Hey, I was altering the OOB testing different values in the various columns and came across this...
If a zero is placed in the following two columns the Supply-Wagons will not move, I think that it has something to do with placing them into a state of broken. (i.e...Morale)
Column Z and Column AA
After seven hours of game play the wagons still haven't moved, but I'm not sure if I've altered the morale to act slower than the default game.
Can someone else test this out to see if it works in their game.
davinci
Supply Wagon Experiment
Supply Wagon Experiment
The only true logic is that, there is no true logic!
Re: Supply Wagon Experiment
Hi D - yeah they don't seem to move, either off their own juice or when manually selected and ordered to.
Maybe this would best be used selectively, for example you might want to allow ammo wagons supporting divisional artillery to be moved but restrict those for the infantry, given their habit of making suicidal forays into enemy lines.
As ammo wagons are generally attached to divisional formations I suspect you might need to set up arty as separate division(s) to make this flexibility work properly. I may be wrong.
Also, I am assuming stationary wagons remain immoveable even if captured. So raiding cavalry might need to defend their captured munitions rather than make off with them, unless they can be made to disappear on capture. At least that way the enemy would no longer have an opp to regain lost wagons.
B)
Maybe this would best be used selectively, for example you might want to allow ammo wagons supporting divisional artillery to be moved but restrict those for the infantry, given their habit of making suicidal forays into enemy lines.
As ammo wagons are generally attached to divisional formations I suspect you might need to set up arty as separate division(s) to make this flexibility work properly. I may be wrong.
Also, I am assuming stationary wagons remain immoveable even if captured. So raiding cavalry might need to defend their captured munitions rather than make off with them, unless they can be made to disappear on capture. At least that way the enemy would no longer have an opp to regain lost wagons.
B)
Re: Supply Wagon Experiment
Crikey - Hey how is everything going!
You are correct it could be used as a base of supplies or the "line-of-communications" but it really doesn't help in the games that I play on the "10MileMap".
That would be a very long distance back to resupply the men. It might work better on the smaller maps.
I also used the values of 1 and 2 with the same results, I finally got them moving with 3 and above.
The previous game also had a glitch in the OOB that stopped the Supply-Wagons but this wasn't it.
My intentions were trying to get the AI to act different but I came across this so I thought that I would share it with the community.
Thanks for the input!
davinci
You are correct it could be used as a base of supplies or the "line-of-communications" but it really doesn't help in the games that I play on the "10MileMap".
That would be a very long distance back to resupply the men. It might work better on the smaller maps.
I also used the values of 1 and 2 with the same results, I finally got them moving with 3 and above.
The previous game also had a glitch in the OOB that stopped the Supply-Wagons but this wasn't it.
My intentions were trying to get the AI to act different but I came across this so I thought that I would share it with the community.
Thanks for the input!
davinci
The only true logic is that, there is no true logic!