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Manassas Map / OOB Mod
Posted: Sat Feb 07, 2015 5:29 am
by mcdonaldgt5
I'm trying to do my first mod using the 1st Historical Manassas Map & OOB. I think I have everything set up correctly but the game stops loading when it gets to what looks like GFX_Whee. Its cut off but I assume its the sprite for a wheel? Can seem to find that one to track down the issue. Thanks mcdonaldgt5
Re: Manassas Map / OOB Mod
Posted: Sat Feb 07, 2015 5:38 am
by Saddletank
GFX_Wheel is the animated sprite for an objective marker.

Re: Manassas Map / OOB Mod
Posted: Sat Feb 07, 2015 6:02 am
by mcdonaldgt5
Why do you suppose my mod would fail to load here?
Would you be amenable to looking at my mod folder files if I email them to you?
Re: Manassas Map / OOB Mod
Posted: Sat Feb 07, 2015 6:10 am
by Davinci
In your Mod - do you have an Logistics - folder.
Did you add a gfx.csv file and alter this line below?
GFX_Wheel,Misc.dds,64,64,0,768,1.2,,,,,,,32,1,6,50
If so, include that line in your gfx.csv file and see what happens.
davinci
Re: Manassas Map / OOB Mod
Posted: Sat Feb 07, 2015 8:03 am
by mcdonaldgt5
Yes I copied the Logistics Folder over to Mod and it has a GFX.csv with the exact entry. Still No Go. I noticed that my folder are set differently that SDK Documentation 1.06 would indicate. For example:
Base Folder - The Base folder contains nine (9) subfolders: Graphics, Logistics, Maps, Music, OOBs,
SandBox, Scenarios, Sounds, and Text.
I only have Graphics, Logistics, Maps, Music and Sounds
Likewise The Graphics sub folder is somewhat different with shaders in Maps with terrain and units somewhere else.
This is complicated but worthwhile learning. By the way I live very close to Kennesaw Park and walk the dogs among the trench lines every day!
Re: Manassas Map / OOB Mod
Posted: Sat Feb 07, 2015 8:34 am
by Davinci
Base Folder - The Base folder contains nine (9) subfolders: Graphics, Logistics, Maps, Music, OOBs,
SandBox, Scenarios, Sounds, and Text.
Your default
Base - folder shouldn't have a
Logistics folder.
The game will load the default
Logistics files without this folder.
Can you take a picture of your files and post them here?
davinci
Re: Manassas Map / OOB Mod
Posted: Sun Feb 08, 2015 1:37 am
by mcdonaldgt5
Thanks for your help. The Manassas map runs in Sandbox and the NSD Sample Mod Scenarios also run OK.
Attached are pictures of folders down to the Logistics files. First Manassas seems to me to have so much potential for game play outcomes. Low ratio of engaged troops to available within the area. Poor execution of the McDowell plan. And the unexploited discovery of Sherman's ford in the center.
Re: Manassas Map / OOB Mod
Posted: Sun Feb 08, 2015 5:27 am
by Davinci
OK, going by the dates and time stamping on some of your directories, it appears that you are editing your Mods from the
SOW \ Base - folder.
Your Mods are not designed to run from the
Base folder.
Example below:
The attachment example_2015-02-07.jpg is no longer available
davinci
Re: Manassas Map / OOB Mod
Posted: Sun Feb 08, 2015 8:31 am
by mcdonaldgt5
The Mod file is isolated that's not the problem. When I load the Manassas map in the brave Coster Mod sample it also crashes. Has anyone run a mod using the Manassas map?
Re: Manassas Map / OOB Mod
Posted: Sun Feb 08, 2015 6:45 pm
by Saddletank
Yes, we have played MP games and SP games loading the Manassas mod with the Napoleonic mod. We load the Manassas map first and the Nap mod second so it overwrites any logistics files in the Manassas mod.