Cavalry vs Squares
Posted: Sun May 10, 2015 8:21 pm
Hi
Its been many years since I was involved on this board. I look forward to the release of this game
First an observation:
In the Breakaway games cavalry versus square was (imo) handled badly in that, if the cavalry had been given a charge order and the infantry had formed square prior to contact, the cavalry unit would become almost useless, as it would crash into the square. In reality no horse would throw itself on to a prickly hedge of bayonets. Yes, some riders/horses would be shot but would that really mean the unit was useless?
So I wonder how your game handles cavalry vs square?
Its been many years since I was involved on this board. I look forward to the release of this game
First an observation:
In the Breakaway games cavalry versus square was (imo) handled badly in that, if the cavalry had been given a charge order and the infantry had formed square prior to contact, the cavalry unit would become almost useless, as it would crash into the square. In reality no horse would throw itself on to a prickly hedge of bayonets. Yes, some riders/horses would be shot but would that really mean the unit was useless?
So I wonder how your game handles cavalry vs square?