Page 1 of 2

NO buildings or fences

Posted: Sun Aug 25, 2013 1:51 am
by troden
Just installed SOW Anniversay Edition, from digital download, onto a late model Alienware desktop. Games runs fine except I get no buildings or fences no matter what settings I use. I AM using 'best' quality for objects.

I accepted the install suggestion to put in C:\Matrix Games\Scourge of War - Anniversary Edition.

Does the digital download not include the models for buildings and fences?

My log file is below. Any ideas?

Game Launched
16:38:38 Version:SOWGB
1.6100
16:38:39 Loading Defined Lists
16:38:39 Initializing
16:38:40 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Antietam CSA Flags
16:38:40 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - ANNIVERSARY EDITION\Mods\Chancellorsville Extras
16:38:40 Ansi:16, TexH:8192, TexW:8192
16:38:40 SowGB Loaded
16:38:40 16:38:40
16:41:18 Loading CV16-May3-Stem The Blue Tide (C-Brig)
16:41:18 Load your muskets...
16:41:18 16:41:18
16:41:18 Loading CV16-May3-Stem The Blue Tide (C-Brig)
16:41:18 Loading Map (FBSC)
15:20:00 Loading Defined Lists
15:20:00 Loading Graphics
15:20:00 ----------------loading: GFX_Obj_Major
15:20:00 ----------------loading: GFX_Obj_Umajor
15:20:00 ----------------loading: GFX_Obj_Cmajor
15:20:00 ----------------loading: GFX_Obj_Minor
15:20:00 ----------------loading: GFX_Obj_Uminor
15:20:00 ----------------loading: GFX_Obj_Cminor
15:20:00 Loading Drills
15:20:00 Loading Experience Levels
15:20:00 Loading Personalities
15:20:00 Loading Tables
15:20:00 Loading Orders
15:20:00 Loading Battle Plans
15:20:00 Loading Ground Map
15:20:00 Building Map
15:20:00 Loading Explosions
15:20:00 ----------------loading: GFX_Smoke_1A
15:20:00 ----------------loading: GFX_Smoke_1B
15:20:00 ----------------loading: GFX_Smoke_1C
15:20:00 ----------------loading: GFX_Smoke_1D
15:20:00 ----------------loading: GFX_Smoke_2A
15:20:00 ----------------loading: GFX_Smoke_2B
15:20:00 ----------------loading: GFX_Smoke_2C
15:20:00 ----------------loading: GFX_Smoke_2D
15:20:00 ----------------loading: GFX_Smoke_3A
15:20:00 ----------------loading: GFX_Smoke_3B
15:20:00 ----------------loading: GFX_Smoke_3C
15:20:00 ----------------loading: GFX_Smoke_3D
15:20:00 Loading Artillery Ammo
15:20:00 ----------------loading: GFX_Burst_Solid
15:20:00 ----------------loading: GFX_Burst_Shell
15:20:00 ----------------loading: GFX_Burst_Shrapnel
15:20:00 ----------------loading: GFX_Burst_Canister
15:20:00 Loading Arsenal
15:20:00 Applying layout to map
15:20:00 Loading 2nd String
15:20:00 ----------------loading: GFX_Burst_Ground_1
15:20:00 ----------------loading: GFX_Burst_Ground_2
15:20:00 ----------------loading: GFX_Burst_Ground_3
15:20:00 ----------------loading: GFX_Burst_Ground_4
15:20:00 ----------------loading: GFX_Obj_Shadow
15:20:00 Building Armies
15:20:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Cdr_01-3_Run
15:20:00 ----------------loading: GFX_USA_Cdr_01-4_Death
15:20:00 ----------------loading: GFX_USA_Cav_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Cav_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Cav_01-4_Run
15:20:00 ----------------loading: GFX_USA_Cav_01-5_Charge
15:20:00 ----------------loading: GFX_USA_Cav_01-6_Melee
15:20:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
15:20:00 ----------------loading: GFX_US_National
15:20:00 ----------------loading: GFX_FlagFlair
15:20:00 ----------------loading: GFX_Wheel
15:20:00 ----------------loading: GFX_US_6C_HQ
15:20:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
15:20:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
15:20:00 ----------------loading: GFX_USA_Cdr_02-3_Run
15:20:00 ----------------loading: GFX_USA_Cdr_02-4_Death
15:20:00 ----------------loading: GFX_US_6C1D
15:20:00 ----------------loading: GFX_US_6C1D1B
15:20:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
15:20:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
15:20:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
15:20:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
15:20:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
15:20:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
15:20:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
15:20:00 ----------------loading: GFX_USA_Inf_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_01-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_01-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_01-7_Prone
15:20:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
15:20:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
15:20:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
15:20:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
15:20:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
15:20:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
15:20:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
15:20:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
15:20:00 ----------------loading: GFX_USA_Inf_08-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_08-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Load
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Ready
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Fire
15:20:00 ----------------loading: GFX_USA_Inf_08-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_08-5_Charge
15:20:00 ----------------loading: GFX_USA_Inf_08-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_08-7_Prone
15:20:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
15:20:00 ----------------loading: GFX_USA_Inf_04-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_04-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Load
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Ready
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Fire
15:20:00 ----------------loading: GFX_USA_Inf_04-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_04-5_Charge
15:20:00 ----------------loading: GFX_USA_Inf_04-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_04-7_Prone
15:20:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
15:20:00 ----------------loading: GFX_US_National_Regt
15:20:00 ----------------loading: GFX_US_NJ_Regt
15:20:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_06-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
15:20:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
15:20:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
15:20:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
15:20:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
15:20:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
15:20:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
15:20:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Load
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Ready
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Fire
15:20:00 ----------------loading: GFX_USA_Inf_01-5_Charge
15:20:00 ----------------loading: GFX_US_6C1D2B
15:20:00 ----------------loading: GFX_US_ME_Regt
15:20:00 ----------------loading: GFX_US_NY_Regt
15:20:00 ----------------loading: GFX_US_PA_Regt
15:20:00 ----------------loading: GFX_US_NJ
15:20:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:20:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:20:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
15:20:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:20:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:20:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:20:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:20:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:20:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:20:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:20:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
15:20:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
15:20:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
15:20:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:20:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:20:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
15:20:00 ----------------loading: GFX_US_National_Cav
15:20:00 ----------------loading: GFX_US_MD
15:20:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:20:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
15:20:00 ----------------loading: GFX_TRANS_Mules_Walk
15:20:00 ----------------loading: GFX_TRANS_Mules_Stand
15:20:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
15:20:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
15:20:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:20:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
15:20:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Cav_01-4_Run
15:20:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
15:20:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
15:20:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
15:20:00 ----------------loading: GFX_CS_National
15:20:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
15:20:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
15:20:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
15:20:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
15:20:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_01-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
15:20:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
15:20:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
15:20:00 ----------------loading: GFX_CS_National_Regt
15:20:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_02-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
15:20:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_03-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
15:20:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
15:20:00 ----------------loading: GFX_CS_National_Art
15:20:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
15:20:00 ----------------loading: GFX_CS_National_Cav
15:20:00 Loading GUI
15:20:00 ----------------loading: GFX_Terrain
15:20:00 ----------------loading: GFX_Weather
15:20:00 ----------------loading: GFX_MP_Stars
15:20:00 ----------------loading: GFX_Compass
15:20:00 ----------------loading: GFX_Flags
15:20:00 ----------------loading: GFX_US_Portraits_LVL1
15:20:00 ----------------loading: GFX_US_Portraits_LVL3
15:20:00 ----------------loading: GFX_US_Portraits_LVL4
15:20:00 ----------------loading: GFX_US_Portraits_LVL5
15:20:00 ----------------loading: GFX_MS_Background
15:20:00 ----------------loading: GFX_MS_Buttons
15:20:00 ----------------loading: GFX_Bars
15:20:00 ----------------loading: GFX_CS_Portraits_LVL1
15:20:00 ----------------loading: GFX_CS_Portraits_LVL3
15:20:00 ----------------loading: GFX_CS_Portraits_LVL4
15:20:00 ----------------loading: GFX_CS_Portraits_LVL5
15:20:00 ----------------loading: GFX_BS_Background
15:20:00 ----------------loading: GFX_Groups
15:20:00 ----------------loading: GFX_Ammo
15:20:00 ----------------loading: GFX_Status_Icons
15:20:00 ----------------loading: GFX_BS_Buttons
15:20:00 ----------------loading: GFX_CS_Portraits_LVL2
15:20:00 ----------------loading: GFX_US_Portraits_LVL2
15:20:00 ----------------loading: GFX_Replay_Flags
15:20:00 ----------------loading: GFX_BS_Replay_Background
15:20:00 ----------------loading: GFX_BS_Replay_Buttons
15:20:00 ----------------loading: GFX_Surrender
15:20:00 Planting Fields
15:20:00 Creating Forests
15:20:00 ----------------loading: GFX_Tree_1
15:20:00 ----------------loading: GFX_Tree_2
15:20:00 ----------------loading: GFX_Tree_3
15:20:00 ----------------loading: GFX_C_Cedar_1
15:20:00 ----------------loading: GFX_Tree_5
15:20:00 ----------------loading: GFX_Tree_4
15:20:00 ----------------loading: GFX_Tree_Bare_2
15:20:00 ----------------loading: GFX_Breastworks_3
15:20:00 ----------------loading: GFX_Tree_Bare_4
15:20:00 ----------------loading: GFX_Rock_3
15:20:00 ----------------loading: GFX_Tree_Bare_5
15:20:00 ----------------loading: GFX_Rock_1
15:20:00 ----------------loading: GFX_Tree_Bare_6
15:20:00 ----------------loading: GFX_Rock_5
15:20:00 Bringing out the dead
15:20:00 Buying Shrubbery
15:20:00 ----------------loading: GFX_PH_Reeds_1
15:20:00 ----------------loading: GFX_PH_Reeds_4
15:20:00 ----------------loading: GFX_K_Marsh_3
15:20:00 ----------------loading: GFX_Tree_Bare_1
15:20:00 ----------------loading: GFX_Tree_Bare_3
15:20:00 ----------------loading: GFX_C_Walnut_1
15:20:00 ----------------loading: GFX_C_Maple_3
15:20:00 ----------------loading: GFX_C_Maple_2
15:20:00 ----------------loading: GFX_C_TreeBrush_1
15:20:00 ----------------loading: GFX_C_TreeBrush_2
15:20:00 ----------------loading: GFX_Pg_WinterRough_4
15:20:00 ----------------loading: GFX_C_Oak_2
15:20:00 ----------------loading: GFX_C_TallSpring_1
15:20:00 ----------------loading: GFX_C_Spring_4
15:20:00 ----------------loading: GFX_C_Spring_1
15:20:00 ----------------loading: GFX_K_Pine_8
15:20:00 ----------------loading: GFX_C_Buttercups_1
15:20:00 ----------------loading: GFX_PH_Flower_1
15:20:00 ----------------loading: GFX_PH_Flower_2
15:20:00 ----------------loading: GFX_PH_Flower_3
15:20:00 ----------------loading: GFX_C_PineGroup_1
15:20:00 ----------------loading: GFX_K_Pine_10
15:20:00 ----------------loading: GFX_Pg_Pine_1
15:20:00 ----------------loading: GFX_PH_PineTree_1
15:20:00 ----------------loading: GFX_C_TallPine_2
15:20:00 ----------------loading: GFX_K_TreeBrush_2
15:20:00 ----------------loading: GFX_C_Brush_1
15:20:00 ----------------loading: GFX_C_Willow_1
15:20:00 ----------------loading: GFX_PH_Abatis_1
15:20:00 ----------------loading: GFX_PH_Abatis_2
15:20:00 ----------------loading: GFX_Pg_Fallen_1
15:20:00 ----------------loading: GFX_C_Stump_1
15:20:00 ----------------loading: GFX_C_Stump_2
15:20:00 ----------------loading: GFX_C_Stump_3
15:20:00 ----------------loading: GFX_C_Stump_4
15:20:00 ----------------loading: GFX_C_Stump_5
15:20:00 ----------------loading: GFX_Orchard_A_1
15:20:00 ----------------loading: GFX_Orchard_1
15:20:00 ----------------loading: GFX_Orchard_2
15:20:00 ----------------loading: GFX_C_Dogwood_2
15:20:00 ----------------loading: GFX_K_DeadTree_4
15:20:00 ----------------loading: GFX_C_Cedar_2
15:20:00 ----------------loading: GFX_C_DeadPine_1
15:20:00 ----------------loading: GFX_C_TreeRough_1
15:20:00 ----------------loading: GFX_C_Cedar_3
15:20:00 ----------------loading: GFX_C_Grass_2
15:20:00 ----------------loading: GFX_C_Grass_3
15:20:00 ----------------loading: GFX_C_Grass_4
15:20:00 ----------------loading: GFX_Gravestone_1
15:20:00 ----------------loading: GFX_Gravestone_2
15:20:00 ----------------loading: GFX_Gravestone_3
15:20:00 ----------------loading: GFX_Gravestone_4
15:20:00 ----------------loading: GFX_Gravestone_5
15:20:00 ----------------loading: GFX_C_Tobacco_1
15:20:00 ----------------loading: GFX_C_Tobacco_2
15:20:00 ----------------loading: GFX_C_Corn_1
15:20:00 ----------------loading: GFX_C_Corn_3
15:20:00 ----------------loading: GFX_C_Corn_2
15:20:00 ----------------loading: GFX_Stonewall_1
15:20:00 ----------------loading: GFX_Stonewall_2
15:20:00 ----------------loading: GFX_Stonewall_3
15:20:00 ----------------loading: GFX_Stonewall_4
15:20:00 ----------------loading: GFX_C_Wheat_1
15:20:00 ----------------loading: GFX_C_FallenTree_4
15:20:00 ----------------loading: GFX_C_DeadPine_3
15:20:00 ----------------loading: GFX_C_BurntTree_1
15:20:00 ----------------loading: GFX_C_DeadPine_4
15:20:00 ----------------loading: GFX_V_Broomsedge
15:20:00 ----------------loading: GFX_V_Broomsedge2
15:20:00 ----------------loading: GFX_V_Broomsedge3
15:20:00 ----------------loading: GFX_V_Stubble
15:20:00 Verifying Terrain Integrity
15:20:00 Planting Shrubbery
15:20:00 Mapping Roads
15:20:00 Avoiding Buildings
15:20:00 Total Collision Objs:491
15:20:00 Drafting chain of command
15:20:00 Chain of Command: Top Commander Maj Gen Joseph Hooker
15:20:00 Chain of Command: Top Commander General Robert E Lee
15:20:00 Unit Type differs from officer Brig Gen Cadmus M Wilcox: #4 Gun / Right Section / 3in Ordnance
15:20:00 Unit Type differs from officer Brig Gen Cadmus M Wilcox: #3 Gun / Right Section / 3in Ordnance
15:20:00 Loading Battle Events
15:20:00 PRESS SPACE BAR TO BEGIN
15:20:00 SowGB Level Loaded...
15:20:00 16:41:40
15:20:27 Unloading Level
16:42:14 Loading Defined Lists
16:42:46 Loading CV16-May3-Stem The Blue Tide (C-Brig)
16:42:46 Load your muskets...
16:42:46 16:42:46
16:42:46 Loading CV16-May3-Stem The Blue Tide (C-Brig)
16:42:46 Loading Map (FBSC)
15:20:00 Loading Defined Lists
15:20:00 Loading Graphics
15:20:00 ----------------loading: GFX_Obj_Major
15:20:00 ----------------loading: GFX_Obj_Umajor
15:20:00 ----------------loading: GFX_Obj_Cmajor
15:20:00 ----------------loading: GFX_Obj_Minor
15:20:00 ----------------loading: GFX_Obj_Uminor
15:20:00 ----------------loading: GFX_Obj_Cminor
15:20:00 Loading Drills
15:20:00 Loading Experience Levels
15:20:00 Loading Personalities
15:20:00 Loading Tables
15:20:00 Loading Orders
15:20:00 Loading Battle Plans
15:20:00 Loading Ground Map
15:20:00 Building Map
15:20:00 Loading Explosions
15:20:00 ----------------loading: GFX_Smoke_1A
15:20:00 ----------------loading: GFX_Smoke_1B
15:20:00 ----------------loading: GFX_Smoke_1C
15:20:00 ----------------loading: GFX_Smoke_1D
15:20:00 ----------------loading: GFX_Smoke_2A
15:20:00 ----------------loading: GFX_Smoke_2B
15:20:00 ----------------loading: GFX_Smoke_2C
15:20:00 ----------------loading: GFX_Smoke_2D
15:20:00 ----------------loading: GFX_Smoke_3A
15:20:00 ----------------loading: GFX_Smoke_3B
15:20:00 ----------------loading: GFX_Smoke_3C
15:20:00 ----------------loading: GFX_Smoke_3D
15:20:00 Loading Artillery Ammo
15:20:00 ----------------loading: GFX_Burst_Solid
15:20:00 ----------------loading: GFX_Burst_Shell
15:20:00 ----------------loading: GFX_Burst_Shrapnel
15:20:00 ----------------loading: GFX_Burst_Canister
15:20:00 Loading Arsenal
15:20:00 Applying layout to map
15:20:00 Loading 2nd String
15:20:00 ----------------loading: GFX_Burst_Ground_1
15:20:00 ----------------loading: GFX_Burst_Ground_2
15:20:00 ----------------loading: GFX_Burst_Ground_3
15:20:00 ----------------loading: GFX_Burst_Ground_4
15:20:00 ----------------loading: GFX_Obj_Shadow
15:20:00 Building Armies
15:20:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Cdr_01-3_Run
15:20:00 ----------------loading: GFX_USA_Cdr_01-4_Death
15:20:00 ----------------loading: GFX_USA_Cav_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Cav_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Cav_01-4_Run
15:20:00 ----------------loading: GFX_USA_Cav_01-5_Charge
15:20:00 ----------------loading: GFX_USA_Cav_01-6_Melee
15:20:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
15:20:00 ----------------loading: GFX_US_National
15:20:00 ----------------loading: GFX_FlagFlair
15:20:00 ----------------loading: GFX_Wheel
15:20:00 ----------------loading: GFX_US_6C_HQ
15:20:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
15:20:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
15:20:00 ----------------loading: GFX_USA_Cdr_02-3_Run
15:20:00 ----------------loading: GFX_USA_Cdr_02-4_Death
15:20:00 ----------------loading: GFX_US_6C1D
15:20:00 ----------------loading: GFX_US_6C1D1B
15:20:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
15:20:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
15:20:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
15:20:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
15:20:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
15:20:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
15:20:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
15:20:00 ----------------loading: GFX_USA_Inf_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_01-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_01-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_01-7_Prone
15:20:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
15:20:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
15:20:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
15:20:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
15:20:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
15:20:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
15:20:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
15:20:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
15:20:00 ----------------loading: GFX_USA_Inf_08-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_08-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Load
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Ready
15:20:00 ----------------loading: GFX_USA_Inf_08-3_Fire
15:20:00 ----------------loading: GFX_USA_Inf_08-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_08-5_Charge
15:20:00 ----------------loading: GFX_USA_Inf_08-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_08-7_Prone
15:20:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
15:20:00 ----------------loading: GFX_USA_Inf_04-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_04-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Load
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Ready
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Fire
15:20:00 ----------------loading: GFX_USA_Inf_04-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_04-5_Charge
15:20:00 ----------------loading: GFX_USA_Inf_04-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_04-7_Prone
15:20:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
15:20:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
15:20:00 ----------------loading: GFX_US_National_Regt
15:20:00 ----------------loading: GFX_US_NJ_Regt
15:20:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_06-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
15:20:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
15:20:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
15:20:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
15:20:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
15:20:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
15:20:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
15:20:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
15:20:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Load
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Ready
15:20:00 ----------------loading: GFX_USA_Inf_01-3_Fire
15:20:00 ----------------loading: GFX_USA_Inf_01-5_Charge
15:20:00 ----------------loading: GFX_US_6C1D2B
15:20:00 ----------------loading: GFX_US_ME_Regt
15:20:00 ----------------loading: GFX_US_NY_Regt
15:20:00 ----------------loading: GFX_US_PA_Regt
15:20:00 ----------------loading: GFX_US_NJ
15:20:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:20:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:20:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
15:20:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:20:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:20:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:20:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:20:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:20:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:20:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:20:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
15:20:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
15:20:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
15:20:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:20:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:20:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
15:20:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
15:20:00 ----------------loading: GFX_US_National_Cav
15:20:00 ----------------loading: GFX_US_MD
15:20:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:20:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
15:20:00 ----------------loading: GFX_TRANS_Mules_Walk
15:20:00 ----------------loading: GFX_TRANS_Mules_Stand
15:20:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
15:20:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
15:20:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:20:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
15:20:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Cav_01-4_Run
15:20:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
15:20:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
15:20:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
15:20:00 ----------------loading: GFX_CS_National
15:20:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
15:20:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
15:20:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
15:20:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
15:20:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_01-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
15:20:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
15:20:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
15:20:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
15:20:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
15:20:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
15:20:00 ----------------loading: GFX_CS_National_Regt
15:20:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_02-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
15:20:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
15:20:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
15:20:00 ----------------loading: GFX_CSA_Inf_03-4_Run
15:20:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
15:20:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
15:20:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
15:20:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Load
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
15:20:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
15:20:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
15:20:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
15:20:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
15:20:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
15:20:00 ----------------loading: GFX_CS_National_Art
15:20:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
15:20:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_Dismounted_s
15:20:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
15:20:00 ----------------loading: GFX_CS_National_Cav
15:20:00 Loading GUI
15:20:00 ----------------loading: GFX_Terrain
15:20:00 ----------------loading: GFX_Weather
15:20:00 ----------------loading: GFX_MP_Stars
15:20:00 ----------------loading: GFX_Compass
15:20:00 ----------------loading: GFX_Flags
15:20:00 ----------------loading: GFX_US_Portraits_LVL1
15:20:00 ----------------loading: GFX_US_Portraits_LVL3
15:20:00 ----------------loading: GFX_US_Portraits_LVL4
15:20:00 ----------------loading: GFX_US_Portraits_LVL5
15:20:00 ----------------loading: GFX_MS_Background
15:20:00 ----------------loading: GFX_MS_Buttons
15:20:00 ----------------loading: GFX_Bars
15:20:00 ----------------loading: GFX_CS_Portraits_LVL1
15:20:00 ----------------loading: GFX_CS_Portraits_LVL3
15:20:00 ----------------loading: GFX_CS_Portraits_LVL4
15:20:00 ----------------loading: GFX_CS_Portraits_LVL5
15:20:00 ----------------loading: GFX_BS_Background
15:20:00 ----------------loading: GFX_Groups
15:20:00 ----------------loading: GFX_Ammo
15:20:00 ----------------loading: GFX_Status_Icons
15:20:00 ----------------loading: GFX_BS_Buttons
15:20:00 ----------------loading: GFX_CS_Portraits_LVL2
15:20:00 ----------------loading: GFX_US_Portraits_LVL2
15:20:00 ----------------loading: GFX_Replay_Flags
15:20:00 ----------------loading: GFX_BS_Replay_Background
15:20:00 ----------------loading: GFX_BS_Replay_Buttons
15:20:00 ----------------loading: GFX_Surrender
15:20:00 Planting Fields
15:20:00 Creating Forests
15:20:00 ----------------loading: GFX_Tree_1
15:20:00 ----------------loading: GFX_Tree_2
15:20:00 ----------------loading: GFX_Tree_3
15:20:00 ----------------loading: GFX_C_Cedar_1
15:20:00 ----------------loading: GFX_Tree_5
15:20:00 ----------------loading: GFX_Tree_4
15:20:00 ----------------loading: GFX_Tree_Bare_2
15:20:00 ----------------loading: GFX_Breastworks_3
15:20:00 ----------------loading: GFX_Tree_Bare_4
15:20:00 ----------------loading: GFX_Rock_3
15:20:00 ----------------loading: GFX_Tree_Bare_5
15:20:00 ----------------loading: GFX_Rock_1
15:20:00 ----------------loading: GFX_Tree_Bare_6
15:20:00 ----------------loading: GFX_Rock_5
15:20:00 Bringing out the dead
15:20:00 Buying Shrubbery
15:20:00 ----------------loading: GFX_PH_Reeds_1
15:20:00 ----------------loading: GFX_PH_Reeds_4
15:20:00 ----------------loading: GFX_K_Marsh_3
15:20:00 ----------------loading: GFX_Tree_Bare_1
15:20:00 ----------------loading: GFX_Tree_Bare_3
15:20:00 ----------------loading: GFX_C_Walnut_1
15:20:00 ----------------loading: GFX_C_Maple_3
15:20:00 ----------------loading: GFX_C_Maple_2
15:20:00 ----------------loading: GFX_C_TreeBrush_1
15:20:00 ----------------loading: GFX_C_TreeBrush_2
15:20:00 ----------------loading: GFX_Pg_WinterRough_4
15:20:00 ----------------loading: GFX_C_Oak_2
15:20:00 ----------------loading: GFX_C_TallSpring_1
15:20:00 ----------------loading: GFX_C_Spring_4
15:20:00 ----------------loading: GFX_C_Spring_1
15:20:00 ----------------loading: GFX_K_Pine_8
15:20:00 ----------------loading: GFX_C_Buttercups_1
15:20:00 ----------------loading: GFX_PH_Flower_1
15:20:00 ----------------loading: GFX_PH_Flower_2
15:20:00 ----------------loading: GFX_PH_Flower_3
15:20:00 ----------------loading: GFX_C_PineGroup_1
15:20:00 ----------------loading: GFX_K_Pine_10
15:20:00 ----------------loading: GFX_Pg_Pine_1
15:20:00 ----------------loading: GFX_PH_PineTree_1
15:20:00 ----------------loading: GFX_C_TallPine_2
15:20:00 ----------------loading: GFX_K_TreeBrush_2
15:20:00 ----------------loading: GFX_C_Brush_1
15:20:00 ----------------loading: GFX_C_Willow_1
15:20:00 ----------------loading: GFX_PH_Abatis_1
15:20:00 ----------------loading: GFX_PH_Abatis_2
15:20:00 ----------------loading: GFX_Pg_Fallen_1
15:20:00 ----------------loading: GFX_C_Stump_1
15:20:00 ----------------loading: GFX_C_Stump_2
15:20:00 ----------------loading: GFX_C_Stump_3
15:20:00 ----------------loading: GFX_C_Stump_4
15:20:00 ----------------loading: GFX_C_Stump_5
15:20:00 ----------------loading: GFX_Orchard_A_1
15:20:00 ----------------loading: GFX_Orchard_1
15:20:00 ----------------loading: GFX_Orchard_2
15:20:00 ----------------loading: GFX_C_Dogwood_2
15:20:00 ----------------loading: GFX_K_DeadTree_4
15:20:00 ----------------loading: GFX_C_Cedar_2
15:20:00 ----------------loading: GFX_C_DeadPine_1
15:20:00 ----------------loading: GFX_C_TreeRough_1
15:20:00 ----------------loading: GFX_C_Cedar_3
15:20:00 ----------------loading: GFX_C_Grass_2
15:20:00 ----------------loading: GFX_C_Grass_3
15:20:00 ----------------loading: GFX_C_Grass_4
15:20:00 ----------------loading: GFX_Gravestone_1
15:20:00 ----------------loading: GFX_Gravestone_2
15:20:00 ----------------loading: GFX_Gravestone_3
15:20:00 ----------------loading: GFX_Gravestone_4
15:20:00 ----------------loading: GFX_Gravestone_5
15:20:00 ----------------loading: GFX_C_Tobacco_1
15:20:00 ----------------loading: GFX_C_Tobacco_2
15:20:00 ----------------loading: GFX_C_Corn_1
15:20:00 ----------------loading: GFX_C_Corn_3
15:20:00 ----------------loading: GFX_C_Corn_2
15:20:00 ----------------loading: GFX_Stonewall_1
15:20:00 ----------------loading: GFX_Stonewall_2
15:20:00 ----------------loading: GFX_Stonewall_3
15:20:00 ----------------loading: GFX_Stonewall_4
15:20:00 ----------------loading: GFX_C_Wheat_1
15:20:00 ----------------loading: GFX_C_FallenTree_4
15:20:00 ----------------loading: GFX_C_DeadPine_3
15:20:00 ----------------loading: GFX_C_BurntTree_1
15:20:00 ----------------loading: GFX_C_DeadPine_4
15:20:00 ----------------loading: GFX_V_Broomsedge
15:20:00 ----------------loading: GFX_V_Broomsedge2
15:20:00 ----------------loading: GFX_V_Broomsedge3
15:20:00 ----------------loading: GFX_V_Stubble
15:20:00 Verifying Terrain Integrity
15:20:00 Planting Shrubbery
15:20:00 Mapping Roads
15:20:00 Avoiding Buildings
15:20:00 Total Collision Objs:491
15:20:00 Drafting chain of command
15:20:00 Chain of Command: Top Commander Maj Gen Joseph Hooker
15:20:00 Chain of Command: Top Commander General Robert E Lee
15:20:00 Unit Type differs from officer Brig Gen Cadmus M Wilcox: #4 Gun / Right Section / 3in Ordnance
15:20:00 Unit Type differs from officer Brig Gen Cadmus M Wilcox: #3 Gun / Right Section / 3in Ordnance
15:20:00 Loading Battle Events
15:20:00 PRESS SPACE BAR TO BEGIN
15:20:00 SowGB Level Loaded...
15:20:00 16:43:01
15:20:12 Unloading Level
16:43:30 Loading Defined Lists

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 2:04 am
by Davinci
In the Options on the Second Page after starting the game, choose the Show Map Objects and select Best .

davinci

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 2:07 am
by troden
Yep, did that already. Still no buildings or fences.

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 2:43 am
by Davinci
15:20:00 Avoiding Buildings
15:20:00 Total Collision Objs:491
Hmm, I'm stumped, your game is loading 491 Objects, so I have no idea why they are not showing up.
15:20:00 Unit Type differs from officer Brig Gen Cadmus M Wilcox: #4 Gun / Right Section / 3in Ordnance
15:20:00 Unit Type differs from officer Brig Gen Cadmus M Wilcox: #3 Gun / Right Section / 3in Ordnance
Your OOB also has a few errors in it, but that wouldn't have anything to do with the objects.

davinci

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 4:52 am
by troden
I tried registering my game to get access to the matrix version of the game but for SOW Anniversary Edition no matrix version has been posted.

Now I'm wishing I would have just bought the individual games - Gettysburg, Chancelorsville, etc. Those seems to be better supported than this anniversary version.

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 5:48 am
by RebBugler
Try this, open your SOWGB.ini file located in the work folder...please find:

[MapPerf]
worldwrap=0
farclip=32000
nearclip=100
visradius=1
objects=1
densityfact=75
CamFwdSpeed=30
CamPanSpeed=22
CamUpSpeed=30
CamTurnSpeed=7
nopermsprites=0
objlevel=3
maxdecals=50
ObjClip=1200
UnitClip=1200
TreeClip=1200
MPobjlevel=3

Check that 'objlevel=3' displays as so, if not, change it and see what happens.

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 5:51 am
by Little Powell
Those seems to be better supported than this anniversary version.
Why?

Those OOB errors are normal for that scenario by the way.

Do you get a package error when you first load the map? Only other thing I can think of is you are missing the DAT file for the map. Do the other maps like Gettysburg show buildings and fences?

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 6:52 am
by Davinci
Do you get a package error when you first load the map? Only other thing I can think of is you are missing the DAT file for the map.
LP I don't think that that would cause the problem that he is having, due to the fact that without the packages.dat file, the objects wouldn't be at 491 .

Question - When I load My game, the mods show up twice but his is only showing up once . So my question would be - is this something that is new with the newer patch?

Guessing - His download might have been corrupt!


Game Launched
21:46:31 Version:SOWGB
1.6000
21:46:33 Loading Defined Lists
21:46:34 Initializing
21:46:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\10MileMapV2
21:46:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Grey Mod5
21:46:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Old_Courier_Message2_v2
21:46:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Binoculars_V3
21:46:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\GUI_Mod
21:46:34 Ansi:16, TexH:8192, TexW:8192
21:46:34 SowGB Loaded
21:46:34 21:46:34
21:46:45 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\10MileMapV2
21:46:45 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Grey Mod5
21:46:45 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Old_Courier_Message2_v2
21:46:45 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Binoculars_V3
21:46:45 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\GUI_Mod
21:46:46 Loading SandBox
................................................
................................................
EDIT Post - The only other thing that I can think of would be that his game has placed his SOWGB.ini file as Read-Only which would prevent any changes to this file in the game.
If that is the case, then the information that Reb posted should solve that.

davinci

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 8:31 am
by troden
My config file looks ok, I think. Here's what it has for that section.

[MapPerf]
densityfact=80
visradius=1
objlevel=3
worldwrap=0
maxdecals=20
CamFwdSpeed=50
CamPanSpeed=50
CamUpSpeed=50
CamTurnSpeed=25
ObjClip=2000
UnitClip=1000
TreeClip=1000
MPobjlevel=1

I've tried a lot of scenarios - Gettysburg, Antietam, and Chancerolsville. So far, nothing shows buildings and fences.

Re: NO buildings or fences

Posted: Sun Aug 25, 2013 9:22 am
by RebBugler
I see that 'MPobjlevel=1' is different. Wonder if that's the issue. All I've got with this lead is do a solo MP game and change those options.

But realistically, I think you have a corrupt download, so you just need a reinstall. Rattle the Matrix cage to get a re-download available.
http://www.matrixgames.com/forums/tt.asp?forumid=1115