Do you ever plan to update pre-Chancellorsville releases with the infinitely better optimized new environment details?
Posted: Sat Jun 29, 2013 2:38 am
Back before Chancellorsville was released, I had a pretty bad time with Scourge of War. The performance was so utterly horrid, it completely crippled all my enthusiasm for the game to the point where I can't honestly say I played more than a few scenarios, and not even to completion.
I had a very powerful computer then, and I have a very powerful computer now. I posted about the problem on this forum, but there was no actual solution. A number of theories were raised by several members of the forum, but I actually don't think even the developer was entirely aware of what was causing that truly wretched performance on higher-end machines like mine. I have gone through three different machines since that time, and the performance has always been exactly as bad.
Chancellorsville changed that utterly.
Apparently, from what I understand - the developers had come up with a new technique for rendering environment details like for example trees. Whatever the reason, the difference between vanilla Scourge of War and Chancellorsville was so profound, It could just as well have been magic. It was like the game had been made in an entirely different engine. I can't really physically see any major visual differences between these trees and the old trees, but the performance in Chancellorsville is still several hundred times better.
For the first time since the Take Command-series, I actually enjoyed my time with the game. I nearly couldn't believe it. So when Brandy Station was released, I bought it the same day.
However, it turned out that you needed Gettysburg installed in order to install Brandy Station. (The standalone Chancellorsville isn't sufficient, for some reason.) So after having installed it again after all this time, I truly marveled over just how vast the difference in performance is between the Gettysburg-scenarios and those of Chancellorsville/Brandy Station. It truly is a bizarre experience to play them back-to-back.
Do you ever intend to update Gettysburg and its expansions with the environment-rendering solution of Chancellorsville and Brandy Station?
I had a very powerful computer then, and I have a very powerful computer now. I posted about the problem on this forum, but there was no actual solution. A number of theories were raised by several members of the forum, but I actually don't think even the developer was entirely aware of what was causing that truly wretched performance on higher-end machines like mine. I have gone through three different machines since that time, and the performance has always been exactly as bad.
Chancellorsville changed that utterly.
Apparently, from what I understand - the developers had come up with a new technique for rendering environment details like for example trees. Whatever the reason, the difference between vanilla Scourge of War and Chancellorsville was so profound, It could just as well have been magic. It was like the game had been made in an entirely different engine. I can't really physically see any major visual differences between these trees and the old trees, but the performance in Chancellorsville is still several hundred times better.
For the first time since the Take Command-series, I actually enjoyed my time with the game. I nearly couldn't believe it. So when Brandy Station was released, I bought it the same day.
However, it turned out that you needed Gettysburg installed in order to install Brandy Station. (The standalone Chancellorsville isn't sufficient, for some reason.) So after having installed it again after all this time, I truly marveled over just how vast the difference in performance is between the Gettysburg-scenarios and those of Chancellorsville/Brandy Station. It truly is a bizarre experience to play them back-to-back.
Do you ever intend to update Gettysburg and its expansions with the environment-rendering solution of Chancellorsville and Brandy Station?