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1.61 Built-in Mods
Posted: Sat Jun 29, 2013 8:45 pm
by richfed
Having just purchased Brandy Station add-in, with the inclusion of SOW V/1.61 [nice marketing trick, btw! :ohmy:], I notice there are several "built-in" MODS under the "Modification" button. My question is: Once enabled, do these MODS stay put every time you play the game, or do you need to re-enable them each time? Can multiple, or even all, the MODS be used [installed] at the same time?
Re: 1.61 Built-in Mods
Posted: Sat Jun 29, 2013 9:05 pm
by Zeke
Having just purchased Brandy Station add-in, with the inclusion of SOW V/1.61 [nice marketing trick, btw! :ohmy:], I notice there are several "built-in" MODS under the "Modification" button. My question is: Once enabled, do these MODS stay put every time you play the game, or do you need to re-enable them each time? Can multiple, or even all, the MODS be used [installed] at the same time?
Once enabled richfed they stay put until you deselect them. So closing the game down doesn't deactivate them, they will be present when you open up the game again 
Re: 1.61 Built-in Mods
Posted: Sat Jun 29, 2013 9:09 pm
by RebBugler
Having just purchased Brandy Station add-in, with the inclusion of SOW V/1.61 [nice marketing trick, btw! :ohmy:], I notice there are several "built-in" MODS under the "Modification" button. My question is: Once enabled, do these MODS stay put every time you play the game, or do you need to re-enable them each time? Can multiple, or even all, the MODS be used [installed] at the same time?
Hmmm, don't recall any mods associated with Brandy Station, IOW, no Extras on my part.
No marketing tricks, the patch is available alone.
Once enabled, mods stay enabled. CAUTION, don't enable a bunch of mods at once. Test enabling mods one at a time, and remember, lower priority has precedence, the lowest being called last and will override all above it.
Re: 1.61 Built-in Mods
Posted: Sat Jun 29, 2013 9:17 pm
by richfed
I did not see the patch available. No matter, I probably would have purchased Brandy Station anyway. The MODS, btw, are not a part of Brandy Station, per se, but rather you can see them available on the SOW main screen. I had never noticed them before - I assume they are new. Just retired, so I may have time to actually start immersing myself in the game now!!

Re: 1.61 Built-in Mods
Posted: Sat Jun 29, 2013 10:34 pm
by MikeCK
Haven't bought it yet, may I ask what mods are included? If activated, will they work in sandbox?