Re: Designing Scenarios for all the Napoleonic Wars
Posted: Tue Jun 16, 2015 2:27 am
I have an idea of a mod that i want to do but not until later in the year.
Making life simpler
https://www.norbsoftdev.net/phpBB3/
Since I've never owned an SoW title (and I still don't), I guess I didn't realize how hard it was to create OoBs with the system. That's really unfortunate, in my opinion, to have such great graphical representation of this period, along with the true tactics and strategies used (esp. with the new Sandbox campaign system), and yet not give the average player (who doesn't know how to mod) the ability to create his own OoBs to fight historical battles. I can understand it being very hard to give the player the ability to create great maps (because of the graphical difficulties), but OoBs should be much easier, to me, than it sounds like it is. I obviously have very little understanding of the complexities "beneath the hood" of this game. I'm too used to Histwar Napoleon, I guess, where creating an OoB is a piece of cake.The KS Napoleon mod has a number of OOBs, 1806(Jena-Auerstadt), 1807(Eylau-Friedland), Peninsula campaign, 1809(Wagram-Raab), 1812(Borodino) and Waterloo. I've built several of these and it is a lot of tedious work. I'm waiting for some unsuspecting mark to volunteer for the granddaddy of all, Leipzig. That one would require some new sprites.
Sounds like Tiller Napoleonic OOBs, and then there's the time spend tracking down the one error in a 1500-line OOB that's stopping the game from loading it... Although I think the .csv format might assist with error-avoidance.Actually it is very easy to create an OOB. It is all the time spent typing in the unit names and stats that makes it a very tedious job. Most OOBs have 1-2000 units.