I offer myself volunteer to help Norb & co hunting the bugs (critical and reproducible ones at least).
Humbly speaking, I'm a kinda ace in debugging code as I spent countless hours (too many perhaps) of my life on WinDbg (even in assembly language).
I don't have confidence with the game internals of course, but I learn quickly.
I don't need complete access to source code either, just the latest debug exe + symbols (PDB to get the name of the invoked methods).
And the word of honor we're going to make something about the graphics engine one day... sad to say but I cannot enjoy the game at 10 FPS very much.
Let me know if my help's welcome or not.
Nicolò
Any help to hunt bugs needed?
Any help to hunt bugs needed?
Last edited by Guest on Sat Jun 13, 2015 2:16 pm, edited 1 time in total.
Re: Any help to hunt bugs needed?
Please send us an email at: sowsupport at scourgeofwar dot com and we will be in touch directly. Not sure what Norb will want or need but he is the one who handles coding issues and resources.
-Jim
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Re: Any help to hunt bugs needed?
Thank you. The issue isn't really in debugging. It's reproducing the bugs consistently. If we can get them reproduced, we can get them fixed. The best help anyone can give is a way to recreate the bug everytime. To know the exact steps and conditions that cause the bugs. Once that happens, there's not one we haven't been able to fix yet.