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Updated Scenario Generator avail ???
Posted: Fri Jun 27, 2014 12:05 am
by JohnVW
I've been using the orig scenario generator ( v2.1 by Leffe7 ) for quite awhile now, and LOVE IT ! but, I was wondering if anyone knew of an updated version? (and if there is one, where would I find it)...thanks...
Re: Updated Scenario Generator avail ???
Posted: Fri Jun 27, 2014 12:33 pm
by Leffe7
Hi John
I'm glad you like the tool. Currently v2.1 is still the latest.
Work on Version 3.0 is soon finished. The idea was to use the latest napoleonic OOBs being developed by MTG, Martin James, Grog and others. But I'm considering to release the tool a bit sooner and to update it with v3.1 as soon as those OOBs are available.
What I can tell you are some of the changes which will be included in v3.0 and I hope you will like them.
Changelist v3.0 (Draft)
- Added Red River maps, Big Whiskey, Pea Ridge, 10MileMaps to the list of maps.
- Added 10mile maps functionality.
- Added toggle for Supply Wagons (None / 1 per division / 10 per Army)
- Added toggle to play in Hunt em down mode (default) / Attack / Defend
- Added subvariants of Waterloo OOB for the Allied side: UK-only and Prussian-only
- Added functionality to give names to the 4 objectives and to place them in exactly x yards away from the sector center (x/y axis), so you can position them very detailed.
and the reason why a step to v3.0 is appropriate... :laugh:
- Added feature for carry-over mode.
This will create an adjusted OOB based on the results of a played scenario to be used by the next scenario. Note that this feature is a bit simplified but if you understand the way an OOB is structured you can very easily adjust more details manually if needed.
BTW, the current Kriegsspiel campaign hosted by Neal will use this carry-over functionality (starting this Saturday June 28th), so I'm eager to see how it works out in practice.
Kind Regards
Re: Updated Scenario Generator avail ???
Posted: Fri Jun 27, 2014 2:39 pm
by JohnVW
can't wait! thanks for the update...any idea when you hope this will be ready? (for the last year about all we play now are our own scenarios created with your tool!!)
actually, adding "hunt them down", 10x10 maps and the new maps would be more than enough for me! hope it's ready soon...
(do you need anyone to help test?)
Re: Updated Scenario Generator avail ???
Posted: Wed Jul 02, 2014 3:11 am
by the reb
Mr Idiot here again, what is this all about? How does this connect with SOW?
Re: Updated Scenario Generator avail ???
Posted: Wed Jul 02, 2014 4:41 am
by Chamberlain
the reb,
Here you go, follow this link to Leffe7's scenario generator and explanation of it:
http://www.norbsoftdev.net/forum/modifi ... -war#57494
Chamberlain
Re: Updated Scenario Generator avail ???
Posted: Wed Jul 02, 2014 8:01 pm
by JohnVW
hi stefan...ok:
- used the new scenario gen to build a quick custom scenario
- but every time i tried to play (single player, using custom scenario) the game would "quit" during the load process...error message was "program has stopped working"
- i've attached the log file here, and you'll notice what seems to be the issue at the bottom:
07:00:00 Formation not found: DRIL_Lvl5_Inf_ColumnbyDivisionHold
07:00:00 BAD FORMATION ID: -1
john...
Re: Updated Scenario Generator avail ???
Posted: Thu Jul 03, 2014 1:40 am
by the reb
I believe this is what I've been "cryin" about for some time. It's looks like I need to be sober to do this, well see.
With this being avaialble for sometime now, one would think there would be many many custom scenarios posted by players for us to play and a place to contribute them too, like ACWGC has?
Thanks Chamberlain.....
Re: Updated Scenario Generator avail ???
Posted: Thu Jul 03, 2014 10:02 pm
by Saddletank
Leffe7's SG software tends to be used to quickly create a "play and throw away" game, usually for MP battles. Its not a piece of software that builds scenarios in the way that NSD supplies scenarios with its add-ons.
Re: Updated Scenario Generator avail ???
Posted: Sun Jul 06, 2014 2:09 am
by the reb
And it's "Cryin Time again.....