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Re: Designing Scenarios for all the Napoleonic Wars

Posted: Tue Jun 16, 2015 2:27 am
by gunship24
I have an idea of a mod that i want to do but not until later in the year.

Re: Designing Scenarios for all the Napoleonic Wars

Posted: Fri Jun 19, 2015 7:56 pm
by MarshalJean
The KS Napoleon mod has a number of OOBs, 1806(Jena-Auerstadt), 1807(Eylau-Friedland), Peninsula campaign, 1809(Wagram-Raab), 1812(Borodino) and Waterloo. I've built several of these and it is a lot of tedious work. I'm waiting for some unsuspecting mark to volunteer for the granddaddy of all, Leipzig. That one would require some new sprites.
Since I've never owned an SoW title (and I still don't), I guess I didn't realize how hard it was to create OoBs with the system. That's really unfortunate, in my opinion, to have such great graphical representation of this period, along with the true tactics and strategies used (esp. with the new Sandbox campaign system), and yet not give the average player (who doesn't know how to mod) the ability to create his own OoBs to fight historical battles. I can understand it being very hard to give the player the ability to create great maps (because of the graphical difficulties), but OoBs should be much easier, to me, than it sounds like it is. I obviously have very little understanding of the complexities "beneath the hood" of this game. I'm too used to Histwar Napoleon, I guess, where creating an OoB is a piece of cake.

Honestly, if the devs would create a system where making OoBs and maps from any portion of the 1805-15 era were possible and straightforward for the average player, I would buy this game and all of its new release material in a heartbeat. But I guess I'm asking for a game that SoW is not seeking to be. Again, my ignorance. :unsure:

Re: Designing Scenarios for all the Napoleonic Wars

Posted: Fri Jun 19, 2015 8:57 pm
by Marching Thru Georgia
Actually it is very easy to create an OOB. It is all the time spent typing in the unit names and stats that makes it a very tedious job. Most OOBs have 1-2000 units.

Re: Designing Scenarios for all the Napoleonic Wars

Posted: Sat Jun 20, 2015 3:22 am
by Holdit
Actually it is very easy to create an OOB. It is all the time spent typing in the unit names and stats that makes it a very tedious job. Most OOBs have 1-2000 units.
Sounds like Tiller Napoleonic OOBs, and then there's the time spend tracking down the one error in a 1500-line OOB that's stopping the game from loading it... Although I think the .csv format might assist with error-avoidance.

Paul

Re: Designing Scenarios for all the Napoleonic Wars

Posted: Fri Sep 25, 2015 4:24 am
by gazfun202
Hi Jean
I guess a successfull moding comunity depends on the number of people in it, so we can help each other through some difficult or perceived dificulties and support of the devlopling team.
So far all is promising
Ive only had SOW a few weeks.

Re: Designing Scenarios for all the Napoleonic Wars

Posted: Fri Sep 25, 2015 12:37 pm
by Volunteer
Modders, who share their inspired efforts, are the movers and shakers of a thriving community. I have no competency in computing and can therefore be only appreciative and thankful for modders' efforts.

There could be good times ahead! :)