Loading Rolica
Posted: Tue Jan 28, 2014 8:26 pm
I attempted twice to load Rolica from the "1796 & 1800" Napoleonic Battle mod. Upon finishing the load, the screen immediately closed. The following is the log:
Game Launched
10:15:04 Version:SOWGB
1.6100
10:15:04 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
10:15:07 Loading Defined Lists
10:15:07 Initializing
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kansas Map 2
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Nap_B&F_Toolbar_2013
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\1796 & 1800 Battles
10:15:07 Ansi:16, TexH:4096, TexW:4096
10:15:07 SowGB Loaded
10:15:07 10:15:07
10:16:15 Error in scenario.csv file, OOB_BR17 repeated id name.
10:16:17 Error in scenario.csv file, OOB_BR17 repeated id name.
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kansas Map 2
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Nap_B&F_Toolbar_2013
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\1796 & 1800 Battles
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
10:16:25 Loading SandBox
10:16:25 Load your muskets...
10:16:25 10:16:25
10:16:25 Loading SandBox
10:16:25 Loading Map (KS)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid_NAP
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: FR_GENERAL_WALK
07:00:00 ----------------loading: FR_GENERAL_STAND
07:00:00 ----------------loading: FR_GENERAL_GALLOP
07:00:00 ----------------loading: FR_GENERAL_DEATH
07:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_French_Unit
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: FR_CL_MARCH
07:00:00 ----------------loading: FR_CL_STAND
07:00:00 ----------------loading: FR_CL_LOAD
07:00:00 ----------------loading: FR_CL_READY
07:00:00 ----------------loading: FR_CL_FIRE
07:00:00 ----------------loading: FR_CL_DBLQUIK
07:00:00 ----------------loading: FR_CL_CHARGE
07:00:00 ----------------loading: FR_CL_MELEE
07:00:00 ----------------loading: FR_CL_PRONE
07:00:00 ----------------loading: FR_CL_DEATH
07:00:00 ----------------loading: FR_OB_MARCH
07:00:00 ----------------loading: FR_OB_STAND
07:00:00 ----------------loading: FR_OB_DBLQUIK
07:00:00 ----------------loading: FR_OB_MELEE
07:00:00 ----------------loading: FR_OB_PRONE
07:00:00 ----------------loading: FR_FUS3_DEATH
07:00:00 ----------------loading: GFX_French_1806
07:00:00 ----------------loading: SW_INF_MARCH
07:00:00 ----------------loading: SW_INF_STAND
07:00:00 ----------------loading: SW_INF_LOAD
07:00:00 ----------------loading: SW_INF_READY
07:00:00 ----------------loading: SW_INF_FIRE
07:00:00 ----------------loading: SW_INF_DBLQUIK
07:00:00 ----------------loading: SW_INF_CHARGE
07:00:00 ----------------loading: SW_INF_MELEE
07:00:00 ----------------loading: SW_INF_PRONE
07:00:00 ----------------loading: SW_INF_DEATH
07:00:00 ----------------loading: FR_FUS2_MARCH
07:00:00 ----------------loading: FR_FUS2_STAND
07:00:00 ----------------loading: FR_FUS2_LOAD
07:00:00 ----------------loading: FR_FUS2_READY
07:00:00 ----------------loading: FR_FUS2_FIRE
07:00:00 ----------------loading: FR_FUS2_DBLQUIK
07:00:00 ----------------loading: FR_FUS2_CHARGE
07:00:00 ----------------loading: FR_FUS2_MELEE
07:00:00 ----------------loading: FR_FUS2_PRONE
07:00:00 ----------------loading: FR_FUS2_DEATH
07:00:00 ----------------loading: FR_FUS3_MARCH
07:00:00 ----------------loading: FR_FUS3_STAND
07:00:00 ----------------loading: FR_FUS3_DBLQUIK
07:00:00 ----------------loading: FR_FUS3_CHARGE
07:00:00 ----------------loading: FR_FUS3_MELEE
07:00:00 ----------------loading: FR_FUS3_PRONE
07:00:00 ----------------loading: FR_FUS3_LOAD
07:00:00 ----------------loading: FR_FUS3_READY
07:00:00 ----------------loading: FR_FUS3_FIRE
07:00:00 ----------------loading: FR_HUSSAR_WALK
07:00:00 ----------------loading: FR_HUSSAR_STAND
07:00:00 ----------------loading: FR_HUSSAR_GALLOP
07:00:00 ----------------loading: FR_HUSSAR_CHARGE
07:00:00 ----------------loading: FR_HUSSAR_MELEE
07:00:00 ----------------loading: FR_HUSSAR_DEATH
07:00:00 ----------------loading: FR_CHASCHEVAL_WALK
07:00:00 ----------------loading: FR_CHASCHEVAL_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
07:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
07:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
07:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
07:00:00 ----------------loading: GFX_French_Cav_Chas_1806
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: FR_FUS_DEATH
07:00:00 ----------------loading: FR_ART_GUN_BROKEN
07:00:00 ----------------loading: FR_ART_LIMBER_MOVE
07:00:00 ----------------loading: FR_ART_LIMBER_STAND
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: AUS_GRENZER_DEATH
07:00:00 ----------------loading: AUS_ART_GUN_BROKEN
07:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
07:00:00 ----------------loading: AUS_ART_LIMBER_STAND
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: FR_ART_GUN_MOVE
07:00:00 ----------------loading: FR_ART_GUN_STAND
07:00:00 ----------------loading: FR_ART_GUN_LOAD
07:00:00 ----------------loading: FR_ART_GUN_READY
07:00:00 ----------------loading: FR_ART_GUN_FIRE
07:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
07:00:00 ----------------loading: FR_AMMO_WAGON_STAND
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GB_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: GB_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: GB_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: GB_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_British_Unit
07:00:00 ----------------loading: GB_LINF_MARCH
07:00:00 ----------------loading: GB_LINF_STAND
07:00:00 ----------------loading: GB_LINF_LOAD
07:00:00 ----------------loading: GB_LINF_READY
07:00:00 ----------------loading: GB_LINF_FIRE
07:00:00 ----------------loading: GB_LINF_DBLQUIK
07:00:00 ----------------loading: GB_LINF_CHARGE
07:00:00 ----------------loading: GB_LINF_MELEE
07:00:00 ----------------loading: GB_LINF_PRONE
07:00:00 ----------------loading: GB_LINF_DEATH
07:00:00 ----------------loading: GB_OB_MARCH
07:00:00 Packed Texture file not found NAME:GB_OB_MARCH at PATH:
07:00:00 ERROR: creating sprite GB_OB_MARCH
07:00:00 Could not load sprite GB_OB_MARCH at Graphics\Units\
07:00:00 ----------------loading: GB_OB_STAND
07:00:00 Packed Texture file not found NAME:GB_OB_STAND at PATH:
07:00:00 ERROR: creating sprite GB_OB_STAND
07:00:00 Could not load sprite GB_OB_STAND at Graphics\Units\
07:00:00 ----------------loading: GB_OB_DBLQUIK
07:00:00 Packed Texture file not found NAME:GB_OB_DBLQUIK at PATH:
07:00:00 ERROR: creating sprite GB_OB_DBLQUIK
07:00:00 Could not load sprite GB_OB_DBLQUIK at Graphics\Units\
07:00:00 ----------------loading: GB_OB_MELEE
07:00:00 Packed Texture file not found NAME:GB_OB_MELEE at PATH:
07:00:00 ERROR: creating sprite GB_OB_MELEE
07:00:00 Could not load sprite GB_OB_MELEE at Graphics\Units\
07:00:00 ----------------loading: GB_OB_PRONE
07:00:00 Packed Texture file not found NAME:GB_OB_PRONE at PATH:
07:00:00 ERROR: creating sprite GB_OB_PRONE
07:00:00 Could not load sprite GB_OB_PRONE at Graphics\Units\
07:00:00 ----------------loading: GFX_BR_Kings
07:00:00 ----------------loading: GFX_BR_Yellow
07:00:00 ----------------loading: GB_INF2_MARCH
07:00:00 ----------------loading: GB_INF2_STAND
07:00:00 ----------------loading: GB_INF2_LOAD
07:00:00 ----------------loading: GB_INF2_READY
07:00:00 ----------------loading: GB_INF2_FIRE
07:00:00 ----------------loading: GB_INF2_DBLQUIK
07:00:00 ----------------loading: GB_INF2_CHARGE
07:00:00 ----------------loading: GB_INF2_MELEE
07:00:00 ----------------loading: GB_INF2_PRONE
07:00:00 ----------------loading: GB_INF2_DEATH
07:00:00 ----------------loading: GFX_BR_PaleYellow
07:00:00 ----------------loading: GFX_BR_5F
07:00:00 ----------------loading: GFX_BR_BlueGreen
07:00:00 ----------------loading: GFX_BR_WhiteRedCross
07:00:00 ----------------loading: GB_LIDR_WALK
07:00:00 ----------------loading: GB_LIDR_STAND
07:00:00 ----------------loading: GB_LIDR_GALLOP
07:00:00 ----------------loading: GB_LIDR_CHARGE
07:00:00 ----------------loading: GB_LIDR_MELEE
07:00:00 ----------------loading: GB_LIDR_DEATH
07:00:00 ----------------loading: GB_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: GB_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: GB_ART_GUN_BROKEN
07:00:00 ----------------loading: GB_ART_LIMBER_MOVE
07:00:00 ----------------loading: GB_ART_LIMBER_STAND
07:00:00 ----------------loading: GB_DRIVER_CORPS_WALK
07:00:00 ----------------loading: GB_DRIVER_CORPS_STAND
07:00:00 ----------------loading: GB_ART_GUN_MOVE
07:00:00 ----------------loading: GB_ART_GUN_STAND
07:00:00 ----------------loading: GB_ART_GUN_LOAD
07:00:00 ----------------loading: GB_ART_GUN_READY
07:00:00 ----------------loading: GB_ART_GUN_FIRE
07:00:00 ----------------loading: GB_WAGON_MOVE
07:00:00 ----------------loading: GB_WAGON_STAND
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: Wheat4
07:00:00 ----------------loading: Winter_6
07:00:00 ----------------loading: Fallen_Dead_4
07:00:00 ----------------loading: Winter_7
07:00:00 ----------------loading: Tree_Fall_2
07:00:00 ----------------loading: Tree_Fall_3
07:00:00 ----------------loading: Tree_Fall_4
07:00:00 ----------------loading: Fall_4
07:00:00 ----------------loading: Tree_Fall_6
07:00:00 ----------------loading: Tree_Brush_1
07:00:00 ----------------loading: Tree_Brush_2
07:00:00 ----------------loading: Tree_Brush_3
07:00:00 ----------------loading: Tree_Brush_4
07:00:00 ----------------loading: Tree_Brush_5
07:00:00 ----------------loading: Wheat3
07:00:00 ----------------loading: Wheat5
07:00:00 Graphic not found Winter_1
07:00:00 ----------------loading: Winter_5
07:00:00 ----------------loading: Winter_2
07:00:00 ----------------loading: Winter_4
07:00:00 ----------------loading: Winter_3
07:00:00 ----------------loading: Fallen_Dead_6
07:00:00 ----------------loading: Fallen_Dead_5
07:00:00 ----------------loading: Fallen_Dead_1
07:00:00 ----------------loading: Tree_Brush_6
07:00:00 ----------------loading: Tree_Brush_7
07:00:00 ----------------loading: Tree_Brush_8
07:00:00 ----------------loading: Tree_Brush_9
07:00:00 ----------------loading: Tree_Brush_10
07:00:00 ----------------loading: Orchard_Peach_1
07:00:00 ----------------loading: Fallen_Dead_3
07:00:00 ----------------loading: Fallen_Dead_2
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 Graphic not found CornS2
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Stubble
07:00:00 ----------------loading: Fallen_Dead_7
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:12
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander GdD Henri François Delaborde
07:00:00 Chain of Command: Top Commander Lt Gen Sir Arthur Wellesley
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 10:17:01
Since I used the Kansas map yesterday with other OOBs, I think the problem is with the Rolica OOBB, but I am not sure, since terrain features are included among the "not loaded" items. Can anyone tell me how to remedy this problem?
Thanks,
Don
Game Launched
10:15:04 Version:SOWGB
1.6100
10:15:04 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
10:15:07 Loading Defined Lists
10:15:07 Initializing
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kansas Map 2
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Nap_B&F_Toolbar_2013
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\1796 & 1800 Battles
10:15:07 Ansi:16, TexH:4096, TexW:4096
10:15:07 SowGB Loaded
10:15:07 10:15:07
10:16:15 Error in scenario.csv file, OOB_BR17 repeated id name.
10:16:17 Error in scenario.csv file, OOB_BR17 repeated id name.
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kansas Map 2
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Nap_B&F_Toolbar_2013
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\1796 & 1800 Battles
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
10:16:25 Loading SandBox
10:16:25 Load your muskets...
10:16:25 10:16:25
10:16:25 Loading SandBox
10:16:25 Loading Map (KS)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid_NAP
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: FR_GENERAL_WALK
07:00:00 ----------------loading: FR_GENERAL_STAND
07:00:00 ----------------loading: FR_GENERAL_GALLOP
07:00:00 ----------------loading: FR_GENERAL_DEATH
07:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_French_Unit
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: FR_CL_MARCH
07:00:00 ----------------loading: FR_CL_STAND
07:00:00 ----------------loading: FR_CL_LOAD
07:00:00 ----------------loading: FR_CL_READY
07:00:00 ----------------loading: FR_CL_FIRE
07:00:00 ----------------loading: FR_CL_DBLQUIK
07:00:00 ----------------loading: FR_CL_CHARGE
07:00:00 ----------------loading: FR_CL_MELEE
07:00:00 ----------------loading: FR_CL_PRONE
07:00:00 ----------------loading: FR_CL_DEATH
07:00:00 ----------------loading: FR_OB_MARCH
07:00:00 ----------------loading: FR_OB_STAND
07:00:00 ----------------loading: FR_OB_DBLQUIK
07:00:00 ----------------loading: FR_OB_MELEE
07:00:00 ----------------loading: FR_OB_PRONE
07:00:00 ----------------loading: FR_FUS3_DEATH
07:00:00 ----------------loading: GFX_French_1806
07:00:00 ----------------loading: SW_INF_MARCH
07:00:00 ----------------loading: SW_INF_STAND
07:00:00 ----------------loading: SW_INF_LOAD
07:00:00 ----------------loading: SW_INF_READY
07:00:00 ----------------loading: SW_INF_FIRE
07:00:00 ----------------loading: SW_INF_DBLQUIK
07:00:00 ----------------loading: SW_INF_CHARGE
07:00:00 ----------------loading: SW_INF_MELEE
07:00:00 ----------------loading: SW_INF_PRONE
07:00:00 ----------------loading: SW_INF_DEATH
07:00:00 ----------------loading: FR_FUS2_MARCH
07:00:00 ----------------loading: FR_FUS2_STAND
07:00:00 ----------------loading: FR_FUS2_LOAD
07:00:00 ----------------loading: FR_FUS2_READY
07:00:00 ----------------loading: FR_FUS2_FIRE
07:00:00 ----------------loading: FR_FUS2_DBLQUIK
07:00:00 ----------------loading: FR_FUS2_CHARGE
07:00:00 ----------------loading: FR_FUS2_MELEE
07:00:00 ----------------loading: FR_FUS2_PRONE
07:00:00 ----------------loading: FR_FUS2_DEATH
07:00:00 ----------------loading: FR_FUS3_MARCH
07:00:00 ----------------loading: FR_FUS3_STAND
07:00:00 ----------------loading: FR_FUS3_DBLQUIK
07:00:00 ----------------loading: FR_FUS3_CHARGE
07:00:00 ----------------loading: FR_FUS3_MELEE
07:00:00 ----------------loading: FR_FUS3_PRONE
07:00:00 ----------------loading: FR_FUS3_LOAD
07:00:00 ----------------loading: FR_FUS3_READY
07:00:00 ----------------loading: FR_FUS3_FIRE
07:00:00 ----------------loading: FR_HUSSAR_WALK
07:00:00 ----------------loading: FR_HUSSAR_STAND
07:00:00 ----------------loading: FR_HUSSAR_GALLOP
07:00:00 ----------------loading: FR_HUSSAR_CHARGE
07:00:00 ----------------loading: FR_HUSSAR_MELEE
07:00:00 ----------------loading: FR_HUSSAR_DEATH
07:00:00 ----------------loading: FR_CHASCHEVAL_WALK
07:00:00 ----------------loading: FR_CHASCHEVAL_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
07:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
07:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
07:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
07:00:00 ----------------loading: GFX_French_Cav_Chas_1806
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: FR_FUS_DEATH
07:00:00 ----------------loading: FR_ART_GUN_BROKEN
07:00:00 ----------------loading: FR_ART_LIMBER_MOVE
07:00:00 ----------------loading: FR_ART_LIMBER_STAND
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: AUS_GRENZER_DEATH
07:00:00 ----------------loading: AUS_ART_GUN_BROKEN
07:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
07:00:00 ----------------loading: AUS_ART_LIMBER_STAND
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: FR_ART_GUN_MOVE
07:00:00 ----------------loading: FR_ART_GUN_STAND
07:00:00 ----------------loading: FR_ART_GUN_LOAD
07:00:00 ----------------loading: FR_ART_GUN_READY
07:00:00 ----------------loading: FR_ART_GUN_FIRE
07:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
07:00:00 ----------------loading: FR_AMMO_WAGON_STAND
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GB_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: GB_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: GB_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: GB_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_British_Unit
07:00:00 ----------------loading: GB_LINF_MARCH
07:00:00 ----------------loading: GB_LINF_STAND
07:00:00 ----------------loading: GB_LINF_LOAD
07:00:00 ----------------loading: GB_LINF_READY
07:00:00 ----------------loading: GB_LINF_FIRE
07:00:00 ----------------loading: GB_LINF_DBLQUIK
07:00:00 ----------------loading: GB_LINF_CHARGE
07:00:00 ----------------loading: GB_LINF_MELEE
07:00:00 ----------------loading: GB_LINF_PRONE
07:00:00 ----------------loading: GB_LINF_DEATH
07:00:00 ----------------loading: GB_OB_MARCH
07:00:00 Packed Texture file not found NAME:GB_OB_MARCH at PATH:
07:00:00 ERROR: creating sprite GB_OB_MARCH
07:00:00 Could not load sprite GB_OB_MARCH at Graphics\Units\
07:00:00 ----------------loading: GB_OB_STAND
07:00:00 Packed Texture file not found NAME:GB_OB_STAND at PATH:
07:00:00 ERROR: creating sprite GB_OB_STAND
07:00:00 Could not load sprite GB_OB_STAND at Graphics\Units\
07:00:00 ----------------loading: GB_OB_DBLQUIK
07:00:00 Packed Texture file not found NAME:GB_OB_DBLQUIK at PATH:
07:00:00 ERROR: creating sprite GB_OB_DBLQUIK
07:00:00 Could not load sprite GB_OB_DBLQUIK at Graphics\Units\
07:00:00 ----------------loading: GB_OB_MELEE
07:00:00 Packed Texture file not found NAME:GB_OB_MELEE at PATH:
07:00:00 ERROR: creating sprite GB_OB_MELEE
07:00:00 Could not load sprite GB_OB_MELEE at Graphics\Units\
07:00:00 ----------------loading: GB_OB_PRONE
07:00:00 Packed Texture file not found NAME:GB_OB_PRONE at PATH:
07:00:00 ERROR: creating sprite GB_OB_PRONE
07:00:00 Could not load sprite GB_OB_PRONE at Graphics\Units\
07:00:00 ----------------loading: GFX_BR_Kings
07:00:00 ----------------loading: GFX_BR_Yellow
07:00:00 ----------------loading: GB_INF2_MARCH
07:00:00 ----------------loading: GB_INF2_STAND
07:00:00 ----------------loading: GB_INF2_LOAD
07:00:00 ----------------loading: GB_INF2_READY
07:00:00 ----------------loading: GB_INF2_FIRE
07:00:00 ----------------loading: GB_INF2_DBLQUIK
07:00:00 ----------------loading: GB_INF2_CHARGE
07:00:00 ----------------loading: GB_INF2_MELEE
07:00:00 ----------------loading: GB_INF2_PRONE
07:00:00 ----------------loading: GB_INF2_DEATH
07:00:00 ----------------loading: GFX_BR_PaleYellow
07:00:00 ----------------loading: GFX_BR_5F
07:00:00 ----------------loading: GFX_BR_BlueGreen
07:00:00 ----------------loading: GFX_BR_WhiteRedCross
07:00:00 ----------------loading: GB_LIDR_WALK
07:00:00 ----------------loading: GB_LIDR_STAND
07:00:00 ----------------loading: GB_LIDR_GALLOP
07:00:00 ----------------loading: GB_LIDR_CHARGE
07:00:00 ----------------loading: GB_LIDR_MELEE
07:00:00 ----------------loading: GB_LIDR_DEATH
07:00:00 ----------------loading: GB_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: GB_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: GB_ART_GUN_BROKEN
07:00:00 ----------------loading: GB_ART_LIMBER_MOVE
07:00:00 ----------------loading: GB_ART_LIMBER_STAND
07:00:00 ----------------loading: GB_DRIVER_CORPS_WALK
07:00:00 ----------------loading: GB_DRIVER_CORPS_STAND
07:00:00 ----------------loading: GB_ART_GUN_MOVE
07:00:00 ----------------loading: GB_ART_GUN_STAND
07:00:00 ----------------loading: GB_ART_GUN_LOAD
07:00:00 ----------------loading: GB_ART_GUN_READY
07:00:00 ----------------loading: GB_ART_GUN_FIRE
07:00:00 ----------------loading: GB_WAGON_MOVE
07:00:00 ----------------loading: GB_WAGON_STAND
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: Wheat4
07:00:00 ----------------loading: Winter_6
07:00:00 ----------------loading: Fallen_Dead_4
07:00:00 ----------------loading: Winter_7
07:00:00 ----------------loading: Tree_Fall_2
07:00:00 ----------------loading: Tree_Fall_3
07:00:00 ----------------loading: Tree_Fall_4
07:00:00 ----------------loading: Fall_4
07:00:00 ----------------loading: Tree_Fall_6
07:00:00 ----------------loading: Tree_Brush_1
07:00:00 ----------------loading: Tree_Brush_2
07:00:00 ----------------loading: Tree_Brush_3
07:00:00 ----------------loading: Tree_Brush_4
07:00:00 ----------------loading: Tree_Brush_5
07:00:00 ----------------loading: Wheat3
07:00:00 ----------------loading: Wheat5
07:00:00 Graphic not found Winter_1
07:00:00 ----------------loading: Winter_5
07:00:00 ----------------loading: Winter_2
07:00:00 ----------------loading: Winter_4
07:00:00 ----------------loading: Winter_3
07:00:00 ----------------loading: Fallen_Dead_6
07:00:00 ----------------loading: Fallen_Dead_5
07:00:00 ----------------loading: Fallen_Dead_1
07:00:00 ----------------loading: Tree_Brush_6
07:00:00 ----------------loading: Tree_Brush_7
07:00:00 ----------------loading: Tree_Brush_8
07:00:00 ----------------loading: Tree_Brush_9
07:00:00 ----------------loading: Tree_Brush_10
07:00:00 ----------------loading: Orchard_Peach_1
07:00:00 ----------------loading: Fallen_Dead_3
07:00:00 ----------------loading: Fallen_Dead_2
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 Graphic not found CornS2
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Stubble
07:00:00 ----------------loading: Fallen_Dead_7
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:12
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander GdD Henri François Delaborde
07:00:00 Chain of Command: Top Commander Lt Gen Sir Arthur Wellesley
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 10:17:01
Since I used the Kansas map yesterday with other OOBs, I think the problem is with the Rolica OOBB, but I am not sure, since terrain features are included among the "not loaded" items. Can anyone tell me how to remedy this problem?
Thanks,
Don