How's the AI compared to the demo
Posted: Thu Jul 31, 2014 6:41 pm
I recently started playing the Scourge of War demo. I'm a fan of the concept and have been having alot of fun. I'm just about ready to go ahead and buy the full the games. I enjoy playing as a brigade commander; waiting for orders is a nice touch. The one issue that I've run into though is the AI in the sandbox.
Last night I was playing as a Brigade in a corps vs corps battle under McLaws and Longstreet. Orders came down to attack the union position. As I was the far right flank, I moved to engage... only to notice that the rest of the line was still standing there. OK, well, Pickett's Charge it will be then. Anyway - to cut a long story short - by the time the rest of the Corps engaged, I'd been going one on one with an entire Federal division. Meanwhile both the US and CS artillery, still limbered, rode right up the center road (Kansas map) and intermixed with each other. Maybe there weren't enough objectives on the map, but it seemed like everyone above me was just sitting around. Faulty AI or highly realistic? I'm not yet sure.
So to get to the heart of the matter, how's the AI at Division/Corps command in the full game? Do they issue sound tactical orders or is every attack "Charge through two divisions" and every defense "Stand to the death"? Are they better with scenarios or sand box?
Finally - and on an unrelated note - is there a "campaign mode" ala Sid Meier's Gettysburg, where you can fight the entire battle in sequence based on previous performances?
Thanks!
Last night I was playing as a Brigade in a corps vs corps battle under McLaws and Longstreet. Orders came down to attack the union position. As I was the far right flank, I moved to engage... only to notice that the rest of the line was still standing there. OK, well, Pickett's Charge it will be then. Anyway - to cut a long story short - by the time the rest of the Corps engaged, I'd been going one on one with an entire Federal division. Meanwhile both the US and CS artillery, still limbered, rode right up the center road (Kansas map) and intermixed with each other. Maybe there weren't enough objectives on the map, but it seemed like everyone above me was just sitting around. Faulty AI or highly realistic? I'm not yet sure.
So to get to the heart of the matter, how's the AI at Division/Corps command in the full game? Do they issue sound tactical orders or is every attack "Charge through two divisions" and every defense "Stand to the death"? Are they better with scenarios or sand box?
Finally - and on an unrelated note - is there a "campaign mode" ala Sid Meier's Gettysburg, where you can fight the entire battle in sequence based on previous performances?
Thanks!