really like the bursting shells in the sky, so I changed all of them to the graphic in the pictures below.

But, no matter what I change, they don't stay at ground height, well some of them do, not all of them.

Question - What\ Which - file controls the height of the artillery explosion?
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Thanks,

davinci

Re: Question - Artillery Effects?

Posted: Tue Jun 18, 2013 6:45 pm
by Saddletank
Not a helpful reply, sorry, but what change did you make to get the firing smoke cloud up so high? The white puffball that is to the right of the barn and at about the height of the apex of its roof?

Re: Question - Artillery Effects?

Posted: Tue Jun 18, 2013 7:00 pm
by Garnier
The Levitate column of gfx.csv and gfxpack.csv controls the height above ground level of graphics.

Re: Question - Artillery Effects?

Posted: Tue Jun 18, 2013 11:45 pm
by Davinci
Not a helpful reply, sorry, but what change did you make to get the firing smoke cloud up so high? The white puffball that is to the right of the barn and at about the height of the apex of its roof?
In the munitions.csv file, I think that I placed a 1 in the C_Column to get that effect. I've changed a thousand things in the past few hours, so i'm not 100% sure.
The Levitate column of gfx.csv and gfxpack.csv controls the height above ground level of graphics.
That is what I thought, but that didn't seem to work, either!

Next, I thought that it had to be the packed-sprites, so I added back in the ones that were before those, and that didn't seem to work either!

I finally figured it out, it is not the gfx file that controls this, it is the munitions file that does.

I removed \ deleted the default graphic, and just use a dirty clump of smoke for the artillery blast.
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davinci