AI tutorial

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mitra76
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AI tutorial

Post by mitra76 »

Here my (long) tutorial video which explains the concepts necessary to use the AI of divisions and brigades at corps level; I hope is sufficiently clear. More videos in future for explain more in detail single concepts.

Last edited by mitra76 on Thu Nov 19, 2015 10:53 pm, edited 1 time in total.
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Deeter
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Re: AI tutorial

Post by Deeter »

Thanks for this, but I'm having trouble getting through it. The video keeps advancing before I've read everything. Can this be made available as a document?

Deeter
mitra76
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Re: AI tutorial

Post by mitra76 »

Thanks for this, but I'm having trouble getting through it. The video keeps advancing before I've read everything. Can this be made available as a document?
The attachment HowToUsetheAI.zip is no longer available

Here the pdf of main text, but I think use "pause" in the video is more rapid in order to readh also the notes of gameplay :)
Attachments
HowToUsetheAI.zip
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Last edited by mitra76 on Fri Nov 20, 2015 1:09 am, edited 1 time in total.
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Marching Thru Georgia
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Re: AI tutorial

Post by Marching Thru Georgia »

Well done. This has been needed for awhile. I have a question. Is the infantry reaction distance of 150 yd. based on the maximum weapon range of a hardcoded number?
I can make this march and I will make Georgia howl.
mitra76
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Re: AI tutorial

Post by mitra76 »

Thanks :)
Is the infantry reaction distance of 150 yd. based on the maximum weapon range of a hardcoded number
No is not harcoded in the code but it is always the max range of weapon read in the csv file of rifles (the last column of unitattributes for cavalry).
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skelos
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Re: AI tutorial

Post by skelos »

Well, after watching the video, I am even more impressed with the underlying detail and my further lack of knowledge!

Thank you mitra76
mitra76
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Re: AI tutorial

Post by mitra76 »

Additional tutorials




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mitra76
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Re: AI tutorial

Post by mitra76 »

Visit my wargames blog: http://warforgame.blogspot.it/
SJDI
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Re: AI tutorial

Post by SJDI »

I normally keep troops "TCed" because of problems.

I tried to go back to allowing AI control.

With Respect

Work has been done with the AI, But

Why (sometimes):
does the brigade commander face his troops in the opposite/wrong direction?
do regiments face the wrong way (opposite direction)when firing at the enemy?
regiments fail to form square when threatened by Calvary (brigade commander had hold at all costs stance)?
regiments come out of square when threatened by Calvary (brigade commander had hold at all costs stance)?

does the battery commander face his artillery in the opposite/wrong direction?
does the battery commander keep changing the facing of the artillery to point of exhaustion?
does artillery show a target is blocked when there are no friendly's in front or around them?

For me its back to keeping my troops "TCed"
Last edited by SJDI on Tue Dec 08, 2015 12:14 am, edited 1 time in total.
mitra76
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Re: AI tutorial

Post by mitra76 »

The reasons can be many for the things you listed, I need a more contextualized situation in order to give the exact reason (it can be also a bug in some cases I don't know), if you send me specific saves about the cases you find anomalouses I can check it and give you an exact answer for the specific case.
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