OOB and depend files
Posted: Thu Jul 02, 2015 10:07 pm
Before attempting to create a historical OOB, I am fooling around with a smaller "Fantasy" OOB.
In making the French support 2 armies, I kept Napoleon as 'Side' commander, a cloned Napoleon became the Army 1 commander. When I changed the name in was enclosed in brackets { Name } and although I changed nothing else, the secondary texts 'Armee du Nord' etc. disappeared. The KS mod does not have this behavior.
This effect is coming from the dependent cvs files.
What files do I need to modify to make a better looking OOB. (unitglobal etc., I have opened several files but am having difficulty understanding cause and effect. )
I've seen reference to GUI.cvs but I cannot find this file.
Also is there a list of all variables in the scenario.ini?
I've got the debug variables for the game ini.
In making the French support 2 armies, I kept Napoleon as 'Side' commander, a cloned Napoleon became the Army 1 commander. When I changed the name in was enclosed in brackets { Name } and although I changed nothing else, the secondary texts 'Armee du Nord' etc. disappeared. The KS mod does not have this behavior.
This effect is coming from the dependent cvs files.
What files do I need to modify to make a better looking OOB. (unitglobal etc., I have opened several files but am having difficulty understanding cause and effect. )
I've seen reference to GUI.cvs but I cannot find this file.
Also is there a list of all variables in the scenario.ini?
I've got the debug variables for the game ini.