Functions of Scenario Editor

A new scenario/battle editor is in development and should be following hot on the heels of Waterloo - any questions can go here.
con20or
Reactions:
Posts: 2541
Joined: Fri Jun 11, 2010 8:49 pm

Re: Functions of Scenario Editor

Post by con20or »

The SDK includes all the editors, layout editor, scenario editor, etc. The manual goes into it in some detail.
yankee1950
Reactions:
Posts: 14
Joined: Mon Jun 08, 2009 1:26 am

Re: Functions of Scenario Editor

Post by yankee1950 »

I hadn't downloaded the SDK yet - Thanks for the Info.
con20or
Reactions:
Posts: 2541
Joined: Fri Jun 11, 2010 8:49 pm

Re: Functions of Scenario Editor

Post by con20or »

No problem - obviously we did not distinguish between the two properly in the announcement, there is just so much in the SDK. I've updated the announcement here and on the Matrix forums.

Good feedback.
Last edited by con20or on Tue Sep 15, 2015 10:54 pm, edited 1 time in total.
76mm
Reactions:
Posts: 2
Joined: Mon Dec 10, 2018 3:52 am

Re: Functions of Scenario Editor

Post by 76mm »

Creating/editing an OOB is not implemented in the release version of the SE but is being worked on and will be released in some form in the near future.
I'm quoting kind of an old post and wanted to follow up about whether these features were ever added? I've quickly scanned the SDK files and manual and don't see any detailed description of how to create an OOB...
Post Reply