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Porting across SoW-based mods

Posted: Sun Jun 07, 2015 2:35 pm
by Crikey
Appreciate the SDK is some way off, but would be interested in the team's views on how easy it will be to integrate SoW-based mods into the new engine -

Packed sprites and relevant frame/angle csv entries
Maps and 3d objects

Reading some of the comments in the wargamer interview re: cavalry sprites and shading tweaks it sounded like some stuff may not fit. I and others have existing mods and wip that we'd like to port without starting from scratch.

Appreciate some good news here. B)

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 2:54 pm
by con20or
I was wondering the same so i tested the 10 mile map mod the other night. I got a few minor errors but it loaded.

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 7:54 pm
by Davinci
I was wondering the same so i tested the 10 mile map mod the other night. I got a few minor errors but it loaded.
Do you remember if the error was Map related such as objects, Packages, or csv related?

I would guess that since both games are basically using the same Engine to edit the Maps that they would be compatible.

Thanks,

davinci

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 9:48 pm
by Marching Thru Georgia
Can sprites be ported over? Do they use the same packing method?

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 10:15 pm
by Gunfreak
Aren't the soldiers/sprites smaller (in game) then gettysburg? How would that affect porting?

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 10:21 pm
by con20or
I was wondering the same so i tested the 10 mile map mod the other night. I got a few minor errors but it loaded.
Do you remember if the error was Map related such as objects, Packages, or csv related?

I would guess that since both games are basically using the same Engine to edit the Maps that they would be compatible.

Thanks,

davinci
I honestly cant remember. Almost there now though, we'll know on the 9th :)

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 10:32 pm
by Marching Thru Georgia
Aren't the soldiers/sprites smaller (in game) then gettysburg? How would that affect porting?
It won't be a problem. There is a scaling factor in one of the csv files.

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 10:37 pm
by Gunfreak
Aren't the soldiers/sprites smaller (in game) then gettysburg? How would that affect porting?
It won't be a problem. There is a scaling factor in one of the csv files.
Then its no problem.

Hey if the whole of gettysburg is ported over, maybe i can finally play my 70k vs 70k battle ;)

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 10:38 pm
by RebBugler
Don't know about maps, LP will probably weigh in about those concerns.

Packing is the same procedure and uses the same files with the exception of unitglobal which has additional columns, so be prepared to rewrite and relearn this part of the process.

No problem with sprite scaling as this can be done as usual through the gfxpack.csv file.

Re: Porting across SoW-based mods

Posted: Sun Jun 07, 2015 11:40 pm
by Crikey
Thanks for the responses. Sounds reassuring.

On to the 9th!

:)