Page 1 of 1

Chancellorsville - No trees anywhere!

Posted: Tue Jul 02, 2013 3:26 am
by zouave1862
Hi everyone - Why are there no trees when I try to play Chancellorsville? It looks like a moonscape with just a tree here and there. How do I fix that?

Thanks

Steve

Re: Chancellorsville - No trees anywhere!

Posted: Tue Jul 02, 2013 4:47 am
by Little Powell
Assuming you have the tree percent turned up in the options, please copy/paste your log file after exiting the game. It is found in the Work folder of your game. SOWGB.log or SOWCV.log

Re: Chancellorsville - No trees anywhere!

Posted: Tue Jul 02, 2013 5:37 am
by zouave1862
Ok...here is the log file.....

Game Launched
21:31:02 Version:SOWGB
1.4000
21:31:06 Loading Defined Lists
21:31:06 Initializing
21:31:10 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Bonus Scenarios
21:31:10 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Chancellorsville Extras
21:31:10 Ansi:16, TexH:4096, TexW:4096
21:31:10 SOWGB Loaded
21:31:10 21:31:10
21:31:24 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Bonus Scenarios
21:31:24 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Chancellorsville Extras
21:31:25 Loading CV02-May1-A Perilous Situation (U-Div)
21:31:25 Load your muskets...
21:31:25 21:31:25
21:31:25 Loading CV02-May1-A Perilous Situation (U-Div)
21:31:25 Loading Map (CVEast)
13:15:00 Loading Defined Lists
13:15:00 Loading Graphics
13:15:00 ----------------loading: GFX_Obj_Minor
13:15:00 ----------------loading: GFX_Obj_UMajor
13:15:00 ----------------loading: GFX_Obj_Cminor
13:15:00 ----------------loading: GFX_Obj_Major
13:15:00 ----------------loading: GFX_Obj_Cmajor
13:15:00 Loading Drills
13:15:00 Loading Experience Levels
13:15:00 Loading Personalities
13:15:00 Loading Tables
13:15:00 Loading Orders
13:15:00 Loading Battle Plans
13:15:00 Loading Ground Map
13:15:00 Building Map
13:15:00 Loading Explosions
13:15:00 ----------------loading: GFX_Smoke_1A
13:15:00 ----------------loading: GFX_Smoke_1B
13:15:00 ----------------loading: GFX_Smoke_1C
13:15:00 ----------------loading: GFX_Smoke_1D
13:15:00 ----------------loading: GFX_Smoke_2A
13:15:00 ----------------loading: GFX_Smoke_2B
13:15:00 ----------------loading: GFX_Smoke_2C
13:15:00 ----------------loading: GFX_Smoke_2D
13:15:00 ----------------loading: GFX_Smoke_3A
13:15:00 ----------------loading: GFX_Smoke_3B
13:15:00 ----------------loading: GFX_Smoke_3C
13:15:00 ----------------loading: GFX_Smoke_3D
13:15:00 Loading Artillery Ammo
13:15:00 ----------------loading: GFX_Burst_Solid
13:15:00 ----------------loading: GFX_Burst_Shell
13:15:00 ----------------loading: GFX_Burst_Shrapnel
13:15:00 ----------------loading: GFX_Burst_Canister
13:15:00 Loading Arsenal
13:15:00 Applying layout to map
13:15:00 Loading 2nd String
13:15:00 ----------------loading: GFX_Burst_Ground_1
13:15:00 ----------------loading: GFX_Burst_Ground_2
13:15:00 ----------------loading: GFX_Burst_Ground_3
13:15:00 ----------------loading: GFX_Burst_Ground_4
13:15:00 ----------------loading: GFX_Obj_Shadow
13:15:00 Building Armies
13:15:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Cdr_01-3_Run
13:15:00 ----------------loading: GFX_USA_Cdr_01-4_Death
13:15:00 ----------------loading: GFX_USA_Cav_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Cav_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Cav_01-4_Run
13:15:00 ----------------loading: GFX_USA_Cav_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Cav_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
13:15:00 ----------------loading: GFX_US_National
13:15:00 ----------------loading: GFX_FlagFlair
13:15:00 ----------------loading: GFX_Wheel
13:15:00 ----------------loading: GFX_US_5C_HQ
13:15:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
13:15:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
13:15:00 ----------------loading: GFX_USA_Cdr_02-3_Run
13:15:00 ----------------loading: GFX_USA_Cdr_02-4_Death
13:15:00 ----------------loading: GFX_US_5C2D
13:15:00 ----------------loading: GFX_US_5C2D1B
13:15:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
13:15:00 ----------------loading: GFX_USA_Inf_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_01-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_01-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
13:15:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_06-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
13:15:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
13:15:00 ----------------loading: GFX_USA_Inf_08-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_08-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_08-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_08-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_08-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_08-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
13:15:00 ----------------loading: GFX_US_National_Regt
13:15:00 ----------------loading: GFX_US_Eagle_Regt
13:15:00 ----------------loading: GFX_USA_Inf_04-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_04-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_04-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_04-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_04-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_04-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
13:15:00 ----------------loading: GFX_US_5C2D2B
13:15:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
13:15:00 ----------------loading: GFX_US_5C2D3B
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge
13:15:00 ----------------loading: GFX_US_NY_Regt
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_06-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
13:15:00 ----------------loading: GFX_US_5C_Art
13:15:00 ----------------loading: GFX_US_Eagle
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
13:15:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
13:15:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
13:15:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
13:15:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
13:15:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
13:15:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
13:15:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
13:15:00 ----------------loading: GFX_US_Artillery
13:15:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
13:15:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
13:15:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
13:15:00 ----------------loading: GFX_TRANS_Mules_Walk
13:15:00 ----------------loading: GFX_TRANS_Mules_Stand
13:15:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
13:15:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
13:15:00 ----------------loading: GFX_US_5C2_Div_Wagon
13:15:00 ----------------loading: GFX_US_National_Wagon
13:15:00 ----------------loading: GFX_US_12C_HQ
13:15:00 ----------------loading: GFX_US_12C1D
13:15:00 ----------------loading: GFX_US_12C1D1B
13:15:00 ----------------loading: GFX_US_CT_Regt
13:15:00 ----------------loading: GFX_US_PA_Regt
13:15:00 ----------------loading: GFX_US_12C1D2B
13:15:00 ----------------loading: GFX_US_MD_Regt
13:15:00 ----------------loading: GFX_US_12C1D3B
13:15:00 ----------------loading: GFX_US_IN_Regt
13:15:00 ----------------loading: GFX_US_MA_Regt
13:15:00 ----------------loading: GFX_US_NJ_Regt
13:15:00 ----------------loading: GFX_US_Wisconsin_Regt
13:15:00 ----------------loading: GFX_US_12C_Art
13:15:00 ----------------loading: GFX_US_12C1_Div_Wagon
13:15:00 ----------------loading: GFX_US_12C2D
13:15:00 ----------------loading: GFX_US_12C2D1B
13:15:00 ----------------loading: GFX_US_11C2D2B
13:15:00 ----------------loading: GFX_US_12C2D3B
13:15:00 ----------------loading: GFX_US_PA
13:15:00 ----------------loading: GFX_US_12C2_Div_Wagon
13:15:00 ----------------loading: GFX_US_National_Cav
13:15:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
13:15:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
13:15:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cav_01-4_Run
13:15:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
13:15:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
13:15:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
13:15:00 ----------------loading: GFX_CS_HQ_Lee
13:15:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
13:15:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
13:15:00 ----------------loading: GFX_CS_CORPS_ANV_2nd_Bunting
13:15:00 ----------------loading: GFX_CS_CO_ANV_2nd_Bunting
13:15:00 ----------------loading: GFX_CS_Georgia_State
13:15:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_01-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
13:15:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
13:15:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
13:15:00 ----------------loading: GFX_CS_CSA_62
13:15:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_03-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
13:15:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_02-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
13:15:00 ----------------loading: GFX_CS_Georgia_2nd
13:15:00 ----------------loading: GFX_CS_SouthCarolina_State
13:15:00 ----------------loading: GFX_CS_SC_1862
13:15:00 ----------------loading: GFX_CS_Hart_Battery
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
13:15:00 ----------------loading: GFX_CS_Artillery_62
13:15:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
13:15:00 ----------------loading: GFX_CS_Alabama_State
13:15:00 ----------------loading: GFX_CS_Virginia_State
13:15:00 ----------------loading: GFX_CS_Virginia_8th
13:15:00 ----------------loading: GFX_CS_Georgia_Bn
13:15:00 ----------------loading: GFX_CS_Mississippi_State
13:15:00 ----------------loading: GFX_CS_Mississippi_11th
13:15:00 ----------------loading: GFX_CS_Florida_State
13:15:00 ----------------loading: GFX_CS_Florida_8th
13:15:00 ----------------loading: GFX_CS_Florida_5th
13:15:00 ----------------loading: GFX_CS_ANV_1st_Bunting
13:15:00 ----------------loading: GFX_CS_NorthCarolinaState
13:15:00 ----------------loading: GFX_CS_NC_Inf
13:15:00 ----------------loading: GFX_CS_NC_Brown_Mt
13:15:00 Loading GUI
13:15:00 ----------------loading: GFX_Terrain
13:15:00 ----------------loading: GFX_Weather
13:15:00 ----------------loading: GFX_MP_Stars
13:15:00 ----------------loading: GFX_Compass
13:15:00 ----------------loading: GFX_Flags
13:15:00 ----------------loading: GFX_US_Portraits_LVL1
13:15:00 ----------------loading: GFX_US_Portraits_LVL3
13:15:00 ----------------loading: GFX_US_Portraits_LVL4
13:15:00 ----------------loading: GFX_US_Portraits_LVL5
13:15:00 ----------------loading: GFX_MS_Background
13:15:00 ----------------loading: GFX_MS_Buttons
13:15:00 ----------------loading: GFX_Bars
13:15:00 ----------------loading: GFX_CS_Portraits_LVL1
13:15:00 ----------------loading: GFX_CS_Portraits_LVL3
13:15:00 ----------------loading: GFX_CS_Portraits_LVL4
13:15:00 ----------------loading: GFX_CS_Portraits_LVL5
13:15:00 ----------------loading: GFX_BS_Background
13:15:00 ----------------loading: GFX_Groups
13:15:00 ----------------loading: GFX_Ammo
13:15:00 ----------------loading: GFX_Status_Icons
13:15:00 ----------------loading: GFX_BS_Buttons
13:15:00 ----------------loading: GFX_CS_Portraits_LVL2
13:15:00 ----------------loading: GFX_US_Portraits_LVL2
13:15:00 ----------------loading: GFX_Surrender
13:15:00 Planting Fields
13:15:00 Creating Forests
13:15:00 ----------------loading: GFX_Tree_1
13:15:00 ----------------loading: GFX_Tree_2
13:15:00 ----------------loading: GFX_Tree_3
13:15:00 Graphic not found GFX_C_Cedar_1
13:15:00 ----------------loading: GFX_Tree_5
13:15:00 ----------------loading: GFX_Tree_4
13:15:00 Graphic not found GFX_C_TallTree_1
13:15:00 Graphic not found GFX_C_TallTree_2
13:15:00 Graphic not found GFX_C_TallTree_1
13:15:00 Graphic not found GFX_C_TallTree_2
13:15:00 ----------------loading: GFX_Tree_Bare_2
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Pig_1
13:15:00 Graphic not found GFX_C_Pig_2
13:15:00 ----------------loading: GFX_Breastworks_3
13:15:00 ----------------loading: GFX_Tree_Bare_4
13:15:00 ----------------loading: GFX_Rock_3
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 ----------------loading: GFX_Tree_Bare_5
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 ----------------loading: GFX_Tree_Bare_6
13:15:00 ----------------loading: GFX_Rock_5
13:15:00 Bringing out the dead
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED_S
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_DISMOUNTED_S
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2_S
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_DISMOUNTED
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_1_S
13:15:00 Buying Shrubbery
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 Graphic not found GFX_PH_Reeds_4
13:15:00 Graphic not found GFX_K_Marsh_3
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 ----------------loading: GFX_Tree_Bare_1
13:15:00 ----------------loading: GFX_Tree_Bare_3
13:15:00 Graphic not found GFX_C_Oldgrass_1
13:15:00 Graphic not found GFX_C_Oldgrass_2
13:15:00 Graphic not found GFX_C_Oldgrass_3
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Maple_3
13:15:00 Graphic not found GFX_C_Maple_2
13:15:00 Graphic not found GFX_C_TreeBrush_1
13:15:00 Graphic not found GFX_C_TreeBrush_2
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_2
13:15:00 Graphic not found GFX_Smoke_3
13:15:00 Graphic not found GFX_Pg_WinterRough_4
13:15:00 Graphic not found GFX_C_Oak_2
13:15:00 Graphic not found GFX_C_TallSpring_1
13:15:00 Graphic not found GFX_C_Maple_3
13:15:00 Graphic not found GFX_C_Spring_4
13:15:00 Graphic not found GFX_C_TallSpring_1
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Spring_1
13:15:00 Graphic not found GFX_C_Spring_4
13:15:00 Graphic not found GFX_K_Pine_8
13:15:00 Graphic not found GFX_C_Buttercups_1
13:15:00 Graphic not found GFX_PH_Flower_1
13:15:00 Graphic not found GFX_PH_Flower_2
13:15:00 Graphic not found GFX_PH_Flower_3
13:15:00 Graphic not found GFX_PH_Reeds_4
13:15:00 Graphic not found GFX_C_PineGroup_1
13:15:00 Graphic not found GFX_K_Pine_10
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_PH_PineTree_1
13:15:00 Graphic not found GFX_C_TallPine_2
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_K_TreeBrush_2
13:15:00 Graphic not found GFX_C_Oak_2
13:15:00 Graphic not found GFX_C_Brush_1
13:15:00 Graphic not found GFX_C_Willow_1
13:15:00 Graphic not found GFX_PH_Abatis_1
13:15:00 Graphic not found GFX_PH_Abatis_2
13:15:00 Graphic not found GFX_Pg_Fallen_1
13:15:00 Graphic not found GFX_C_Abatis_1
13:15:00 Graphic not found GFX_C_Stump_1
13:15:00 Graphic not found GFX_C_Stump_2
13:15:00 Graphic not found GFX_C_Stump_3
13:15:00 Graphic not found GFX_C_Stump_4
13:15:00 Graphic not found GFX_C_Stump_5
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_K_DeadTree_4
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_C_DeadPine_1
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_Pg_WinterRough_4
13:15:00 Graphic not found GFX_C_Maple_2
13:15:00 Graphic not found GFX_C_TreeRough_1
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_C_Cedar_3
13:15:00 Graphic not found GFX_C_Brush_1
13:15:00 Graphic not found GFX_C_PineGroup_1
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_C_TreeBrush_1
13:15:00 Graphic not found GFX_C_TreeBrush_2
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_K_TreeBrush_2
13:15:00 Graphic not found GFX_C_Buttercups_1
13:15:00 Graphic not found GFX_C_Grass_2
13:15:00 Graphic not found GFX_C_Grass_3
13:15:00 Graphic not found GFX_C_Grass_4
13:15:00 Graphic not found GFX_C_Buttercups_1
13:15:00 ----------------loading: GFX_Gravestone_1
13:15:00 ----------------loading: GFX_Gravestone_2
13:15:00 ----------------loading: GFX_Gravestone_3
13:15:00 ----------------loading: GFX_Gravestone_4
13:15:00 ----------------loading: GFX_Gravestone_5
13:15:00 Graphic not found GFX_C_Tobacco_1
13:15:00 Graphic not found GFX_C_Tobacco_2
13:15:00 Graphic not found GFX_C_Tobacco_1
13:15:00 Graphic not found GFX_C_TreeBrush_1
13:15:00 Graphic not found GFX_K_TreeBrush_2
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_C_TreeBrush_2
13:15:00 Graphic not found GFX_C_Cedar_3
13:15:00 Graphic not found GFX_C_Corn_1
13:15:00 Graphic not found GFX_C_Corn_3
13:15:00 Graphic not found GFX_C_Corn_2
13:15:00 ----------------loading: GFX_Stonewall_1
13:15:00 ----------------loading: GFX_Stonewall_2
13:15:00 ----------------loading: GFX_Stonewall_3
13:15:00 ----------------loading: GFX_Stonewall_4
13:15:00 Graphic not found GFX_C_Wheat_1
13:15:00 Graphic not found GFX_C_FallenTree_4
13:15:00 Graphic not found GFX_C_DeadPine_3
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_DeadPine_4
13:15:00 Graphic not found GFX_C_DeadPine_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_Burnt_1
13:15:00 Graphic not found GFX_C_Burnt_2
13:15:00 Graphic not found GFX_C_Burnt_4
13:15:00 Graphic not found GFX_C_Abatis_3
13:15:00 Graphic not found GFX_V_Broomsedge
13:15:00 Graphic not found GFX_V_Broomsedge2
13:15:00 Graphic not found GFX_V_Broomsedge3
13:15:00 Graphic not found GFX_V_Stubble
13:15:00 Verifying Terrain Integrity
13:15:00 Planting Shrubbery
13:15:00 Mapping Roads
13:15:00 Avoiding Buildings
13:15:00 Total Collision Objs:128
13:15:00 Drafting chain of command
13:15:00 Chain of Command: Top Commander Maj Gen Joseph Hooker
13:15:00 Chain of Command: Top Commander General Robert E Lee
13:15:00 Loading Battle Events
13:15:00 PRESS SPACE BAR TO BEGIN
13:15:00 SOWGB Level Loaded...
13:15:00 21:32:07
13:15:28 Unloading Level
21:34:21 Loading Defined Lists

Re: Chancellorsville - No trees anywhere!

Posted: Tue Jul 02, 2013 6:01 am
by Little Powell
Thats the issue, you're running an old version of the game. You'll need to download the Matrix versions.

http://www.norbsoftdev.net/forum/techni ... all-issues

Re: Chancellorsville - No trees anywhere!

Posted: Tue Jul 02, 2013 7:21 pm
by zouave1862
Ok Great - Thanks!