Filters and Lighting
Posted: Sun Feb 02, 2014 9:30 am
Hey all,
apologies straight away if I have posted this in the wrong category. I searched for a dedicated screenshots category but didn't find what I was looking for, so hope this doesn't offend anyone.
I was messing around with some photo filter software and some screenshots from SOW and ended up with a great look that I felt improved over the original (of course, it's all a matter of personal preference).
Then I tried to use post-processing software in-game to try and achieve a similar look during actual play (ala enbseries mod).
I couldn't get quite the same effect because I'm a rank amateur at all this stuff, but I found a happy compromise that made the visual element of the game far more appealing to me (without wanting to take away from the very pleasing visuals already part of the vanilla experience).
It occurred to me how very important lighting and the right filters are to achieving the right atmosphere in any game, and I'm very happy to see great improvements in the early Waterloo screenshots.
I guess I just wanted to encourage the NSD team to remain mindful of the value of lighting, particularly in these days of "next-gen".
I include two screenshots from Chancellorsville, one vanilla and one "filtered" for comparison. (Hopefully they appear in the post, this is my first post. If no images appear would someone be kind enough to give me a pointer about posting jpgs. Thank you in advance.).
apologies straight away if I have posted this in the wrong category. I searched for a dedicated screenshots category but didn't find what I was looking for, so hope this doesn't offend anyone.
I was messing around with some photo filter software and some screenshots from SOW and ended up with a great look that I felt improved over the original (of course, it's all a matter of personal preference).
Then I tried to use post-processing software in-game to try and achieve a similar look during actual play (ala enbseries mod).
I couldn't get quite the same effect because I'm a rank amateur at all this stuff, but I found a happy compromise that made the visual element of the game far more appealing to me (without wanting to take away from the very pleasing visuals already part of the vanilla experience).
It occurred to me how very important lighting and the right filters are to achieving the right atmosphere in any game, and I'm very happy to see great improvements in the early Waterloo screenshots.
I guess I just wanted to encourage the NSD team to remain mindful of the value of lighting, particularly in these days of "next-gen".
I include two screenshots from Chancellorsville, one vanilla and one "filtered" for comparison. (Hopefully they appear in the post, this is my first post. If no images appear would someone be kind enough to give me a pointer about posting jpgs. Thank you in advance.).