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Mexico 1836 Mod Redux

Posted: Mon Jan 26, 2015 5:36 pm
by Crikey
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This is a new version of my earlier mod which includes new sprites (huge thanks to Pom), new sounds and other goodies.

The mod introduces Mexican and Texian forces using some of the base files provided by the Napoleonic Road to Wagram & Kriegspiel mods. You should delete any previous version of the Mexico mod.

UNLIKE EARLIER VESIONS THIS IS A STAND-ALONE MOD. YOU DO NOT NEED THE NAPOLEONIC MODS INSTALLED OR ACTIVATED. ALL THE FILES NEEDED ARE INCLUDED IN THIS MOD. It should not be activated/used with other mods, such as Wagram, Bleiheim etc, that amend the key csv files.

This mod used SR1 OOBs. You need to amend the sprite ratio in the main options screen to 1:1. Due to this, larger maps work best.
Uniforms should be set to best in the options menu.

Credits: Pom, Gunship24, Martin James, MTG & the Kriegspielers.


Download here https://www.dropbox.com/s/u4iik5yr767fu ... ux.7z?dl=0

You might also like these Spanish maps -

https://www.dropbox.com/s/yq1zv8hxibk85 ... l.7z?dl=0z

https://www.dropbox.com/s/8gacwtq7ejc57 ... al.7z?dl=0


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Re: Mexico 1836 Mod Redux

Posted: Mon Jan 26, 2015 6:26 pm
by Zeke
Excellent work Crikey & Pom the sprites are first rate :)

Re: Mexico 1836 Mod Redux

Posted: Mon Jan 26, 2015 6:52 pm
by Martin James
Fantastic work guys. Many thanks.

Martin

Re: Mexico 1836 Mod Redux

Posted: Tue Jan 27, 2015 2:09 am
by Davinci
Crikey Now that is a very good looking map!

I like how the units are marching ankle-deep through the creek...Excellent!

Hopefully, I can steal one of two of these units too mix with my rag-tag-units.

Keep up the great work!

davinci

Re: Mexico 1836 Mod Redux

Posted: Tue Jan 27, 2015 3:54 am
by Martin James
"Hopefully, I can steal one of two of these units too mix with my rag-tag-units."

Yes me too please. Some of those Texan boys would fit really well into a Trans Mississippi ACW army. Love the Red lancers as well.

Martin

Re: Mexico 1836 Mod Redux

Posted: Tue Jan 27, 2015 7:13 pm
by Pom
Only just noticed that Crikey had released this.

Thanks for the comments,as for using any of the units,this is Crikey's mod, but I have no problem with it.

Pom.

Re: Mexico 1836 Mod Redux

Posted: Tue Jan 27, 2015 7:32 pm
by JohnVW
I've downloaded, unzipped, and placed in my MODS folder...activated the MOD (with nothing else activated), and start the game. I need to go to "single player", then "sandbox" to see the scenarios avail...but there's no "map option" to select, and when I start the game it defaults to whatever SOW map is highlighted? isn't there a map made for this? thanks...

Re: Mexico 1836 Mod Redux

Posted: Wed Jan 28, 2015 3:33 am
by Crikey
Thanks for the comments. Pom's work on the sprites deserves all the praise. B)

If he's content then you can use whatever you like.

JVW - sorry there are no maps incl. Maybe later. ;)

Re: Mexico 1836 Mod Redux

Posted: Wed Jan 28, 2015 3:43 am
by Martin James
Many thanks to both of you.

Martin

Re: Mexico 1836 Mod Redux

Posted: Wed Jan 28, 2015 8:10 am
by Davinci
- sorry there are no maps incl. Maybe later. ;)
Take your time, the map is looking very good!

Did you figure out a way of not having the water to disappear while rotating the camera?

davinci