Dead artillery

Let's talk about Gettysburg! Put your questions and comments here.
Joshua l.Chamberlain
Reactions:
Posts: 327
Joined: Tue Feb 03, 2009 1:12 am

Dead artillery

Post by Joshua l.Chamberlain »

When a crew of a cannon is killed or routed could you make it so that the gun is just abandoned or acasionally destroyed not like in TC2M where the limbers go flying off or the horses run off?
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:Dead artillery

Post by norb »

I fully plan to blame all this stuff on the test team :) If they see it and write up a bug report for it, then I will do my best to fix it. This is a new engine, so many things that were a pain in tc2m are not even in here and won't be. But it's similar, so many things are :( Good and bad.
Joshua l.Chamberlain
Reactions:
Posts: 327
Joined: Tue Feb 03, 2009 1:12 am

Re:Dead artillery

Post by Joshua l.Chamberlain »

I also have another question about dead bodies will this be differenet so that every soldier is equal to one man so that if he gets shot he wil open a gap in the line unlike in tc2m where one man equaled 10 men so bodies began folling out of him wich isn't realistic but some times it is. Also you should add some junior officers to the fire closer line.
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:Dead artillery

Post by norb »

I'm not sure of the exact ratio, but it's less than 2m. But that will work very similar.
Hancock the Superb
Reactions:
Posts: 1436
Joined: Thu Aug 21, 2008 9:06 am

Re:Dead artillery

Post by Hancock the Superb »

I would like to see well aimed shots explode the limber wagon, gun, cassion, etc.
Hancock the Superb
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Dead artillery

Post by BOSTON »

Hancock the Superb wrote:
I would like to see well aimed shots explode the limber wagon, gun, cassion, etc.
That's what Ironsight was hot about being in the game.
HOISTINGMAN4

Drafted in Boston
Hancock the Superb
Reactions:
Posts: 1436
Joined: Thu Aug 21, 2008 9:06 am

Re:Dead artillery

Post by Hancock the Superb »

Must not have caught that post.
Hancock the Superb
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Dead artillery

Post by BOSTON »

Hancock the Superb wrote:
Must not have caught that post.
By- the- way, there was some talk about specific targeting by units, something that may get put in the game later, sounded a little iffy. If you played Sid's games you'd know what I mean.
HOISTINGMAN4

Drafted in Boston
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re:Dead artillery

Post by Little Powell »

hoistingman4 wrote:
Hancock the Superb wrote:
Must not have caught that post.
By- the- way, there was some talk about specific targeting by units, something that may get put in the game later, sounded a little iffy. If you played Sid's games you'd know what I mean.
Artillery can do that now, although it needs a little fine tuning. I think it'll be a great feature.
BOSTON
Reactions:
Posts: 1034
Joined: Wed Oct 15, 2008 6:13 pm

Re:Dead artillery

Post by BOSTON »

Little Powell wrote:
hoistingman4 wrote:
Hancock the Superb wrote:
Must not have caught that post.
By- the- way, there was some talk about specific targeting by units, something that may get put in the game later, sounded a little iffy. If you played Sid's games you'd know what I mean.
Artillery can do that now, although it needs a little fine tuning. I think it'll be a great feature.
Without a doubt, it will be awesome! :cheer: :) :woohoo:
HOISTINGMAN4

Drafted in Boston
Post Reply