Number of Sides

A new section for modding SOW Waterloo. Ask questions, post tips here.
Post Reply
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Number of Sides

Post by Marching Thru Georgia »

What is the maximum number of sides that can be in the OOB? WOuld it be possible to have side 1 = French, side 2 = British, side 3 = Prussian, etc.?
I can make this march and I will make Georgia howl.
Xreos1
Reactions:
Posts: 42
Joined: Mon Jan 06, 2014 10:06 am

Re: Number of Sides

Post by Xreos1 »

Not sure how 3 'sides' would work, but I am working on an OOB that has side A with 2 armies and side B with 3 armies, however each 'side' has an overall commander.

The 5 army OOB does load correctly. (paying close attention to strict CVS protocol)
Saddletank
Reactions:
Posts: 2171
Joined: Sat Dec 24, 2011 4:49 am

Re: Number of Sides

Post by Saddletank »

I doubt 3 sides can work. How does the AI know which is enemy and which is friendly unless there's a csv file somewhere that defines this.
HITS & Couriers - a different and realistic way to play SoW MP.
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re: Number of Sides

Post by Marching Thru Georgia »

I don't actually want a 3-sided battle. I want to use the side number designation for toolbar purposes. The current system does not allow for country specific toolbars unless it is of the floating variety. It wasn't a well thought out change and I am trying to find ways to deal with the shortcomings.

A 2nd question I have, is there a #army variable that can be accessed in the toolbar?
I can make this march and I will make Georgia howl.
mitra76
Reactions:
Posts: 933
Joined: Wed Mar 31, 2010 1:21 am

Re: Number of Sides

Post by mitra76 »

In the AI for know this you use the rank function with eRankArmy as parameter, but in the gui function you can use only the #rank without parameter, so it return only the rank level of unit checked.
Visit my wargames blog: http://warforgame.blogspot.it/
Post Reply