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Sprites & cores
Posted: Tue May 12, 2015 8:03 pm
by Archer
A couple Waterloo questions.
1. Has the number of sprites per unit (125 for Gettysburg) been increased at all for Waterloo? (I hope so)
2. Does Waterloo take advantage of multi-core processor machines? From what I read Gettysburg did not and I think this was an objective at one time... to have Waterloo make use of multiple cores.
Look forward to buying the game!
Regards,
Archer
Sprites & cores
Posted: Tue May 12, 2015 8:37 pm
by Gunfreak
Gettysburg didn't have a fixed number. But 1:4 scale. So a regiment of 800 would have 200 sprites.
In Waterloo its 1:6 so 600 soldiers is 100 sprites
Sprites & cores
Posted: Tue May 12, 2015 8:59 pm
by Saddletank
Gettysburg is limited however to 125 sprites max per unit, regardless of what each represents.
From what I saw of the Matrix video the battle demonstrated there used 1:10. The cavalry squadrons looked really small.
Remember that sprite ratio is different from maximum number of sprites in a unit.
Sprite ratio is largely irrelevant because its down to the customer's PC, max unit size is the biggie and I suspect SoW:WL will be the same.
Sprites & cores
Posted: Tue May 12, 2015 10:18 pm
by Archer
yes, the max number of sprites per unit is what I was referring too. The more sprites the better in my opinion. it more visually realistic. Its kind of hard to imagine a 800 man regt when there's only 125 sprites. ...but I know sprites can be a drain on resources. ...which is why I guess I asked about the cores.
regards,
Archer
Sprites & cores
Posted: Wed May 13, 2015 12:14 am
by gunship24
The number of allowed sprites has been increased to 200 per unit. This was to better visually represent the larger 1000 men battalions at Waterloo on 1:4 sprite ratio. The scenarios are written for 1:6 ratio after many hours of testing. Of course fear not! For those that want more sprites the option for 1:4 (or less!) is always available.
Sprites & cores
Posted: Wed May 13, 2015 1:52 am
by Destraex
Can we get an answer on the multiple cores. This is a major concern if we are going to talk about depending on customers PC power.
Sprites & cores
Posted: Wed May 13, 2015 2:32 am
by voltigeur
Can we get an answer on the multiple cores.
Norb responded to this a while ago, I believe that LOS calculations run in a separate thread now
quoting Norb:
We have threaded all the LOS calculations and have been running that way for almost a year.
Sprites & cores
Posted: Wed May 13, 2015 10:01 am
by Destraex
So the most that can be used is a single core with two hyperthreads even if we have 8 cores. Better than nothing.