Unhappy discovery about old vs new sprite packing formats...

Davinci
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by Davinci »

This engine is a done deal, requests are off the table. The solution is pack the sprites, this is also the best alternative for optimizing performance, both for MP and SP play.
Yes, this is probably true, but I sort of like how the sprites move using the old way of not having them packed, so for the Single-Player-Game, I'll leave mine unpacked!

I missed the post above that stated that the textures file is not used in Packed-Sprites . I didn't know that, and I can't really see which file replaced it.

But, I have been meaning to download and Install the Napoleon Mod for a while now, so this didn't turn out bad at all!

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RebBugler
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by RebBugler »

Yeah, the packed sprites have a little hitch in their gittyup :whistle: , this will be addressed with the next engine. Still, I only see the 'hitch' in marching/walking mode and it really doesn't bug me, especially when the trade off with packed sprites is High Definition with better performance than unpacked sprites in Low Definition.
Last edited by RebBugler on Sat Jul 06, 2013 8:18 pm, edited 1 time in total.
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Davinci
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by Davinci »

Packed sprites is High Definition with better performance than unpacked sprites in Low Definition.
Reb - Hey, Jumping Topic now that this post is concluded, what makes the default sprites High Definition , is it due to the sprites having a 2048x2048 size?

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Re: Unhappy discovery about old vs new sprite packing formats...

Post by RebBugler »

Packed sprites is High Definition with better performance than unpacked sprites in Low Definition.
Reb - Hey, Jumping Topic now that this post is concluded, what makes the default sprites High Definition , is it due to the sprites having a 2048x2048 size?

davinci
Yes Sir, far as I know. Also, the packing process streamlines the number of texture sheets from 30 plus down to 5 or so per sprite...this is where the optimization takes over. The fewer texture sheets the better.
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by ADukes »

textures.csv..., is not allowed for MP modding.
Don't think so. It's in the list of local files that are allowed to mod.
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by Saddletank »

textures.csv..., is not allowed for MP modding.
Don't think so. It's in the list of local files that are allowed to mod.
Interesting. So that's not the answer. Is it just an incompatibility issue with the packed and unpacked sprites in MP? I'd like to find out what the technical issue really is.
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by RebBugler »

textures.csv..., is not allowed for MP modding.
Don't think so. It's in the list of local files that are allowed to mod.
Thanks, I stand corrected.
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Davinci
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by Davinci »

textures.csv..., is not allowed for MP modding.
Don't think so. It's in the list of local files that are allowed to mod.
Interesting. So that's not the answer. Is it just an incompatibility issue with the packed and unpacked sprites in MP? I'd like to find out what the technical issue really is.
@ADukes - Thanks, after reading that the textures file wasn't allowed I went and looked at the files pertaining to the packed-Sprites and couldn't figure out which file replaced it!

@Reb - So, the larger files is what does it, Thanks!

@Tank - I'll still betting that it is the errors that you have after combining the mods, and it is not due to the un-packed sprites.

The above post that I posted should prove or disprove which is true. You don't have to keep the Napoleon Mod above, it's just a test to see if the game will accept both set of files.

After your test, just delete it, and place the ones that you have now, back into the game.

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Re: Unhappy discovery about old vs new sprite packing formats...

Post by Zeke »

Sorry I'm coming in the middle of a thread - But if there are OOB discrepancies guys please drop me a PM and I'll amend and re-post sorry for the late reply just come back from my Europe trip :)

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Last edited by Zeke on Tue Jul 09, 2013 5:10 am, edited 1 time in total.
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Re: Unhappy discovery about old vs new sprite packing formats...

Post by Davinci »

But if there are OOB discrepancies guys please drop me a PM and I'll amend and re-post.
Zeke , How is everything going!

This is not 100% but it does help with a lot of the OOB's errors.

After you create an OOB start the game and then just exit out of it back to the Desktop.

Open the SOWGB.txt file and then scan the file for any errors. Most of them will show up in this file.

Not telling you anything that you don't know but a lot of errors will not crash the game.

I came across a few but most of them were repeated names, or something similar.

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