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Waterloo SDK and Scenario Editor

Posted: Wed Sep 02, 2015 6:34 am
by norb
The long awaited for full WL SDK.

In addition to what we included in the beta release is a very full manual. The work that went into this thing is pretty crazy. We are all very lucky to have Jim on this team as he is very thorough and you can see the manual to understand. But it's all there.

Tim wrote a scenario editor and has put a ton of hours into it. He is going to work with you guys on these forums to get it to a place where it gets everyone writing scenarios. Only our team has seen it so far and we have tunnel vision by now. It's pretty cool and has a ton of helpful features that should make the process much more fluid.

All of the MYGUI tools and resources as well as the source for the AI DLLs (including the campaign), all of our csv data and scenario files. It's all here.

Download SDK

A couple of things that we had to put off for now so that we can move on with the patch.
1. map editor is not ready for prime time yet, we have a lot of requests and we want you guys making maps, it's just that we need to clean it up some more as anyone that has used our map editors knows that they are very rough and take a lot of time to master.
2. we expect that once Tim is ready, we'll release the source for the scenario editor as well

Re: Waterloo SDK

Posted: Wed Sep 02, 2015 8:22 am
by remus
Hi Norb

Getting a 404 error

Remus

Re: Waterloo SDK

Posted: Wed Sep 02, 2015 9:42 am
by mitra76
Link is correct now

Re: Waterloo SDK

Posted: Wed Sep 02, 2015 11:21 am
by con20or
We have a dedicated section for scenario editor questions.

http://www.norbsoftdev.net/forum/scenario-editor

Re: Waterloo SDK

Posted: Wed Sep 02, 2015 1:14 pm
by Volunteer
Huzzah! :)

Re: Waterloo SDK

Posted: Wed Sep 02, 2015 2:55 pm
by Pom
Thanks for this.

Re: Waterloo SDK

Posted: Wed Sep 02, 2015 3:33 pm
by Saddletank
Well done team, this is very much appreciated.

Re: Waterloo SDK

Posted: Thu Sep 03, 2015 5:24 am
by Marching Thru Georgia
Clearly a lot of work went into the manual and AI function descriptions. It's quite comprehensive. Well done and many thanks.

Re: Waterloo SDK

Posted: Thu Sep 03, 2015 10:05 am
by SJDI
Followed scenario editor directions, Got a level not fond error.

Re: Waterloo SDK

Posted: Thu Sep 03, 2015 10:50 am
by Gran Capitán
When I was trying to do the same, I realized that when shift+clicking the Prussian Kourier to add it to the battle OOB it was included in another additional corps.