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battle size
Posted: Thu May 07, 2015 3:29 pm
by Gunfreak
Gettysburg, was optimized dor6 corps battles, any bigger then that, and the game slowed down.
Have the engien been optimised for bigger battles, are now army vs army battles doable?
battle size
Posted: Thu May 07, 2015 4:38 pm
by Little Powell
Army vs Army is do-able by default on high-end machines. But for the slower machines, you can adjust graphics settings, especially sprite ratio to make them possible. For example, the reason Army level battles were so accessible with TC2M is because the sprite ratio was 10 (the simpler graphics helped too obviously).
In SOWGB and Waterloo, the sprite ratio can be bumped all the way to 20 if necessary. (sprite ratio - the number of men per soldier sprite)
battle size
Posted: Thu May 07, 2015 5:01 pm
by Gunfreak
I noticed playing SOW:G that big battles only gave me 10fps no mater how much I upgraded my pc, I went from 8 to 16 gig ram, no effect(even tho ram was suppose to be the main thing for SOW)
I didn't notice any effect in upgradding my graphics card(but didn't except any either)
Re: battle size
Posted: Mon May 18, 2015 5:09 am
by voltigeur
Does changing the sprite ratio from default affect unit frontage and size? Basically are there any game issues apart from cpu/machine load that would affect say trying 1:4 as opposed to the default 1:6?
cheers
Re: battle size
Posted: Mon May 18, 2015 2:22 pm
by con20or
yes - less sprites = less frontage.