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Artillery Limber Question
Posted: Wed Jul 10, 2013 4:35 am
by Zeke
Hi There Guys
If you please a quick question.....I'm creating a new ACW OOB pack at the moment and making a couple of amendments to the files using the new SDK pack for 1.6
whilst I was testing my latest OOB I noticed that all the cannons limbered were portraying the Brass style cannon even though I was wanting to portray Iron Parrott rifles - when they unlimber sure enough the appropriate cannon appears I checked the unit global file and there appears to be only one limber for the Brass cannon and no iron cannons is that correct? - It's stupid with all the hours I have played this amazing game but I have never noticed this before!!! :blink: :pinch:
By the way loving the improvements to 1.6 in particular the cavalry .....they rock now
Zeke
Re: Artillery Limber Question
Posted: Thu Jul 11, 2013 7:54 am
by Davinci
Zeke - Check the unitmodel file!
davinci
Re: Artillery Limber Question
Posted: Thu Jul 11, 2013 12:14 pm
by Zeke
Thanks Davinci ...Question answered

- Never noticed before!!
Zeke
Re: Artillery Limber Question
Posted: Thu Jul 11, 2013 12:36 pm
by con20or
By the way loving the improvements to 1.6 in particular the cavalry .....they rock now
Glad you got it sorted and glad you're enjoying the cavalry!
Re: Artillery Limber Question
Posted: Fri Jul 12, 2013 2:27 am
by Davinci
Zeke - I think that you misunderstood what I was trying to say.
As far as I know, My game displays both types of cannons. I use the Union Cannons for the Confederates, but the brass are brass limbered, and unlimbered.
Just as the iron cannons are iron limbered, and unlimbered.
Which is controlled by the unitmodel file.
davinci
Re: Artillery Limber Question
Posted: Sat Jul 13, 2013 1:50 am
by Saddletank
By the way loving the improvements to 1.6 in particular the cavalry .....they rock now
Glad you got it sorted and glad you're enjoying the cavalry!
Just curious - what was changed exactly? I'm having trouble seeing any difference.
Re: Artillery Limber Question
Posted: Sat Jul 13, 2013 12:52 pm
by Zeke
By the way loving the improvements to 1.6 in particular the cavalry .....they rock now
Glad you got it sorted and glad you're enjoying the cavalry!
Just curious - what was changed exactly? I'm having trouble seeing any difference.
Seriously! :blink:
The cavalry are far more aggressive they will now charge the enemy where as before they would constantly pull back even when they had full strength and moral which could get really frustrating.
Defensively they put up a must sterner resistance again not constantly pulling back as before - They even advance at the run towards the enemy when they are having the better of it in a fight a tactic that the cavalry did use during the war
They last longer in Melee which is now a far better spectacle and when they do withdraw they don't run off the map nearly I've seen cavalry take a beating withdraw a few hundred feet regroup and charge again!! without any "TC-ing" them.
Re: Artillery Limber Question
Posted: Sat Jul 13, 2013 9:29 pm
by Saddletank
So its just down to their stats in the OOB?
Re: Artillery Limber Question
Posted: Sun Jul 14, 2013 12:27 am
by Jim
No we changed how the OOB stats were interpreted internally by the game engine.
-Jim
Re: Artillery Limber Question
Posted: Wed Jul 17, 2013 8:50 pm
by Saddletank
No we changed how the OOB stats were interpreted internally by the game engine.
-Jim
Aha, thanks. Is that explained in the v1.61 SDK? I need to go look these shiny new things up!