Page 2 of 2

Re: Cavalry, Artillery, Commanders - Re-textured and 4K Packed

Posted: Wed Aug 27, 2014 10:39 pm
by RebBugler
8K packing has been scrubbed for now, so 4K offerings are now available to salvage this thread, see first post.

I read recently that DDS converted graphics MUST be assigned to squared texture sized sheets, and until I can manage publication on that level, I'm sticking with 4K. 4K packing works nicely for infantry, one unit per sheet, making re-texturing fast and easy if necessary.

Re: Cavalry, Artillery, Commanders - Re-textured and 4K Packed

Posted: Thu Oct 16, 2014 3:24 pm
by Squid_UK
These textures are awesome. That said I have a problem, it seems that there is a conflict with something. Best way to describe is to show you a screenshot. Can anyone advise how to fix the issue?

Many thanks

Image

Re: Cavalry, Artillery, Commanders - Re-textured and 4K Packed

Posted: Thu Oct 16, 2014 8:52 pm
by RebBugler
You have a map mod enabled that is causing this anomaly, would be my guess. This is becoming all too common as more and more folks are tweaking terrain textures and repacking them...me included, but not with this mod. Disable your mods one at a time to determine the culprit.

Re: Cavalry, Artillery, Commanders - Re-textured and 4K Packed

Posted: Thu Oct 16, 2014 11:05 pm
by Squid_UK
Thanks Reb, yeh it was GCM mod, looking great now :)

Re: Cavalry, Artillery, Commanders - Re-textured and 4K Packed

Posted: Tue Dec 31, 2019 5:38 am
by RebBugler
This mod is compatible with 'True Ground SR1' battles when activating the included 'TC2M SOW Infantry SR1' mod.

Re: Cavalry, Artillery, Commanders - Re-textured and 4K Packed

Posted: Tue Nov 15, 2022 10:02 pm
by RebBugler
Download link fixed - New Download Location

FYI
This mod browns the orange horse textures, enhances death sprite effects, and improves overall performance by cutting the number of 'sprite texture sheets' in half.