Which napoleonic mods are the best?

JohnVW
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Which napoleonic mods are the best?

Post by JohnVW »

ok...maybe I went overboard, but now it seems I have too many Napoleonic mods! and I'm not sure which ones work best together, or work together even at all...so my question is, if you're really into the Napoleonic mods and were advising a friend, which exact mods (OOBs, MODS, toolbars, maps, etc.) would you have him/her install and "turn on"? (it seems I have too many now, so anything you list I probably already have or at least can find...if you have one that I might not be able to find that you like please point me in the right direction for finding it)...thanks!
Marching Thru Georgia
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Re: Which napoleonic mods are the best?

Post by Marching Thru Georgia »

Try here: Napoleon Mod
The Road To Wagram link is in post#6 and the KS mod is in post#1. Start with those two. Note: other toolbar mods and oobs will probably not work with them.
I can make this march and I will make Georgia howl.
JohnVW
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Re: Which napoleonic mods are the best?

Post by JohnVW »

ok...do you play with both together, or either-or?
Marching Thru Georgia
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Re: Which napoleonic mods are the best?

Post by Marching Thru Georgia »

They go together. It's all explained in the post.
I can make this march and I will make Georgia howl.
Grog
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Re: Which napoleonic mods are the best?

Post by Grog »

Second that.

Also RebBugler did some good work on a Nap Toolbar, which I believe can still be used with Road to Wagram 1.6, but I could be wrong??

http://www.norbsoftdev.net/forum/napole ... af-toolbar

At the Kriegsspiel group we have been playing and testing the KS mod in MP and are having some excellent games (often in co-op against the AI). The mod has also incorporated some of the better features of the RB's Nap Toolbar mod but has a whole load of extra stuff in there too.

The Scenario Generator can also be used for Nap games. Is A++ and we use it a lot.

http://www.norbsoftdev.net/forum/modifi ... rge-of-war

You could also try out the Nap portrait mod (lite), which can be used with the WtR 1.6 but not yet with the KS nap mod. It is a WIP but will give a flavour of what is to come early new year.

http://www.norbsoftdev.net/forum/napole ... te-version
Saddletank
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Re: Which napoleonic mods are the best?

Post by Saddletank »

Q: Which napoleonic mods are the best?

A: The one being released by Norbsoft in about 18 months I think ;)
HITS & Couriers - a different and realistic way to play SoW MP.
sifis172
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Re: Which napoleonic mods are the best?

Post by sifis172 »

i am ressurecting a pretty much old topic. :lol:


i had seen once in histwar les grognards,
a strategy based on napoleonic wars, a mod that
made possible to have a campaign very much like
cossacks 2 did! i think now that it may very well be
that the team that moded that used cossacks mechanics.

if i understand correctly :blink: the new game will have
mechanics that will allow the campaign in a grand scale, featuring
north france, belgium?

also does anyone knows about this game?: http://www.matrixgames.com/products/487 ... .Campaigns
i read from reviews that it's pretty good.
Last edited by sifis172 on Tue Sep 09, 2014 4:13 pm, edited 1 time in total.
Saddletank
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Re: Which napoleonic mods are the best?

Post by Saddletank »

Looking at the map accuracy I'd be doubtful about how much realism there is in that. Sussex is NOT west of the Solent, nor is 'Wessex' (wherever that was in 1805) east of it!

Its not difficult to get maps accurate - what else have they made silly errors on?

On the screenshots alone I'd avoid this, personally.
HITS & Couriers - a different and realistic way to play SoW MP.
sifis172
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Re: Which napoleonic mods are the best?

Post by sifis172 »

the problem with this, is that it doesn't feature
a grand campaign!

beside sussex being west of solent :) :) !
JohnVW
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Re: Which napoleonic mods are the best?

Post by JohnVW »

hoping to resolve the mini-map "time freezing" soon (smile), and if so:

- to play any of these NAP scenarios/mods MP, assuming i'm hosting the game, which exact mods/maps/etc would the other players need to have installed, if any (and activated if it's a mod)?

thanks!!
Last edited by JohnVW on Wed Sep 10, 2014 9:25 pm, edited 1 time in total.
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